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Qaxe Qaixaci

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Ahondara

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About this mod

Over 100 quests, 9 world-spaces, 150+ interiors, 80+ custom voiced characters, 70+ custom spells, 70+ text items, 100's of enemies, over 100 new textures, etc. etc.

Requirements
Permissions and credits
Translations
  • Turkish
  • German
Changelogs
Donations
Read before installing. Do not update before reading any relevant update info.

REQUIREMENTS: PC only.
  • Legendary Edition Skyrim. All 3 official DLC must be active. (No H.F.? Use v34 or older)
  • For Special Edition CLICK HERE.

QAXE'S QUESTORIUM? (Kah-zeh's kwe-story-uhm) adds new towns, dungeons, battles, people, stories, homes, voiced companions, spells, quests, and a school. In this mod's 9 World-spaces and 150+ interiors, you may find 80+ custom voiced characters among 1200+ npc, 70+ custom spells, over 100 new textures, and 100+ quests. The VIDEO tab above is full of examples of QQ gameplay.

Unique spells, potions and armaments can be found in my dungeons, given as quest bonuses, or available for purchase within the mod. Base-game level lists are not affected. Find a spell you didn't want? Spell Eraser mod works well.

HELP? Help is available in the ReadMe .pdf file that comes with the mod, which is also posted ONLINE for convenience.
I update at my own pace, and post update info on the LOGS tab, however I will no longer respond to mod questions or comments. Sorry.

DIFFICULTY LEVEL: Qaxe's Questorium has something for every level, but was designed for veteran characters with high-level characters -- near 80 and up. Enemy encounters within are more intense than those in the base-game, and will re-spawn in areas where it makes sense. "God-mode" is neither necessary nor recommended. Instead, make use of the vast arsenal of potions, perks, and tactics at your disposal. Be prepared and stay flexible. If you are using mods like ASIS or the Wenches series, some battles will be extreme.

QUESTING: Listen carefully to quest-giver dialogue when available, and read any notes or journals you come across. Quest arrows can be misleading, so make sure to check your quest journal if you get lost.

Avoid "button-mashing" through dialogue, as such practice can stop quest stages from advancing correctly.

WHERE DO I START?!
  • Helgen: Talk to Captain Mead at the cave exit from Helgen.
  • Try the "Alternate Start Live Another Life" patch on the download page.
  • Smuggler's Haven can be reached by boat, just north of the Windhelm Docks.
  • Icicle Valley can be reached on foot or by cart. Carts are located nearby the stables in Whiterun and Riften.
  • Mt. Peril is west of the Thalmor Embassy in Haafingar.
  • Winterhold (town) can be rebuilt (quest), but starts unchanged from the original.
  • Clearspire is NE of Ivarstead, down the falls from Nilheim bandit tower.
  • To access Whitewater Chalet (player home) speak the the khajiit on the stone bridge east of Honningbrew.

INSTALLATION:
  1. Download the correct version of Q.Q. for your game! Do not use the Limited Edition version with Special Edition, or vice-versa.
  2. Download and install ALL necessary files. If using a 3-part version, install and activate all 3 parts.
  3. Use a mod manager to install; never install manually.
  4. Activate the mod
  5. Use "LOOT" to sort your load order.

  • Install at any time in your play-through.
  • Don't update the mod without checking the "Logs" tab
  • "Download with Manager" button MAY cause problems due to mod size.

UPDATING: DO NOT update mods without reading change logs. Do not update mods if quests were changed after the version you are currently using. Updates “can” break quests beyond repair, followers can go missing, items can be lost. Also, you just might not like my changes. Never update mods just because an update is available. Check the "LOGS" tab above for my change logs.

Read relevant info before taking any action that could affect your game, and always make a numbered save before installing any mod.

KNOWN ISSUES:
  • Qaxe's Questorium has a playable, custom race. Fun for some play-throughs, but should be avoided IF you plan to join either the Dark Brotherhood, or the Volkihar vampire faction, due to race-specific issues. (READ ME file, section D)
  • Teleportation: Using the "Teleport Home" spell to leave a quest-locked area* can cause serious trouble. Skuldafn, Dustman's Cairn, Azura's Star, etc. Teleport responsibly.

