I am encountering an 'odd' problem with two bandits from this mod - one being a forsworn assassin (selyse-somethin) and an argonian shock mage. When they loose all their health, the go down on one knee like if they are essential, then get up again a second later back at full health.
When I check via the console, they are both flagged as being non-essential, but the "kill" command has no effect on them what so ever :/
I am slightly at a loss on how to deal with them atm - they are both very busy depopulating Riverwood - though the assassin seems hell-bent on killing the kids, Dorthe and Frodnar xp
EDIT:
Setting them to essential and then back to non-essential appears to fix it so far.
Came across a king rat/giant skeever in helgen that was called a fox. When I clicked it in console it said this mod added/changed the skeever to a "fox".
Go to the whiterun catacombs, to the very far right end, there should be a note titled 'knaag's orders'. Read that an it should start. If you can't find it try typing in the console: Help knaag 0 Prid (code from knaag's orders) Moveto player
The note should be next to you, if not, then I don't know how to fix this, sorry.
i quite like the concept but some of the bandits just stay right into the entrance of broken oar grotto making it imposible to move once you are in and they just kill you, i waited 2 days and they were still there so i'm guessing they are hand placed in a TERRIBLE spot
None of them are hand placed. They all travel between several bandit camps every 1-3 in game days. Maybe having a referenced interior modded makes them unable to move to that location. I suggest that you leave that specific cell and do something else for a while. If the problem still persist, let me know.
I absolutely love this mod but it makes my game unplayable.. I enter Riften and there's 2-3 bandits inside killing NPCs and every guard who stands up to them.. is it possible to keep them out of the walled cities? Otherwise I love this mod very well done!
I am not sure if that is from my mod as they are not programmed to go into the city. Maybe from another mod or a mod that enhances ai in some way/open cities? If it is from my mod then one of the bandits should have a name.
Really funny Bandit's mod. Some nice stuff to find on legendary bandits, and some great battle against an army of skeletons xD
@KnightlyOrc, for your information about the bug making the quest not finishing, i think you could give a bypass method, such as the prompt command to change the step where a quest is. I'm one of these players who hates having too much quests in their journal ^^
Thank you for this mod! I'm beyond level 80,and nothing is a real challenge anymore,except for some of your bandits! Only problem: I really can't find this journal,not even with "tcl" would you please tell me the item id,i don't wanna miss this content
I am working for a fix right now, should be out once I get access to my own computer later this day. I believe if ypu type; help 1LBnourajourna 0 in the console you should find it. If you see this when I have updated it then I will (hopefully) not be necessary anymore.
Funny story. I waltzed right into halted stream camp expecting like 4 bandits, NO!!! David Mastersmith, Trumpo the Coin, and the Eldritch Knight with lie 4 or 5 extra thugs were also there. Ultimate combat on hardcore damage along with deleveled bandits from permazones made this fight so hard. After like an hour of getting shat on I finally killed them by maneuvering through all the traps. The rewards were worth it though. Great mod. Endorsed
Thanks for all the comments and funny stories, I haven't been working on the mod since the last update. I will try to address the problems the next time I am marathoning skyrim, but I don't actually know anything about game development or coding. I have no idea how to fix certain things that may seem simple. Anyway thanks for 1150 downloads!
33 comments
J'ai suivi chaque étape décrite. La première note, la seconde sur knaag et le livre. Aucune quête ne ce lance.
When they loose all their health, the go down on one knee like if they are essential, then get up again a second later back at full health.
When I check via the console, they are both flagged as being non-essential, but the "kill" command has no effect on them what so ever :/
I am slightly at a loss on how to deal with them atm - they are both very busy depopulating Riverwood - though the assassin seems hell-bent on killing the kids, Dorthe and Frodnar xp
EDIT:
Setting them to essential and then back to non-essential appears to fix it so far.
If you can't find it try typing in the console:
Help knaag 0
Prid (code from knaag's orders)
Moveto player
The note should be next to you, if not, then I don't know how to fix this, sorry.
@KnightlyOrc, for your information about the bug making the quest not finishing, i think you could give a bypass method, such as the prompt command to change the step where a quest is. I'm one of these players who hates having too much quests in their journal ^^
completequest 1LBLegendarybanditquest
Into the console
help 1LBnourajourna 0
in the console you should find it. If you see this when I have updated it then I will (hopefully) not be necessary anymore.
Anyway thanks for 1150 downloads!