finded more mispositions (Some in soulcairn, others when scaling mountains. ( i don't like to use fast travel, so if i'm at the to of high hograrh, i will scale down) can i report?
Sure.You can report bugs on the USLEEP bugtracker. If you want fix from me this must be misplaced object only and I will need so much detailed info as possible.
I reported it to the bug tracker. If this meets the expected quality for adoption by them, I will place my next fixes directly on their site (if it is preferable) and I set this as outdated or obsolete.
Thanks for providing the bug reports and fixes. We corrected the bugs that this mod addresses in version 3.0.5 of USLEEP (which was just recently released). Some of the fixes weren't directly included given that the actual issue in several cases was mesh related. The hole in this mesh was repaired (and the fix also included in the latest release) given that the particular cave cliff is used 100+ times in the game.
Thanks for adopting fixes. In USLEEP they will gain much more users.
Yes, you are right. There is maybe dozen places where is used cave cliff I - this is broken too. I repaired them both but as USLEEP was been released before I updated Bugoviste there is only mesh for cavecliffi included in ver. 1.1.
My apologies for wrong wording.? This mod is intended rather to merge with other Project than stand-alone use.It's a very litle set right now. And there will be another fixes added in some time.
If you don´t mind another .esp in your load order.. Use it according to your wishes. Just please keep in mind that there will be changes.
Where do you find suitable for your game or project, then use it. That is why it is here.. If it will fit into a larger project, it will be more convenient than taking separate .esp.I really wish that this was the case. It will never be any parallel patch project of any sort.So I can not advise use (especially) for a long-term game. If those changes will have a use, I'll be happy.
PS: I removed 1 item "DLC1Coffin01testjoeltestdeletemetest" from .esp ver. 1.0c (a mark for still not implemented fix) so it is safe for use in a game. I still don´t recommende do it for a long-term gaming.
9 comments
can i report?
If you want fix from me this must be misplaced object only and I will need so much detailed info as possible.
If this meets the expected quality for adoption by them,
I will place my next fixes directly on their site (if it is preferable)
and I set this as outdated or obsolete.
Yes, you are right. There is maybe dozen places where is used cave cliff I - this is broken too. I repaired them both but as USLEEP was been released before I updated Bugoviste there is only mesh for cavecliffi included in ver. 1.1.
This mod is intended rather to merge with other Project than stand-alone use.It's a very litle set right now.
And there will be another fixes added in some time.
If you don´t mind another .esp in your load order.. Use it according to your wishes.
Just please keep in mind that there will be changes.
Where do you find suitable for your game or project, then use it. That is why it is here..
If it will fit into a larger project, it will be more convenient than taking separate .esp.I really wish that this was the case.
It will never be any parallel patch project of any sort.So I can not advise use (especially) for a long-term game.
If those changes will have a use, I'll be happy.
PS:
I removed 1 item "DLC1Coffin01testjoeltestdeletemetest" from .esp ver. 1.0c
(a mark for still not implemented fix) so it is safe for use in a game.
I still don´t recommende do it for a long-term gaming.