BUGS/GLITCHES: Bugs experienced in QQ are typically caused by mod-conflicts, improper load-order, or bad save files. I use this mod myself, and do not experience the troubles players have reported. Glitches (temporary failure) can often be fixed simply by restarting the game, but may require you to reload an older save. Check my Troubleshooting link if you need help.

COMPATIBILITY:
- Mod compatibility and integration are the responsibility of the player.
- Make sure that you use "LOOT" to sort your mods properly.
- Look at the "Images" tab for a map showing areas affected by Qaxe's Questorium.
- Winterhold (town) remains unchanged until you talk with "Avis" in Winterhold. Avoid speaking with him if you plan to use other Winterhold town mods.

YES: Clockwork, Legacy of the Dragonborn, Falskaar, Forgotten City, Seapoint Settlement, Winterhold college mods, INPC, Winterhold town mods*... (* If you plan to use a Winterhold town mod, do not speak with “Avis” in Winterhold at all.

NO: Open Cities. Skyfalls & SkyMills

Player discretion:
- Solitude Docks overhaul mods may be an issue during my quest "Have Boat Will Travel".
- ELFX (Many textures from Qaxe's Questorium won't show up). Other lighting mods ok.
- Playable, custom race mods that edit base-game head part lists may conflict.
- DynDoLod requires special attention with mods (like mine) that have unique LOD. See the DDL page for instructions. FYI, QQ uses base-game trees, so does not require additional billboards.

HOW TO RESET MOD: If you decide to reset a mod, ALL progress made in that mod will be GONE. (updating won't do that; reset will). IF your character is “Blue-Elf” race, see the README for reset instructions.

Reset Instructions
  1. Start Skyrim as usual and retrieve ALL your items from this mod's containers. Including followers & mannequins.
  2. If this makes you over-encumbered, open the console with the ~ button and type TGM to toggle god-mode.
  3. Store all your junk in a vanilla house if you can.
  4. Move your spouse and/or children OUT of the mod house(s) to any other home.
  5. Release any followers you were using from the mod.
  6. Go to a vanilla game location and save the game.
  7. Remove the mod.
  8. Start Skyrim and make a save WITHOUT the mod installed.
  9. Exit the game and use a save-game script removal tool. (Fallrim Tools for SSE; Save Game Script Cleaner for original Skyrim.)
  10. Install the newest version and PLAY.

PERMISSIONS: Qaxe's Questorium was provided by the author for free game-play use only, and is the creative property of the author. The author does NOT give permission for use of ANY part of Qaxe's Questorium to this or any other website(s). Edits, renditions, merges or “fixes” of Qaxe's Questorium are strictly prohibited. Assets from this mod may not be used. Permissions are non-negotiable. Translations and patches are acceptable but may not include any files from Qaxe's Questorium.

Assets created by other mod authors used in Qaxe's Questorium were borrowed with with written consent from those authors, and are listed at the bottom of the mod description.

IS THIS MOD LORE-FRIENDLY? Yes! But many people don't understand what that means. According to the way that Bethesda lore-masters have set up the lore in this game series, this mod is lore-friendly. The mod may not fall into line with what this one game has presented as lore on the surface, but the lore is not limited to one game, and has not been presented as a single, unchangeable, concrete fact. The lore was set up in such a way that it could be left up to interpretation and change. This is our reading of the lore.

Just like in the real-world, many historical texts in TES contradict each other over what the facts are, depending upon who is telling the story. In the lore, even the historical timelines and "facts" have been fractured and re-written by the Dragonbreak (look this up) and by the actions of Gods. And let us not forget that time travel and alternate realities are part of the lore, and that parallel universes bleed into Nirn or try to consume it entirely on occasion.

Things that have yet to be seen in TES are still part of the lore. Were-sharks and talking trees are lore, but we don't have any in Skyrim. The book "Darkest Darkness" claims that Dremora are always male, and that Golden Saints are always female, yet in the Shivering Isles we saw male Golden Saints and Dark Seducers, and learned that the Saints and Seducers had complex societies of their own. There was also a female dremora in the game “Oblivion”.

Dozens, possibly hundreds of small towns, cities, and kingdoms are mentioned in the lore that do not show up in Morrowind, Oblivion, or Skyrim. Hundreds more are implied to exist on other continents, and yet are never listed comprehensively in the games.

