75 comments

  1. LorSakyamuni
    LorSakyamuni
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    Sticky
    Version 1.3 released.
    Changes:

    - Armours and clothes are now separated from the main file.

    - Added some other stuff: more paintings, more funiture, shop signs and more.

    - The chandelier was missing the collision. Now it's fixed.


    Not much more left to convert. I will add facemodels in the future. Remember to endorse and credit me. Enjoy!

    NOTE: Trees, flora, furs, tents and ships are either not convertible or the converter won't let me export them. Architecture looks horrible when imported to Skyrim because TW3 uses a completely different lightning system that makes them look good...so yeah, not gonna bother unless you want some flat house that looks ripped from a 2005's game.
    1. neostarfire
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      What about with a modded game with a great ENB? Because let's face it, the lighting system in the original Skyrim was just plan awful!
    2. LorSakyamuni
      LorSakyamuni
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      An ENB cannot recreate the way light and colors are rendered in TW3. It's a completely different thing.
    3. Ashleaves
      Ashleaves
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      Hey, is it okay if I use these along with the other two packs in my house mod?
  2. 1luck
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    Do I have to do something special to get the textures to show up on the models in se ck?
  3. AndreeaA
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    Many thanks for making these available. I’ve used many of them here: Lakeview. Manor - as it should be.
  4. Drkman85024
    Drkman85024
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    I'm new to mods for games what does Meshes are not rigged mean?
    1. InquisitorOctavius
      InquisitorOctavius
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      It means the clothing can't be worn. Clothing, armor, shields, hair; anything that displays on your character except weapons needs to be rigged to your character's skeleton via a process called weight-painting so that it moves with the character. Without that, you wind up with an unmoving outfit in a t-pose at the bottom of your characters feet, with no body.

      Awkward.

      Unfortunately, rigging things is a colossal pain in the rump.
  5. aleniskendra
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    Thank you so much! I used your resources in my new mod: http://www.nexusmods.com/skyrim/mods/83589/? (You are properly credited there.)
  6. AngelofDeath1819
    AngelofDeath1819
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    Does this pack have Geralt's famous bathtub?
  7. kchez
    kchez
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    Hi there.

    Any chance someone could point the way to a tutorial on how this was done please?

    Having recently aquired a copy of The Witcher 3, I've already seen a lot of meshes I'd like to try and convert in to static meshes in skyrim. I'm using a lot of the resources here in a mod I'm currently working on, but a few extra would be the icing on the cake.

    I assume it's ok to use them? A lot of these mod sites have rules stating not to use resources from other games, yet this seems to be an exception.
    Could someone explain why by any chance?
    1. Apollyna
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      I believe the people that made the Witcher have explicitly stated this sort of thing was okay.
    2. Nexak
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      They did, and the Tera people, as far as I know.
  8. kangaroocdub
    kangaroocdub
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    Awsome resources indeed. Thank you very much for sharing these .
  9. NexBeth
    NexBeth
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    Hello, lor. This looks like a wonderful resource. I've run into a furniture problem however. Using the Ck, when attempting to convert vanilla furniture into a mesh using your nif, the markers for the furniture ends up disabled (and therefore not usable as furniture.) I've done this before many times to create custom pieces but something is missing here.I don't know how to use nifskope.
    1. LorSakyamuni
      LorSakyamuni
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      You can't do it that way, that would require the marker to be present on the nif of the conveted resources (which is not).
      The best way would be to duplicate an existing furniture mesh, set the textures on "NullTextureSet" and place the marker on the furniture you'd like it to be.
      Fast and easy.
    2. NexBeth
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      Any chance that you can give a quick step by step on that process? I know little about nifskope, if that is what you are referring to?

      Also, lor, will you be converting this wonderful resource to skyrim SE?

      Thank you!
    3. Apollyna
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      OP is talking about just using an invisible vanilla mesh (chair, for example) placed Just So in order to look like you are activating a different mesh (another chair, a rock, a railing maybe?)

      Google texturesets in skyrim and that should point you in the right direction (this is where you would apply "NullTextureSet" to a vanilla item)

      Though, personally, I'd go one step easier and just use the Is Marker checkbox in the furniture window in order to make the vanilla mesh invisible in the CK.
  10. steveowashere17
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    Hello! Thank you so much for exporting all these meshes. I'm currently exporting a lot of stuff from the Witcher 3 for use in Skyrim and this saves me lots of hours of work.

    Just one thing I noted on almost all of the meshes they need their tangent spaces updated. It's simple done by using Nifskope and Spells>Batch>Update All Tangent Spaces.

    I made a before and after comparison just for reference.
    1. LorSakyamuni
      LorSakyamuni
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      Thanks a lot for the tip. I'll be porting these into Skyrim SE, I'll make sure to update everything.
    2. steveowashere17
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      I'm pretty sure this tool will update the tangent spaces while converting them to SE's new nif format.
  11. dpgillam
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    Would it be possible ro convert the impaled bodies into factions of the civil war? I think it would be awesome to enter into Windhelm to see impaled thalmor and imperials.
    1. LorSakyamuni
      LorSakyamuni
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      Nope, only someone who knows 3dsmax or blender very well can do it. I can't just export stuff like this.
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