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markus1203

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markus1203

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About this mod

Modifies/add some enchantments and spells, it also removes torch duration and magic runes noise.

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First of all i want to say a few things:

-English is not my first language so sorry for my poor english.
-This mod takes vanilla stuff and do some changes, i was using for myself only and though some of you may like it.
-This mod requieres all the dlc.
-You can find all the spell tomes and enchanted items in a chest in whiterun, see picture

Description:

I laways liked poison and poisoned weapons, but feel the game was lacking something so i added more poison spells. I always wanted to set up traps and ambush the my prey but runes were too noisy so i take the sound out of them.


Destruction spells:
-Spray poison: for close combat, like frosbite, you'll find different-looking staves with this spell in the chest to suit your style
-Throw poison: has bigger range, like firebolt
-Poison Cloak: like the ebony mail effect but without turning you into a dark cloud
-Spit poison: power type spell, ignores resistances
-Poison Bomb: this is a fire rune mixed with a poison rune, so you get both effects.
-Frost poison bomb: same as above but frost damage instead of fire
-Shock poison bomb: you can figure it out
*All the runes (vanilla included) are now silent to others, you can still hear em but enemies wont so you can prepare ambushes. Although there's a light in every rune so if an enemy comes too close it will raise the detection level. 

Illusion spell:
-Succubus kiss: power type spell with frenzy effect, also ignores resistances (it affects draugr, dwarven robots...)

Apparel Enchantments:
-Power Destruction/Restoration/any school: this enchants fortify by 25% a school magnitude. I.e. destruction spells are 25% stronger, conjuration spells last 25% longer.
-Predator: enhances movement speed by a %

Weapon Enchantments:

-Poison: applies poison damage
-Disease: applies disease damage
-Bleed: applies bleed damage. This one is special, when you apply to a weapon you'll see a "00" value meaning it will last forever, no need for recharges, or you can lower it's value so it can use soul gems.


Others:

-Torches now last forever, not only 240 secs like in the vanilla game
-Health potions: tired of finding those useless potions of minor healing instead of something usefull? well now you can combine em at the cooking pot. You can get a potion of extreme healing (restore 150 points of health) by mixing 3 potions of healing (50 points each) or 6 potions of minor healing (25 points each) or any combination. Only exception is potion of ultimate healing (9999 points) which requires 3 of extreme healing.
-I like the hunter/stealthy type so i modified some vanilla orcish/nordic weapons so they can have attack base of ebony weapons. This weapons are only available to you in the chest, everyone else will use the regular vanilla weapons, unless you give it to them. 


One last thing, i haven't played a pure mage build, these spells were made to enhance my spellblade builds and i haven't played em to high levels, so i'd like to know about balance of magic. And if you find any bug please let me know.