Michael Kirkbride, one of the writers who created the modern version of TES Lore, has said (paraphrased) that there are no absolutely correct or incorrect readings of the Lore, just better and worse stories. We’ve done our best to make Qaxe’s Questorium a good story (and I think) more importantly, fun to play. We hope you’ll enjoy them as much as we do. May this reading of the scrolls bring you insight, and we hope you won’t go blind. - Qaxe and Old Book

Maybe you meant, "Is this mod silly?" "At times, yes." or "Does this mod strictly follow the parameters of the base-game in terms of weapon damage, enemy health levels, etc.?" Then "No". Keep in mind to that words like “Immersion” and “normal” are subjective.

QAXE'S RAVEN ROCK: If you enjoy Qaxe's Questorium, you will surely like Qaxe's Raven Rock for SLE and SSE. QRR adds to the NW end of town new shops, a new gated wall, new (voiced) guards, etc. Underneath lies a large dwemer ruin with short quests, voiced npc, lore, etc. See the Qaxe's Raven Rock page for more details.

CREDITS: Thank you to those who contributed to Qaxe's Questorium.

VOICES:
  • "Old Book": Dialogue improvement, lore-books, quest ideas. Voices: Greebo, Marv Epi, Vilyn Fyre, Thosryn, Phileas Nuncius, Nemadin, Captain Haelian, Varrus Varro, and more.
  • JKNJB of Bar Fight, Tavern Brawls and more: Voices of Mad Matilde, I.V. Guardian
  • Michael Butchin: Voices of Off-duty M'butchn, Goldie Gembral, Gaelan Malky, Lord Tarantine, Voryn Dreleth. Author of Voryn Dreleth lore-books.
  • Pandanami: Voice of Chthonia and Gaiea
  • Luna: Voice of Angelica
  • Christine Slagman: Voices of Lamae & song used in "Lamae's Rest"
  • Anna Castiglioni of Anna NPCs: Voices of Pholea and Systri
  • Jessica Osborne: Voices of Vexardht and Rillinia
  • Jim Belfiore: Voices of Xerxes Goldenshears, and Phinnias.
  • TaoXue: Voice of Moahni and I.V. Guardian (khajiit)
  • Waribiki: (Song of the Green): Voice of Clo and Priestess Aurelia
  • Beth Dorf: Whiterun Carriage Driver
  • Lizzard: Voice of I.V. Guardian
  • Yanxxgeist: Voice of Geist
  • Duncan Fletcher: Voice of I.V. Guardian
  • AshbeeGaming: Voice of Gabriella Fyre.
  • Stephen Frost: Voice of Chino
  • All other voices by Qaxe ;P

RESOURCES:
Markus Liberty: Cyrodiil Ship and boat resource
Phitt: Cliffracers Resource
Varana: Cliff Racers on Solstheim (SSE)
Sundracon: Brotherhood Mask for Man and Mer
Qasiermo: Birds of Skyrim for the ravens.
Cad435: Airship resource

For Skyrim LE only:
RazorWire: Chubby Races for Skyrim - BBW (no longer available)
X32: X32 skeleton

SOUNDTRACK:
Songs provided by Kevin MacLeod:
Achaidh Cheide, Angevin B, Celtic Impulse, Crowd Hammer, Errigal, Fiddles McGinty, Folk Round, Galway, Heavy Heart, Industrious Ferret, Lord of the Land, Master of the Feast, Minstrel Guild, Moorland, Mourning Song, Pippin the Hunchback, Relent, Teller of the Tales, Thatched Villagers, Village Consort, Virtutes-Instrumenti. by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Arcane by Doxent Zsigmond(c) copyright 2014. Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/doxent/48283 Ft: Javolenus

TRANSLATIONS: GERMAN SE version GERMAN LE version translated by Yanxxgeist.

MORE QAXE MODS!
Qaxe's Raven Rock
Qaxe's Convenient Shops
Qaxe's Housecarl Makeover

The following are contained within this mod (do not attempt to use them with QQ):
Icicle Valley, Mt. Peril, Ol Arrow Knee, Clearspire, Whitewater Falls, and Winterhold Rebuild

MODDING TOOLS!
Skyrim Creation Kit, TESVedit, Merge Plugins, BSAOPT, BSAUnpacker, Unfuzer, NifSkope, Oscape, TES5LODGen, Voice File Reference Tool (VFRT), Audacity.
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