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White Shadow aka Spanksh

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White Shadow

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About this mod

This mod allows you to save your current outfit in its entirety, while switching to a previously saved one.
It works for all items, including all armor, ammo, primary weapons, secondary weapons, left hand weapons and shields, including all* modded items, no matter which custom slot they use.

Requirements
Permissions and credits
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Simplicity is key!

No setup needed, detects all modded items, one-click-use, no hotkeys, safe and bloat-free, no background-scripts, immersive animation.



Finally with optional Outfit Storage! No more carrying around your saved outfits!
Also all player-enchanted items finally apply all enchantments properly!


Version 2.1 for SSE released




What it does:                                                                                                                                                
 
This mod allows you to save your current outfit in its entirety, while switching to a previously saved one by use of a single
power. It works for all items, including all armor, ammo, primary weapons, secondary weapons (the weapons invisibly
"stored" while holding a two handed weapon), left hand weapons and shields, including all* modded items, no matter which
custom slot they use.
This mod is made to be very simple and straight forward to use without numerous loadouts, hotkeys, save slots or other
complicated and unneeded features, while potentially being used in conjunction with more complex favorites-systems like
the SkyUI Groups or similar mods.
Potential uses are for example easy switching between currently equipped combat gear and casual attire.

It now features 3 spells for 3 separate saved outfits and additionally the long requested, optional feature of removing the
saved items from the inventory to take some weight off your characters back!

*Exception: Mods like Wearable Lanterns. There is a difference between the item you see on your character and the one you equip in
                    your inventory. This makes it not possible to store the correct item.




Requirements:                                                                                                                                             
 
SKSE 1.7.3 or higher



Manual Installation:                                                                                                                                   
 
Extract the archive and place the files "Outfit Switcher.esp" and "Outfit Switcher.bsa" in your Data folder
and activate the "Outfit Switcher.esp" in the Launcher.




Manual Uninstallation:                                                                                                                               
 
Delete the files "Outfit Switcher.esp" and "Outfit Switcher.bsa" from your Data folder.
This mod has no constantly running scrips or quests and does not alter anything in the game, so it's safe to
uninstall at any point.
When using the new Storage feature, remove all items from storage first, otherwise they will be given to the
gods as offering.




Updating:                                                                                                                                                     
 
You can update to version 2.0/2.1 from version 1.1 by simply replacing the old files.
You will only miss the spell for Outfit Storage and maybe Switch Outfit 2 and 3. To get these, open the ingame
console and type <help "Switch Outfit"> and <help "Outfit Storage"> (without <>)
Then add the books with <player.additem XXXXXX 1> (without <>) , while replacing XXXXXX with the listed IDs.
With this method, the defined outfits will remain as they were. Alternatively you can also remove the old mod,
load and save the game and then install the new version. There will be no bad leftovers from removing Outfit
Switcher.




How to use:                                                                                                                                                  
 
1. Read the books given to you
    (You don't need to add all spells, if you don't want to! Only using one or two outfits is perfectly fine, too!
    You only need to read "Outfit Storage", if you want to use the new feature, which stores unequipped items
    outside of your inventory. For first time users, I recommend using this mod without the Storage Feature at
    first. The feature is opt-in only and disabled by default.)
2. Equip the outfit+weapons you want to save.
3. Cast the spell "Switch Outfit 1" (or "Switch Outfit 2" or "Switch Outfit 3").
4. Your outfit is now saved and your character is undressed, since the "previously saved" outfit was empty.
5. Equip your other outfit.
6. Cast the spell "Switch Outfit 1" once you want to save your current outfit and switch back to your previously
    saved one.
7. Repeat step 6.




How to use Outfit Storage:                                                                                                                        
  
Upon repeated requests, I finally got around to add the option to remove unused items of saved outfits from
the inventory! This feature is disabled by default, so if you simply use Outfit Switcher 1/2/3, all items will
remain in the inventory. If you want to enable the storage feature, do the following:

1. Read the Spell Book: Outfit Storage.
2. Cast the given spell while sneaking (This opens the settings. Casting it while standing will directly open
    the storage, for easy access).
3. On the shown Message Box, pick "Enable Storage". You're done!

By default only non-favorite items will be stored in the Outfit Storage. All favorites will remain in the inventory.
This is also preferable while setting up your outfits, so you have direct access to all items for all outfits, as
long as you have them set as favorites. Additionally, this will keep your hotkeys intact, if they are defined for
any parts of your outfit.
If you want to change this setting, simply cast Outfit Storage while sneaking and pick the appropriate
setting. You can either only store non-favorite items, only favorite items, or all items of a given outfit,
regardless of their favorite status.




