Skyrim

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Created by

Jkrojmal and Arnaud dOrchymont

Uploaded by

Shurah

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40 comments

  1. Fang989
    Fang989
    • supporter
    • 0 kudos
    Could you port this over to Skyrim SE?
    1. Alexey7497
      Alexey7497
      • member
      • 1 kudos
      +1
    2. FlashFatman
      FlashFatman
      • member
      • 28 kudos
      Ditto, very much needed in SE.
    3. malablondi
      malablondi
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      • 5 kudos
      It's just an esp file,so all you need to do is resave the plugin in Skyrim SE Creation kit. I've used this mod back in 2016,when I played Oldrim,and I had to install it again,as Whiterun in not the same without it.I'm using converted esp in Skyrim SE,and it works fine.
    4. OblivionJunkie1337
      OblivionJunkie1337
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      ^ this, please upload for us lazies :D
  2. euphoricknave
    euphoricknave
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    Really like the improved performance! My suggestion would be to add back the stair from the guard post to the gate battlements in the first picture. And then add a rail to the other overhanging balcony thingy.

    I drew this masterpiece to demonstrate what I'm trying to articulate.
    1. Shurah
      Shurah
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      • 589 kudos
      Thank you for your report. I decided to remove the stairs from the guard post because without modifications on navmeshes, NPCs can't use it.
      Note that this stairs is still present in the mod, it is in a initially disabled state. So if you know to use The Creation Kit, you can restore it.
    2. Lexmax
      Lexmax
      • member
      • 15 kudos
      That drawing! Haha, I LOVE IT! Brilliant
  3. Kiwihine
    Kiwihine
    • supporter
    • 5 kudos
    Thank you so much for this very awesome mod.
    I hope you can go over all the JK, work and make all of it as good as this:) lol
    I like JK work too, am sure you need no patches for this and Hope you do port this to SE, as this is my final choice for Whiterun for my game, perfect showcase how your own hard work can pay and play out in front of your own view:) Love your touches and took pleasure in looking at the NPC working and doing their daily chores, I play with Arthmoors mods and this makes it complete in total overhauls for Whiterun:)

    Kudos again and many thanks:) xxx
  4. JohnRosengarten
    JohnRosengarten
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    • 0 kudos
    can you make a patch for JK's Skyrim ? please answer thank you
  5. VVAREZ
    VVAREZ
    • supporter
    • 24 kudos
    So if I have the AIO version of JK's Skyrim it still works o do I need to install each city separately?
    1. Shurah
      Shurah
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      You have to install each city separately, except JK's Whiterun.
    2. Gameboy1989
      Gameboy1989
      • supporter
      • 0 kudos
      Does it work with Open Cities?
  6. willmufc
    willmufc
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    • 0 kudos
    compatible with Dawn of Skyrim ?
  7. WanderingIvie
    WanderingIvie
    • member
    • 7 kudos
    Thank you for this!

    I'm not sure what permissions JK's given, but would you be able to make a version of JK's Major Cities with this version of Whiterun?

    Is there a Real Shelter patch for this version, and if not do you think the patch for JK's Whiterun will work with this?
  8. kcaz25
    kcaz25
    • supporter
    • 24 kudos
    I am really looking forward to your Open Cities related work with this. What kind of feedback are you looking for so that you can get into open cities?
  9. mofailed999
    mofailed999
    • member
    • 10 kudos
    This mod needs a video. Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan.
    1. Shurah
      Shurah
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      Sorry but it's a side project.
  10. naygor
    naygor
    • BANNED
    • 0 kudos
    shurah can f*#@ my bitch.
    1. Saggaris
      Saggaris
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      • 29 kudos
      Is that a good thing or a bad thing?
    2. jayr848
      jayr848
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      • 143 kudos
      If you don't want to use this mod or any of his mods, then fine, don't use them. It's your choice, but there is no reason to be rude to Shurah on his mod page. These mods are a lot of work and free of charge.

      Edit: Shurah--> I would use this mod, but my current laptop just can't handle city overhaul mods. Will use when I upgrade.

      Also, from extensively testing mounted patrols in my HOP mods, I always noted a lot of bad pathing and NPC gathering points in most city/town overhauls. While these mods are beautiful to look at, they are not made with pathing in mind. The authors go for visual appeal at any cost to the game's needed pathways. Many unimportant obstacles in the way of Skyrim's preferred paths.

      Because of this, I uninstalled all of these city/town mods I was using, even though they were visually pleasing. Even before Immersive Citizens was uploaded. I have a lot of NPC adding mods and got tired of all the weird behaviour. So I appreciate that you took out the navmesh and pathing obstacles from JK's Whiterun. And, I completely understand why you did it yourself. Thanks for sharing.
    3. Shurah
      Shurah
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      https://forums.nexusmods.com/index.php?/topic/4863935-naygor-banned/

      Someone has been more reactive than me. Weird that the staff didn't delete the comment.
    4. Shurah
      Shurah
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      @ jayr848: Thank you for your support.

      Also, from extensively testing mounted patrols in my HOP mods, I always noted a lot of bad pathing and NPC gathering points in most city/town overhauls. While these mods are beautiful to look at, they are not made with pathing in mind. The authors go for visual appeal at any cost to the game's needed pathways. Many unimportant obstacles in the way of Skyrim's preferred paths.



      True, you are aware of this problem because you are an AI designer who performed in game tests. The tools in the Creation Kits designed to test NPC navigation are very limited: they are not sensitive enough and they don't take into account the collision boxes with an L_NACUT collision layer for example.