File information

Last updated

Original upload

Created by

meh321 and sheson

Uploaded by


Virus scan

Safe to use


  1. Sanismar
    • member
    • 11 posts
    • 0 kudos
    Hi I put d3dx9_42.dll file to the place where TESV.exe is located but it still give me error message UesOSallocator cannot be applicated because the game already initiallized, what did I do wrong there?
  2. winwin44590
    • member
    • 2 posts
    • 0 kudos
    1. How can I use this with ssme? They both have the same .dll so I am unsure. Thanks.
  3. okka69
    • member
    • 4 posts
    • 0 kudos
    removed comment
  4. OneTruePenguin
    • member
    • 2 posts
    • 0 kudos
    Hello can you put an option to download it through nexus mod manager please?
  5. scottwallace22
    • premium
    • 1 posts
    • 0 kudos
    I can't seem to extract the D3DX9_42 - Wrapper, any one else having the same issue?
  6. JKM17
    • member
    • 97 posts
    • 0 kudos
    Does this HAVE to be installed via MO? Is something not handled properly by MO if I install manually? Just don’t wanna undo anything manually when I installed manually now.

    Thank you!
  7. kissbaby
    • member
    • 566 posts
    • 4 kudos
    Hello? can this mod be ported to SSE version of the game?
    1. x0101x
      • member
      • 98 posts
      • 1 kudos
      I think that will be mostly possible when SE's SKSE will be finished. It' s still in alpha state.
    2. yausd
      • member
      • 51 posts
      • 3 kudos
      SE Version has already been done a while ago DLL Plugin Loader
  8. lawfish88
    • member
    • 10 posts
    • 0 kudos
    It seems as if this file is giving me CTDs even after uninstall.

    All I did was install this file then open CrashFixPlugin.ini and change "UseOSAllocators=0" to 1.
    My game CTDed almost immediately. So I undid exactly what I had done, to the letter. Game is still CTDing upon launch. I don't even get to the Bethesda logo. 

    âThis is the message on papyrus:

    "[10/11/2017 - 07:39:58PM] Papyrus log opened (PC)
    [10/11/2017 - 07:39:58PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
    [10/11/2017 - 07:39:58PM] Memory page: 128 (min) 512 (max) 76800 (max total)"
      • member
      • 10 posts
      • 0 kudos
      Complicated, using Mod Organizer?
      If you are then you can just disable everything to test but if you arent then maybe try a fresh install?
      You just copy/extracted the dll to the Skyrim folder where TESV.exe stay? What else you did?
  9. ItsTheRougarou
    • premium
    • 9 posts
    • 0 kudos
    Using it in conjunction with your "Crash Fixes" mod and... less crashes. Thanks ;-)
  10. Sahiley
    • supporter
    • 373 posts
    • 17 kudos
    Hi, I hope i make sense when i ask this... a bit of general question.
    I was just wondering how can Skyrim automatically load d3d9_42.dll and it won't automatically load renamed SweetFX or Reshade plugins (which need to be set as proxy libraries in enblocal.ini) ?
    Is the trick in naming SKSE plugin preloader into d3d9_42.dll or it would work regardless with any string, like d3d9:43_dll ?
    Or it has something to do with SweetFX, Reshade, ENB libraries being graphical in nature and SKSE Skyrim preloaded not ?