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Created by
Jkrojmal and Arnaud dOrchymontUploaded by
ShurahVirus scan
40 comments
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Could you port this over to Skyrim SE?
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+1
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Ditto, very much needed in SE.
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It's just an esp file,so all you need to do is resave the plugin in Skyrim SE Creation kit. I've used this mod back in 2016,when I played Oldrim,and I had to install it again,as Whiterun in not the same without it.I'm using converted esp in Skyrim SE,and it works fine.
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^ this, please upload for us lazies :D
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Really like the improved performance! My suggestion would be to add back the stair from the guard post to the gate battlements in the first picture. And then add a rail to the other overhanging balcony thingy.
I drew this masterpiece to demonstrate what I'm trying to articulate.
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Thank you so much for this very awesome mod.
I hope you can go over all the JK, work and make all of it as good as this:) lol
I like JK work too, am sure you need no patches for this and Hope you do port this to SE, as this is my final choice for Whiterun for my game, perfect showcase how your own hard work can pay and play out in front of your own view:) Love your touches and took pleasure in looking at the NPC working and doing their daily chores, I play with Arthmoors mods and this makes it complete in total overhauls for Whiterun:)
Kudos again and many thanks:) xxx -
can you make a patch for JK's Skyrim ? please answer thank you
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So if I have the AIO version of JK's Skyrim it still works o do I need to install each city separately?
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compatible with Dawn of Skyrim ?
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Thank you for this!
I'm not sure what permissions JK's given, but would you be able to make a version of JK's Major Cities with this version of Whiterun?
Is there a Real Shelter patch for this version, and if not do you think the patch for JK's Whiterun will work with this? -
I am really looking forward to your Open Cities related work with this. What kind of feedback are you looking for so that you can get into open cities?
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This mod needs a video. Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan.
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shurah can f*#@ my bitch.
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Is that a good thing or a bad thing?
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If you don't want to use this mod or any of his mods, then fine, don't use them. It's your choice, but there is no reason to be rude to Shurah on his mod page. These mods are a lot of work and free of charge.
Edit: Shurah--> I would use this mod, but my current laptop just can't handle city overhaul mods. Will use when I upgrade.
Also, from extensively testing mounted patrols in my HOP mods, I always noted a lot of bad pathing and NPC gathering points in most city/town overhauls. While these mods are beautiful to look at, they are not made with pathing in mind. The authors go for visual appeal at any cost to the game's needed pathways. Many unimportant obstacles in the way of Skyrim's preferred paths.
Because of this, I uninstalled all of these city/town mods I was using, even though they were visually pleasing. Even before Immersive Citizens was uploaded. I have a lot of NPC adding mods and got tired of all the weird behaviour. So I appreciate that you took out the navmesh and pathing obstacles from JK's Whiterun. And, I completely understand why you did it yourself. Thanks for sharing.
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