Skyrim

About this mod

A mod that aims to improve diversity, appearance and fixes to NPCs in all manner of looks

Requirements
Permissions and credits
Translations
  • Turkish
  • French
 NOTICE: This mod is severely outdated! The dependencies have changed since with some hairs removed. As such I can no longer guarantee this mod will work properly without the gray-face bug. Download at your own risk.
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What is UNO?
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Tired of so many of the NPCs in the vanilla game sharing the same hairstyles and looking too generic and alike? Great. I hated it too. So in the end I made this...

 UNO aims for a more realistic, lore-friendly overhaul, with far greater variety among all NPC appearances. Even with such, i try to make as much sense for each NPC changed.  This mod is inspired and based from Rops1981's original IoS mod, full thanks and credits to him.
Check out the great Inhabitants of Skyrim here. 

This mod isn't going to make the elderly folks look like youthful 20-year olds, or make someone look younger than they should be or older than they should be (ok, maybe for a few exceptions), neither randomly throw silly whacky hairstyles on random NPCs. You won't see some strong Nord like Aela looking like a wimpy girl with red lipstick on or an old  like Grelod looking like a 20-year old babe. Rich nobles like Betrid and Vittoria will be more well-dressed with stylish hairstyles while the poorer folks and farmers will keep to a more natural appearance. You get the idea.

What this mod aims to do is simple: make all NPCs look good but realistic, look different and most importantly, unlike other NPC mods out there, I intend to be true to the vanilla appearance. 

My belief is this:
NPC appearances should still stay true to vanilla appearances (same hair color, same body shape etc.)
NPC appearances should match their voicetypes (commander voicetype -->a rugged appearance, youngeager voicetype ---> a more humble appearance or something etc.)
NPC appearances should match their personalities (brave --> strong appearance, lustful - attractive appearance)
As such, corrections to vanilla appearances have also been made whenever I found unfitting.

What makes this any different from other NPC overhauls?


UNO doesn't just modifies NPCs, it don't just randomly add random haristyles to random NPCs. Whereas other mods overhaul all NPCs on one big scale of randomness and limited hair assets, UNO overhauls each and every NPC consistently. NPCs are overhauled with carefully made appearances tailored and designed to suit each and every one. 
To make and develop, having taken years to customize almost each and every NPC in the game individually. Even it means more hairpacks have to be used to get the right appearances for the NPC. 

Exclusivity and diversity is the core focus of this mod, with realism second and everything else under that. 

With so much more assets this mod depends and uses on, there are now far more variety on the different options to take on all NPCs.
Now your player character is no longer so out-of-place special and different. Because everyone's different. Nearly all 300+ NPCs from the game have been changed very specifically and improved for better diversity and distinguished among one another. For a greater sense of identity, recognition and individuality.
             
   
      
  *Before=>Pure vanilla. No custom textures. No modifications   
       
     

- No more boring repetitive NPC looks. Everyone is completely different now.
- NPCs re-overhauled completely and individually from scratch
- All NPCs have their own exclusive hairs, eyes and style, selectively and carefully chosen for best suitability
- Better facial proportions
- Better facial features for appropriate NPCs (warpaint, scars etc.)
- More varied, individual NPC heights and weights
- Appearances correspond to the NPCs character, environment and personality (miners will still be dirty, warriors will still looked rugged etc.)
- All non-quest NPCs are now protected (patched from NPC Protected Redux)
- NPCs are corrected and modified as truthfully as possible, based on these three main factors:

= Voice-types 
 = Personality = Background

NOTE: Bandits, Children and the Argonian races are NOT touched in this mod, so mods modifying such NPCs are fully compatible. Look at Compatiblity section for more info.


REQUIREMENTS
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USLEEP
ApachiiSkyHairs (Main, Female and Male vers)
Lovely Hairstyles                    
SG Hair 268 

KS Hairdos -Renewal 
Eyes of Beauty

HIGHLY RECOMMENDED MODS
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If you want the NPCs to look EXACTLY as shown in the screenshots you will need to download and install the following mods. These mods are NOT required at all however; you can use any other body and skin mods as you wish but appearances will vary accordingly.

Better Males - YoungerFacesMergedWithMenByGeonox 
Coverwomen - Look 4 (remove the tintmasks folder)

OTHER MINOR STUFF:
ApachiiSkyHair naxtural Retexture
Female Facial Animation
Realistic Teeth
UNBLEAK ENB/Grim and Somber ENB


************IMPORTANT***********************

1. UNO alone contains NO assets belonging to any of the above aforementioned mods. Thus,         
ALL mods listed are required.

Failure to follow this correctly will result in a CTD at main menu when you try launching the game!!
2. It is advised to start the mod on a new game to avoid possible neck seams.

WHY SO MANY REQUIRED MODS?!

Well, first of all, it'd be impossible for me to get permission to include all the cosmetics mods done by others into UNO, neither possible to port over each and every NPC as a standalone.
Diversity and exclusivity is the key focus here so the number of hairpacks does not matter. 
Because when you have 300+ NPCs being overhauled, it's well more than worth it. 