Note on modded Arrows/Bolts:                                                                                                                
 
Equipped arrows are very difficult to find with one-time running scripts, which is why there are several
systems in place to recognize arrows that aren't part of the vanilla game. Arrows added by DLCs will be
automatically detected and added once the Spell is used.
Arrows added by other mods are detected via two different systems:

- If the Spell detects equipped arrows with the appropriate Keyword, it will start to search the entire inventory
  for unknown arrows and add these to its memory, so it can quickly detect them in the future. This only
  happens once each time an unknown arrow is detected. Depending on the number of unique items in your
  inventory this can take several seconds, so simply wait for the "Search complete." message.

- If the proper Keyword was not assigned by the mod-author, resulting in the former system not recognizing
  them, simply favorite the arrows in question and assign them to a hotkey. The Spell will instantaneously
  detect every kind of unknown ammunition with hotkeys assigned and add them to its memory.




Q&A:                                                                                                                                                             
 
- Where do I get the spells?
Spellbooks are automatically added to your inventory, once you successfully installed the mod. Simply read the ones
you want to get the spells. You will find the spells among your powers.

- Is it safe to remove items from your inventory (or storage) that are part of the saved outfit?
Yes, it absolutely is. If Outfit Switcher can't find an item in your inventory (or storage) it will simply skip it. The rest of
the outfit will still be equipped.

- Can I have an item equipped, which is also part of my saved outfit while switching?
Yes absolutely. The spell does not care if your saved and current outfit have items in common or not, it will work
regardless.

- I want to use the knowledge from my last question and use the same item for two outfits, but I use Outfit Storage and the
  item is gone!
If you want to keep the item in your inventory, either favorite it (with default settings of only non-favorite items going
into storage) or alternatively simply open your Outfit Storage using its spell and take the item back out. Outfit Switcher
can use items from both, the Storage and your inventory, so it won't care where the item is!

- Can I save "being naked", or does it only save items?
Yes. Contrary to SkyUI's group system, this mod completely undresses you before equipping the saved outfit, making
sure you only wear the saved items (or none at all if wearing none were saved) and nothing else.

- When switching outfits I can rarely see my character handle a book.
This only happens if your system is suffering very heavy load and script lag. It's simply the "undressing"-animation
playing in full length. This normally shouldn't happen, however is purely cosmetic.

- When casting the spell I get a message telling me to install SKSE 64 2.0.17 or higher and nothing happens, what gives?
Well, you might try installing SKSE 64 2.0.17 or higher. (Check "GetSKSEVersion" in the console and make sure all scripts
are installed correctly)

- I get a message telling me that I should not give Outfit Switcher to NPCs. What's up with that?
You somehow gave the spell "Switch Outfit" to a follower or other NPC. This message appears, when said NPC tried to
cast it. Please remove the spell from the NPC via the means you gave it to him or by console commands.

- While switching outfits I can't go into first person/can't move/can't have my weapon out.
This is intentional and makes sure your character doesn't trip while taking off his pants, injuring himself in the process.
On a serious note: This ensures that several potential bugs or unintentional behaviors are prevented, especially on
systems under heavy loads.

- Is it possible to break the script by doing *something* while switching outfits?
Normally no. I did everything I could think of to prevent any unintentional behavior. However feel free to test whatever
you can come up with and let me know if you managed to break it, so I can make sure to prevent it in the future.

- I realized I can use Outfit Storage to also store any item I want and totally cheat this way?!?
Well, I guess you could...but don't tell anyone!



Known Limitations:                                                                                                                                     
 
- This mod, like most other loadout mods, is capable of unequipping items, which were force-equipped. This means it might
  be able to break quests or mods, which forced you to equip a certain item without allowing you to take it off. Potentially you
  can simply re-equip said item, but use with caution while wearing such items.

- This mod will not take equipped spells into consideration. It will not unequip, store or load them. (intentional)

- If you have two items of the same base-item it will only equip one of them, since a script can not differentiate between the
  two. This means it will not equip identical weapons in the left and right hand and it will not be able to tell the difference
  between a enchanted or unenchanted version of the same item.

- Some mods (like Wearable Lanterns) add a separate item to your character from the one shown in the inventory. This
  usually can't be saved or re-equipped.



Credits:                                                                                                                                                        
 
A big thanks to the Creationkit wiki and the people adding examples for various functions. This wouldn't have been possible
without you!
Thanks to Hoamaii whose mod Skyrim Sleeping Bags inspired me to make this mod in the first place.
Thanks to aukmat whose mod Wind Path gave me the idea for the undress animation.
And last but not least, a special thanks to Kagea for motivating me to develop version 2.0 and the official SSE port, and
Neurosis404 for helping me fix the enchantment bug, which annoyed me for years!



Mods by me:                                                                                                                                               
 
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