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jclyde6108

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jclyde6108

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About this mod

Contains stock skeletons modified to save time for modders for UNP body

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"Posable" skeleton contains same bones all parented appropriately for use in Blender pose mode. It can also be used to export safely. Also includes skirt and pauldron bones.
Use skeleton_female_blender for humanoids and skeletonbeast_female_blender for beast races.

optional file contains male skeletons as well. Use skeleton_male_blender for humanoids and skeletonbeast_male_blender for beast races.

also added as an optional file is a full OB skeleton usable for posing in blender, to import models, parent to thi skeleton, repose, make the armature deforms real, and then rerig to the new skeleton in skyrim...

Added UNP Breast/Butt Physics Skeletons from BBP Scale mod prepared for Blender import, as requested by CuChullain. Original mod by VadersApp can be found at
http://skyrim.nexusmods.com/downloads/file.php?id=7814.

always load the body, load your clothing, move the clothing to the body, and reparent to one of these skeletons prior to export when converting. warnings about bone extra data matrices can be ignored.

Female Skeletons are translated by (0,2.5443,-3.2879) from stock for use with UNP.
Hands and feet will load with that same offset OBTW (move the hand or foot mesh origin by that much to get them to line up, and don't forget to divide by 10 for Blender Units.

Male skeletons are left untranslated (z at 68.9113).

Beast skeletons have tailbone 01 parented to pelvis instead of NPC COM to prevent importing
multiple skeleton chains and messing up pose. Should not affect export or anims in game at all.

DO NOT replace your game skeleton meshes with these...only use them for modding!


To use the animation pack, unzip it in a working directory somewhere. DO NOT stick these files in your Skyrim Data folder. These are kf files produced with hkxcmd. I kept most of the combat anims for males and females. There is also a really quick text tutorial with some pictures if you need help actually importing the kf into Blender. The anims are intended to be used as a rigging aid, but might also come in handy for making new anims.

Thanks to Bethesda for the stock meshes and a great game.
Thanks to Dimon for an excellent body mod.
Thanks to Deacon and Dimon for assistance in figuring out some nuances of the export process,
especially getting weight sliders to work.

Use these however you will. Credit appreciated but not required. This is, after all, a resource
for other modders.

Update History:
v1.1 added male and UNP female beast skeletons