After reading the entire description, I'm really liking the idea and story of this mod. My only regret is not experiencing it first hand first and spoiling myself the story but that's on me lolz. Will definitely try this mod out on my next playthrough. Thanks!
Highly over rated mod. if could make a sugestion, would be to move the house near to Heartwood Mill. as the begin location fells a little out of place. other than that it's perfect.
An excellent example of "quality over quantity". As the description says, it's not long, but it is great. Endorsed and recommended. Well done DoubtSuspended!
this quest needs a better start requirements, since honningbrew meadery is location that will be too early for player to discover. Perhaps add level requirements for the dead body to appear or make it that you have already gone to solstheim for the body to appear? Just a suggestion ofc, I can just install the mod at level say 40 ish or maybe after i discovered raven rock, but with adding requirements it makes the mod can be installed on a new game with fresh character, makes it feel more vanilla.
One critic, perhaps a better quest start than the assassin's body on the road, since it's a 10th level plus quest and the Brewery is one of the first things encountered?
I honestly never even thought about taking into account the location of the dead body. I might move it further west for the next version. Thanks for taking the time to play it! I definitely tried to make sure everything fit in with the lore.
Yes, given how crowded the area is, why not put that body close to the tower (meet with the Companions & Dragon). That area is not that widely used and quite visited because of that entry quest.
hi, my game experienced a crash using this mod. link to topic: https://forums.nexusmods.com/index.php?/topic/4565035-persistent-ctd-at-bleakwind-basin/#entry39416010
i dunno what caused it, i thought it was rigmor itself, but i checked and deactivated some mods, after a while i found out deactivating this made the crashing stop at that specific area.
at that point, i went out of whiterun and discovered the morag tong body along with a dead sabrecat, looted the note and key, after that i do that rigmor of bruma quests, approached the area then the game CTD. i dunno what caused it, so i hope this helps
Same, I also had CTD issues in the Whiterun hold while this mod was mod was enabled in my load order. Deactivating the mod solved the issue. Posting this comment alongside the other just so others can be aware of the repercussions of installing this mod.
And so, compatibility there is quite mandatory if one use several mods touching the area.
A possible options :
Fast Travel on the location. "Hard" save. Load of that save. Wait about 10 seconds. That should help the game as to right now. Otherwise, if the conflict is deeper, it has to be seen as to mods edits, meaning a patch/change is required.
33 comments
Will definitely try this mod out on my next playthrough. Thanks!
sorry for bad english.
Perhaps add level requirements for the dead body to appear or make it that you have already gone to solstheim for the body to appear?
Just a suggestion ofc, I can just install the mod at level say 40 ish or maybe after i discovered raven rock, but with adding requirements it makes the mod can be installed on a new game with fresh character, makes it feel more vanilla.
One critic, perhaps a better quest start than the assassin's body on the road, since it's a 10th level plus quest and the Brewery is one of the first things encountered?
https://forums.nexusmods.com/index.php?/topic/4565035-persistent-ctd-at-bleakwind-basin/#entry39416010
i dunno what caused it, i thought it was rigmor itself, but i checked and deactivated some mods, after a while i found out deactivating this made the crashing stop at that specific area.
at that point, i went out of whiterun and discovered the morag tong body along with a dead sabrecat, looted the note and key, after that i do that rigmor of bruma quests, approached the area then the game CTD. i dunno what caused it, so i hope this helps
And so, compatibility there is quite mandatory if one use several mods touching the area.
A possible options :
Fast Travel on the location.
"Hard" save.
Load of that save.
Wait about 10 seconds.
That should help the game as to right now.
Otherwise, if the conflict is deeper, it has to be seen as to mods edits, meaning a patch/change is required.