Hello there. I installed this mod and I may be having a mod conflict issue with other mods on my list. Could anyone tell me if this mod at any point removes the "player follower" flag from followers or disables followers momentarily? I ask because the mod "Simple multiple followers" allows up to 10 followers at a time, but it's only allowing two followers simultaneously. When I add a third follower, one of my previous two followers stays for a little while then randomly starts walking away and is no longer in my party. I'm not sure if the issue is with this mod or another follower mod I have called "Better Followers" but I figured I might as well ask.
There is a big need on Skyrim SE right now for a mod that allows to change the spells/weapons followers use. In addition I noticed that a lot of followers have a tendency to unequip what you give them for whatever reason when left alone. If you could make a redux version of your mod for SSE on XB1 encompassing at least these issues, that'd be perfect. There really is no way to customize your followers at the moment...
I am so tired that if I have a follower with 95 in one handed and 5 in two handed he will pick a two handed weapon over 2 one-handed weapons since it has more base damage, and that their basis for equipment >.<. Is this the mod to fix those kinds of things?
Is this compatible with the ESF: Companions mod? Mod Organizer tells me that mod is overwriting your c01questscript.pex file, whatever that means...I am using the Light version with no beauty options if that makes a difference.
After I installed this mod, Lydia just walked on the top floor of Breezehome, she completely forgot there is a floor below the top floor ^^ Is there any way to fix this?
That is a vanilla issue; I didn't double check if this mod is supposed to fix that, but the engine is limited and only allows followers to sandbox on one floor basically. You should install the Multi Floors Sandboxing mod if it bothers you.
I don't know if it's me, but using the beauty pack and CBBE, Jordis and Iona (housecarls)get heads that do not match their body tints at all, and it's very creepy.
Also, Iona starts off with light scout armour which seems odd as her default settings (as per elder scrolls wiki) include heavy armour rather than light.
This mod is too old these days. A few of the followers have weird behaviors with current mods now. Best to modify your housecarls without this mod included.
i found out what was clashing and reordered it. Now I understand what the 'lastbasechange' bit means in the console window, so a great learning opportunity!
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which armor was used for Aela? When I install the mod, she allways wears the vanilla one.
Also, Iona starts off with light scout armour which seems odd as her default settings (as per elder scrolls wiki) include heavy armour rather than light.