This page was last updated on 15 August 2020, 3:51PM
Changelogs
Version 1.0.4
Remove a rogue OnMagicEffectApply event that could cause the fight to end due to magic use.
This will also fix the vanilla bug that cancels the fight if you use an enchanted weapon.
Version 1.0.3
Using hostile magic during a brawl no longer cancels and escalates the brawl unless you actually hit the opponent with it. This improves consistency with vanilla behaviour. Non-hostile magic will still count as a defeat and cancel the brawl without escalating it.
Version 1.0.2
The brawl will now be cancelled when the player casts any spell from their hands (autocast spells are exempt) or uses alchemy. This will trigger the "not so tough now, are you?" defeat scene unless the spell is hostile, in which case it will trigger the "you want a real fight, eh?" escalation scene.
Eliminate a redundant check to see if the player is hit by a scroll from a third party, which can't happen.