Skyrim

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skoomaface

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skoomaface

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114 comments

  1. skoomaface
    skoomaface
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    Hi,
    thank you all for the feedback and your suggestions. I will stick this post instead on replying individually to everyone (except questions).

    Big Update Incoming (1.2):
    I am currently working on a big update that will include, but is not limited to, this features:
    - New Weapons and Armor provided by Mr.Dave
    - Improvements to the player home
    - Children
    - General fixes and improvements
    - And More...

    Consider this before downloading and/or commenting

    Thanks!
  2. Angerer
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    For anyone having a problem fixing the grayface bug in this mod this is how I fixed it. First, I renamed the "actor" folder in mesh to "actors" as suggested in a comment below. Next, load this mod in creation kit and untick the box that says "is CharGen face preset"  for each NPC this mod adds. Afterwards, save the file. Last, select each NPC and press Control + F4 to generate new FaceGen files. Hope this helps.
  3. Heeppie
    Heeppie
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    Hello! If you are still alive, add the bath-house or sauna to this village, please... The Nords need a hot-bath!
  4. ladyvoldything
    ladyvoldything
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    Is this compatible with Northern Encounters?
    1. Kyuukei
      Kyuukei
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      No. NE adds a destroyed village to the same area.
  5. mareroja84
    mareroja84
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    Is this compatible with RS Children O?
  6. En3ermost
    En3ermost
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    Is it just me or followers do not enter buildings like the player home or the great hall? And if you teleport them inside they do not exit anymore?
  7. waeq17
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    Thanks for this
  8. Madeloc
    Madeloc
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    Hello, are you sure there is not a missing "s" to your "actor" folder, the one containing the facegendata ?
    Some say a good spelling is useless... not always it would seem :-)
    1. waeq17
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      Good catch.
  9. Madeloc
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    Going to test this with Northern Cardinal, since this mod (Northern Cardinal) adds a dock just out the Dawstar Dark Brotherhood Sanctuary.

    I will also confirm or not if it's compatible with Navies of Skyrim.

    If you have modified the docks of the fast travel destinations, compatibility ability of the mod will decrease a lot IMO.

    I'll answer to my own post when I have the results :-)

    I'm not myself a mod creator but I think feedback is still a good thing, at least to know what will work together or not.

    1. Madeloc
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      So I tested the whole thing, and, for those interested in this, Lyngwi is looking to be compatible with :
      - Northern Cardinal
      - Navies of Skyrim
      - Winterhold Reborn (that one adds some docks, but no conflict with the small jetty you added north-north east Winterhold.
    2. waeq17
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      Many thanks for the info!
  10. TheFalmerSees
    TheFalmerSees
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    Will this be ported?
    1. Simsninja
      Simsninja
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      +1
      A port would be amazing. This mod looks awesome
    2. son714
      son714
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      I tried this in SSE so far it works without any issues, however, the NPCs all have black/brown faces. Not sure how you can fix this problem but looking at other comments it seems this isnt an issue with using this mod in SSE.
    3. Madeloc
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      In SSE it's compatible with Navies of Skyrim, I have both, items from both mods must get close at some points :) but it's ok.
      I have not made a full playthrough, just tested using console, but so far that seemed ok.
    4. Madeloc
      Madeloc
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      Except for grey faces
  11. sinnister181
    sinnister181
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    I love this mod! The layout and purpose for the town makes sense and is definitely immersive. I also like how it adds a lot of life to a previously barren and overlooked area.

    One question, will the town NPCs have more dialogue in the future? It would be neat to hear about that town's history