This page was last updated on 03 June 2022, 4:10PM
Changelogs
Version 0.77
-Solved missing "block alias" so executions can start normally now.
Version 0.76
-Moved executioners to be always near the chopping block.
-Tweaked some scripts.
Version 0.75
Fixed: "Executions werent starting on version 0.7"
Fixed: "If you manage to capture a bandit with the dagger, and they get killed before taking them to the chopping block, you won't be able to capture anyone else"
Tweaked: Warning radius of Execution guards and other little things.
Version 0.7
-*added: more npcs (audience and execution guards).
-*Tweaks.
Version 0.6
-Moved the execution scene from whiterun to solitude.
-Added some extra npcs.
-Added option to capture bandits for executions.