Skyrim

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Daicion

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Daicion

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About this mod

Enhances skyrims magic by adding or enhancing/modifying current spells to act in a real world manner.

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Ever wanted to spray an NPC in the face with a high pressure atomized napalm but unsatisfied with the unrealistic manner of Flame spell?

Ever wanted to Act like a Sith lord or know the true power of having the ability to discharge electrons at variable pressure at will but unsatisfied with the weak sparks spell?

Wanted to shoot a realistic Fireball that throws enemies properly when struck, ignite the ground or area it hit and burns the victim to death by coating them in an intense flame?

This mod is perfect for you!

!!!Enhances Skyrim's magic by adding or enhancing/modifying current spells to act in a real world manner!!!
- Standalone File - No Dependencies -


 New Spells Added currently! ( Meant to Replace Flames / Sparks / Ignight but does not for npc reasons and adds new spells instead )
 1. True Flame
 2. True Lightning
 3. True FireBall
 4. True Breath - Extra utility not modded that casts disarm if activated, unrelenting force at second level and mark of death at full charge. Allowing for more utility with these shouts besides having to painfully switch between them during battle. All shouts are the level 3 effect variants so you do as much damage as possible and guaranteed to disarm/mark/force at level 3. Call True breath due to how shouts would be used as part of a sentence structure to do various things instead of a really bizarre repetitive and clunky effectiveness charge value system. 3 different utlity shouts at different charge values, no extra scripting and will not cause performance loss guaranteed.

- CHOOSE ONE FILE ONLY  -
 - Install to Data Folder -
 - Activate mod on Load Manager (ModOrg/NexLnchr) -
 - Add spells from Console (Help True) -


 - Does not modify existing spells, uses new form ID's on newer spells effects for 100% internal compatibility.
 - Best used with No Spin Deaths and Fatality type mods (spells allows you to burn/zap corpses if you have the mod for it)
All releases are variants of the same ID's and Spells so they are incompatible with one another, pick only one file. They are all main files at the moment as of v1.0.


 - No conflicts 100% Compatibility -
 - RP Friendly - Enemy types react properly depending on creature throughout Vanilla -


    All applied spell effects are ID-unique and will not cause conflicts unless you specifically create one on purpose.

v1.0 Full Public Release (Realistic Values Fire, Torture Lightning Values)
v.1.1 Torture Values (Less Damage)
v.1.2 Lethal Values (High Damage)
v.1.3 Lethal Values with Added Fireball
v.1.4 Lethal Values Update


What does this modification do?
  • This modification adds three new multi-effect spells to simulate real world affects of the corresponding magics. Includes one new shout for utility.

What difficulty are these spells balanced for?
  • Legendary, based around whiterun guard and dragon hp.

Then whats spells have you added so far with real world effects and what effects are those?
  • At the moment the first spell added has been a fire spell, the idea of this spell was to simulate what being able to shoot fire out of your own hand would actually be like in a real world environment. Secondly a lightning spell with the idea to simulate 1mA-10mA variable hand electron discharges. True Fireball has been added to v1.3 to simulate real fireball damage and effects.

1. True Flame - New Firespray attack, unleash a spray of fire out of your hand.

  • Flame Effect does substantially more damage balanced for guards on legendary.
  • Added mild power realistic-ish knock-back to simulate being blasted in the face by a high pressure flame blast. (Dynamic directional pressure, works from any direction and will simulate properly, very fun against groups)
  • As a circumstance of being blasted with a fire-pressure flame and being flung, targets will also be immediately disarmed. (v1.4 update, forgot they would be disarmed as a part of being knocked back until I made the fireball lol, both do as of v1.4)
  • Fire now sticks to the environment in a napalm fashion causing all enemies and environment to burn and take damage over 1min. (until the napalm burns out; burn damage calculated separately from the actual spray attack allowing you to burn a target quickly or set it on fire once and watch it slowly burn)
  • Targets set on fire will also turn black and smoke at the same time; while alive (when the buggy engine allows for it, 90%)
  • Will allow for charred corpses if you have an appropriate mod enabled for such.
  • Atomized dense napalm is extremely hot and sticky, as such any target set alight will panic with pain and blindess after getting back up writhing in pain until their eventual demise. (Dragons do not run but do take the entire duration of the burn damage, usually killing them)

2. True Lightning - New spell allows for variable, 1mA - 10mA electron bolts discharge. (mA milliamps)*1

  • Electron discharge amperage varies depending on how long the spell is activated, Initial discharge of 1mA seizes the targets (musculoskeletal system immediately, paralyzing them for 15seconds causing mild nerve damage as their body discharges the extra electrons)
  • Continued activation of the spell increases the amperage to 3mA causing respiratory paralysis. (May cause convulsions)
  • Total activation after 1.5seconds increases to 10mA, leading directly to heart paralysis and burned tissue after death.

Note: 1. Variable amperage is not an actual calculated value but an explanation of the effects associated with the spell itself. The direct damage is stagnant but the added effects now associated with an included real world explanation here allow for increased realistic capacity.

3. True FireBall - New Fireball attack that shoots a proper fireball with all the realistic aspects added to it.  v1.3+

  • Fireball ignites the ground or opponent when struck. Fireball is a summoned atomized dense napalm ball. (As opposed to a spray found in true flame)
  • Target will be struck with force and be thrown in the appropriate direction of the impact.
  • Target will drop weapon on impact as well, weapon disarms and physics are applied properly.
  • Target is coated in fire, continually damaging them over 80 seconds as the dense napalm burns away.
  • Target is panicked and will attempt to flee and hide if set on fire.
  • Target will turn black while on fire, alive or not.
  • Birds are now viable and receive damage as well.
  • Perfect for hunting, hilarious/awesome results.