Skyrim

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taro8

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taro8

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A testing mod for a "soft" attack commitment achieved by editing races. "Mortal enemies" mod integrated. All DLC's required

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Hello.

I want to test a race based "soft" attack commitment mod. I call it "soft" as it was achieved by editing angular acceleration rate (AAR) of pretty much all of the races in Skyrim and DLC's. The difference from the "hard" attack commitment you get in my other mod is the fact that NPC's can still rotate during the attack, but with some good footwork it's possible to dodge most of the attacks. Also player is NOT affected, meaning that camera freeze bug caused by movement based attack commitment is not an issue.

This test mod is built on top of center05's "Mortal enemies" mod meaning it incorporates changes to attack ranges, angle etc. but does NOT have the movement based attack commitment.

This mod can be combined with my standalone attack commitment mod. It has been balanced a bit so dodge is possible, but not guaranteed. I would suggest trying TK's Dodge mod to enhance your dodging abilities.

This is a test version and I have NO idea how well will this play with other mods, so please give me feedback on how it works with race mods and such (if it works at all). Information on how does the balance feels is also important, during my internal testing I noticed that if angular acceleration rate for NPC's is set too high (like ~1.2-1.5) they are joke to strafe around, so I went with AAR of 1.05 for all of the human/playable races (up from vanilla's 0.25).

Suggestions:
TK Dodge
Realistic Humanoid Movement Speed

Credits:
center05 - for his mortal enemies mod, with was integrated, and discovering the what does various movement settings in race window do