Palaces of Skyrim is an overhaul of the residences of the power holders of Skyrim. Any bug reported will be appreciated and fixed. A new game is recommended, but not required for the mod and should also be a fix for many bugs that include floating items. This is my mod that I have uploaded online. Creative ideas are welcome.
In response to post #45218550. #45501105 is also a reply to the same post.
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kojak747 wrote: Hi,
I have been working on an edited version of your plugins and wanted to ask your permission to publish them. I have also patched them for ELFX. I see from your permissions on your description that re uploads are allowed so long as i tell you, the files stay on the Nexus and I credit you as the original author, all of which I will do. I have PM'd you as well and will hopefully hear back from you soon.
rishukingler11 wrote: First of all, I am sorry for the delayed reply. I have not been on the internet much due to some exams. Second, you can upload the modded mods. But first after upload, please send me a link to the page here in the comments sections.
Great News! I will let you know. Thanks again.
I finally got round to finishing up Enhanced Interiors, and wanted to say thanks again for allowing me to use your work. I also made an ELFX patch as well and I think it looks fab. You can check the file out here. Thanks again for your help, much appreciated.
Error: http://filedelivery.nexusmods.com/110/Palaces Of Skyrim - All In One-75146-1-00.7z?fid=1000203875&ttl=1483976469&ri=8192&rs=8192&setec=7e74aed108eac4c82ce9b0505907cdef , unable to finish the download.
unfortunately unable to download your mod, might be that i have a modded vanilla version, or one of my other mods, unsure....
I have been working on an edited version of your plugins and wanted to ask your permission to publish them. I have also patched them for ELFX. I see from your permissions on your description that re uploads are allowed so long as i tell you, the files stay on the Nexus and I credit you as the original author, all of which I will do. I have PM'd you as well and will hopefully hear back from you soon.
First of all, I am sorry for the delayed reply. I have not been on the internet much due to some exams. Second, you can upload the modded mods. But first after upload, please send me a link to the page here in the comments sections.
Cool mod. I would love to merge them. Left Understone keep out as it was red flagged. Merging checks for errors...says there are navmesh issues that need to be rebuilt in the CK with the other group.
Magnificent, especially for the smaller holds that have woefully generic Halls.
I've noticed a few small floating and clipping objects, though that may be a result of running it along with ETAC or because of the load order. Do you plan on making any compatibility patches, or are you moving on straight to more new content?
The files simply need to be cleaned in TES5Edit. I'm individually cleaning them now and will test to make sure there are not issues.
I'd advise the author to clean them as well since duplicate records can cause issues in save game
I'd like to thank the author for doing this, it's a great vision.
EDIT: All conflicts can be resolved by simply cleaning the esp's. With the exception of the Understone Keep esp. There is a reference error with a cell on it. The culprit is as follows: Cell Temporary Children of MarkarthUnderStoneKeep CELL:00016df2
Just clean them and combine all but the Understone Keep esp.
I can send the author the combined esp's I made as I did one with the offending esp and one without if he wants
It probably won't. I haven't fiddled around with scripts, neither used any over the top graphics in the textures of the new items. It should work fine. i, myself don't have a heavy PC. Those hd pictures were taken on a different computer. It should be fine.
(Assuming my internet FREAKING COOPERATES and lets me download) I intend on testing this, as I run with ELFX installed all the time. Will report (Assuming I can download the mod, again. I may have to resort to downloading each individual palace and installing them seperate, and have someone else test Palace of the Kings/Blue Palace)
Actually, I haven't changed lightning for this mod while developing. It is fully compatible with ELFX. The screenshots you see are all with ELFX. This mod is compatible with most lightning mods and retexturing mods and quite a few new Npc adding mods too.
22 comments
This is my mod that I have uploaded online. Creative ideas are welcome.
I finally got round to finishing up Enhanced Interiors, and wanted to say thanks again for allowing me to use your work. I also made an ELFX patch as well and I think it looks fab. You can check the file out here. Thanks again for your help, much appreciated.
unfortunately unable to download your mod, might be that i have a modded vanilla version, or one of my other mods, unsure....
I have been working on an edited version of your plugins and wanted to ask your permission to publish them. I have also patched them for ELFX. I see from your permissions on your description that re uploads are allowed so long as i tell you, the files stay on the Nexus and I credit you as the original author, all of which I will do. I have PM'd you as well and will hopefully hear back from you soon.
Second, you can upload the modded mods. But first after upload, please send me a link to the page here in the comments sections.
Note both re-namer files have ITMs that seem very unrelated to the purpose, need to be cleaned.
I've noticed a few small floating and clipping objects, though that may be a result of running it along with ETAC or because of the load order. Do you plan on making any compatibility patches, or are you moving on straight to more new content?
Many thanks for making this mod.
I'd advise the author to clean them as well since duplicate records can cause issues in save game
I'd like to thank the author for doing this, it's a great vision.
EDIT: All conflicts can be resolved by simply cleaning the esp's. With the exception of the Understone Keep esp. There is a reference error with a cell on it. The culprit is as follows:
Cell Temporary Children of MarkarthUnderStoneKeep CELL:00016df2
Just clean them and combine all but the Understone Keep esp.
I can send the author the combined esp's I made as I did one with the offending esp and one without if he wants
Tracking. Will Endorse and Vote when I download <3