COMPATIBILITY

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Any mod that edits the stats and values of the same vanilla NPCs will conflict with UNO. You can overcome this by putting my mod's ESP below any other relevant conflicting mods but this will revert whatever previous changes are made by the overwritten mods.
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As for other mods that edit the appearances of vanilla NPCs, you CAN get any of such mods to work together. To put it simply, 
1. First uninstall any NPC altering mods you already have installed
2. Install U.N.O. 
3. Now install back your other NPC mods and choose OK to all overwrites. 
4. Put the mod's ESP BELOW UNO - NPC Overhaul.esp

Or just use the BSA format version. Loose files will take priority and make sure the mod you want as overwrite has its ESP below in load order.

This should effectively replace the related UNO files and give first priority to your other NPC mod. Thus, you get the custom NPC appearances from both.
Failure to follow this step correctly, such as sorting the ESPs in a wrong load order or the wrong files getting overwritten, will result in issues like the grey-face "bug". 


Mods that are OK and compatible:
- Any face/skin texture mods
- Any body mods
- Any mods that add new NPCs

- Follower system overhaul mods (AFT, EFF, UFO etc.)
- Children mods (RS Children, TK Children etc.)
- Enemy overhaul mods (Deadly Combat, Revenge of the Enemies etc.)
- Everything else that doesn't edit vanilla NPCs extensively 

NOTE: This is a very large overhaul, which will have a rather wide influence on your game. You may encounter a minor neck-seam issue with some NPCs if you choose to uninstall Ultimate NPC Overhaul on the same savegame.  This is caused due to the NPCs' weight being stored in your savegame files and not updated when you remove the mod which makes changes to the NPCs weight. 
As such, it is highly advised that you MAKE A BACKUP SAVE BEFORE INSTALLING THIS MOD. 


FAQs
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I don't like this/that NPC in the screenshot!!
Keep in mind NPCs in screenshots are taken using the recommended mods as mentioned above. Your NPC appearances will NOT look like that if you are using a different skin texture for female or male. If you're not using any male textures, your male NPCs will still look rugged or whatever.
So don't judge by screenshots alone and if you're not going to try the mod at all, then just ignore it.

100 to 200? Why keep jumping between big version numbers?
Because... I like big numbers.

Will there be a non-USLEEP version? 
Removing master dependencies is a tricky thing. When a mod has this many dependencies, removing one will easily corrupt the references. Maybe one day this can be sorted out or maybe never. Unfortunately, I don't have the time any longer to be in the modding scene. Anyone capable of making a non-USKP vers can feel free to do so.

Why are all NPCs protected?
Only non-quest NPCs are protected to avoid disrupting any quests. The mod was atop Blattgeist's NPC Protected Redux so it's too late to change things as it is now, but any patch for an unprotected version is welcomed. Why would you want to kill these precious innocent NPCs for anyway? You psycho.

I'm getting the grey face bug on NPCs?
That's more than likely a mod conflict than anything else I can think of. Or if not, the other cause would be some corruption in the file contents or ESP if you tried editing it in CK.

If you're still having the problem, try this fix:
- Uninstall any other conflicting NPC mods you're using. 
Manually delete ALL files in your Data/meshes/facegendata/skyrim.esm folder and Data/textures/facegendata/facetint/skyrim.esm folder. Or just delete both skyrim.esm folders. Make sure both of the folders are GONE. 
- Then do a complete reinstall of this mod and overwrite the ESP if asked.
- After that, put the mod's .ESP at the very bottom
 of your load order

I'm getting CTDs on start-up, after Bethesda Logo?
You're missing a Master file, a.k.a one of the required mods.

I'm stuck at the "Imperial Logo" start-up but without main menu?
You're using a wrong or outdated version of a Master File, a.k.a one of the required mods. You can check in TE5EDIT if for what errors are involved.

Do I really need to start a new game for U.N.O. to work?
You can still install it on an existing savegame at your own discretion.  The way the game works is like this: only data from NPCs that you have encountered will be stored in that savegame. So if you're still early in-game, it should be mostly fine. 
Some NPCs had their weights changed from the vanilla game so this is just as a precaution unless you don't mind NPCs with black lines around their necks.


I like some of the NPCs overhauled but I dislike some others.

It's impossible to please everybody unfortunately, so it all comes down to acceptance and choice. If there's one or two NPCs you prefer to keep vanilla, you have to use TES5EDIT to delete the NPC entry from the mod. Then delete the NPC's meshes and textures facegen files (look for the baseID).

I don't like any of the new NPCs. I don't like this at all! What should I do?

Don't download the mod then.



CREDITS: (apologies if any name mentions are missed out)
To Robs1981 for permission to use his great Inhabitants of Skyrim
To Blattgeist for NPC Protected Redux
To apachii for ApachiiSkyHair
To HelloSanta for SG Hair. Including NewseaSIMs creators: anNewseaSims, Cazy, Raonjena, PeggyZone, Rosesims, Skysims, Butterflysims, Nightcrawler, Coolsims, Kewai-dou, Alesso and other minor contributers.
To Shocky, Stealthic Khaos and Kalilies for KS Hairdos   
To the USKP team for their fixes in Unofficial Patch
To LogRaam for Eyes of Beauty
To  blattgeist for NPCs Protected Redux
To Bethesda for Skyrim