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RJinthematrix

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mrjentipede

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231 comments

  1. mrjentipede
    mrjentipede
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    As of 7/7/2016 his mod is "final" and free to modify and redistribute. If I have left things broken or you want to "improve" or expand upon this mod, please do. All permissions are granted.
  2. mrjentipede
    mrjentipede
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    Hey guys, thanks for downloading my mods and supporting me. I likely will not be contributing any further updates from this point as work life has taken up so much of my time. I appreciate all the positive remarks I've gotten. And please, do not donate to me, I am doing well and have closed my Paypal. If you wish to show thanks, please take the time to visit one of these websites for a shelter in need.



    https://www.domesticshelters.org/fundraisers/wish-lists

    https://www.aspca.org/ways-to-give
  3. V4Velos
    V4Velos
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    I love this mod, it works great with other mods that add NPCs to the game and the Inns look a lot more lively. The only issue I'm facing is a "conflict" with The Useless Shop and Interior Overhaul mod.

    That mod changes the inside of the Bannered Mare (among other shops in Whiterun) in a way that, paired with More Tavern Idles, it makes it very hard to move around. The table and two chairs next to the fire, the bench on the left, two bar stools on the right and the cooking spit on the back are all in areas that would normally be passageways. You can see what I mean here.

    Does anyone know how I can fix this? Is there a way to delete those items through TES5Edit? I'm using the load order suggested by LOOT and The Useless Shop and Interior Overhaul loads way before More Tavern Idles (they are in places 24 and 107 respectively). Sorry if the solution is obvious, I'm VERY new to modding Skyrim, this is my first modded playthrough and it's been a bit of a learning curve. Thank you to anyone that takes the time to read this.

    Edit: I figured out I can delete objects in game using console commands and that seemed to do the trick
  4. Louplex
    Louplex
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    mkaes a small but noticable difference to the atmosphere . love it! :)
  5. LegendLegacy
    LegendLegacy
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    • 5 kudos
    This is great, thank you!
  6. OlivierDoorenbos
    OlivierDoorenbos
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    WARNING:
    This mod breaks the College of Winterhold questline by making Faralda disappear (probably due to an unintentional edit?). She is not on the bridge to the college, so the player cannot do the entry test to get into the college. I have tested this on a new game in vanilla skyrim with only this mod installed.
    The only way to fix it is with console commands to force the quest, or simply by not using this mod.

    Has anyone else noticed this bug?
    1. jayr848
      jayr848
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      Looking in xedit, I noticed that a lot of NPC packages are altered. For Faralda's bridge force greet package, this schedule was changed from "any" to "weekdays". Also, conditions were placed for hours between 6 - 11 am and 1 - 6 pm. Not really sure why. Try these times and days and let me know if you see Faralda on bridge.
    2. ShawnDriscoll
      ShawnDriscoll
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      I usually move her to me at that spot so that I can talk to her when I need to. If what you say is true, I thank you. Because now I know what edits to make to fix her for my next playthrough.
    3. jayr848
      jayr848
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      Shawn, I believe you could remove all package edits from this mod. They will revert to original values. I personally don't see why they were changed. If anyone knows why, let me know.
    4. ShawnDriscoll
      ShawnDriscoll
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      I like that Jenassa goes outside to the market place. Otherwise, she would just be sitting in the Drunken Huntsmen all day I think. At least in my config.
  7. brokensamurai
    brokensamurai
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    Any chance this works with the enhanced version of Perseids Inns & taverns-realistic room rental? I'm guessing there are issues with the Inn floorplan changes.
    1. ShawnDriscoll
      ShawnDriscoll
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      This mod adds chairs and bar stools. It should not mess with room rental prices. But if you have an enhanced version, some walls might be missing.
    2. GSA2011
      GSA2011
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      The enhance version modifies layout of Inns and taverns that why they are not compatible. I would love a patch to be honest!
    3. GSA2011
      GSA2011
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      As of 6/6/19, I've started working on a modified version of More Tavern Idle to make it compatible with the ported version of RRR.
  8. RedFurryDemon
    RedFurryDemon
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    Simple, immersive addition. Works perfectly, it's nice to see the taverns being a bit more realistic.
  9. XArgon42
    XArgon42
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    Wonderful! With a bunch of mods adding NPCs, I wondered why there was always a crowd in the doorway of the rentable room in Candlehearth Hall. :D Now it's much more lively.
  10. HelloMates
    HelloMates
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    There's an issue in the Sleeping Giant Inn, Orgnar takes up position on the wrong side of the bar with his back facing the main hall, he rarely ever goes back to his original standing point behind the bar.
    1. oldnewone
      oldnewone
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      Well i had to leave this mod because of this kind of issues, espacially when using some taverns mods, shame because it is great mod. Also shame i have no idea how to make a patch and i am too lazy to learn it.
    2. mrjentipede
      mrjentipede
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      hmm, i'll have to think about how to improve that

      thanks for mentioning it
    3. modal1
      modal1
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      In response to post #51364622. #52312723, #53729233 are all replies on the same post.


      Spoiler:  
      Show

      HelloMates wrote: There's an issue in the Sleeping Giant Inn, Orgnar takes up position on the wrong side of the bar with his back facing the main hall, he rarely ever goes back to his original standing point behind the bar.

      xiu12 wrote: Well i had to leave this mod because of this kind of issues, espacially when using some taverns mods, shame because it is great mod. Also shame i have no idea how to make a patch and i am too lazy to learn it.

      mrjentipede wrote: hmm, i'll have to think about how to improve that

      thanks for mentioning it



      Spoiler:  
      Show

      <blockquote class="ipsBlockquote"><b>HelloMates wrote: </b> <i>There's an issue in the Sleeping Giant Inn, Orgnar takes up position on the wrong side of the bar with his back facing the main hall, he rarely ever goes back to his original standing point behind the bar.</i></blockquote>
      <blockquote class="ipsBlockquote"><b>xiu12 wrote: </b> <i>Well i had to leave this mod because of this kind of issues, espacially when using some taverns mods, shame because it is great mod. Also shame i have no idea how to make a patch and i am too lazy to learn it.</i></blockquote>
      <blockquote class="ipsBlockquote"><b>mrjentipede wrote: </b> <i>hmm, i'll have to think about how to improve that

      thanks for mentioning it</i></blockquote>

      I've run into some placement issues as well in the Bannered Mare:

      https://imgur.com/a/qIMrv

      The only mod installed affecting the Bannered Mare (that I am aware of) is Taverns https://www.nexusmods.com/skyrim/mods/16122
      With both More Tavern Idles and Taverns enabled three of the bar stools are displaced and returning the mugs and bottles, etc. to their default positions with Jaxxon Positioner causes them to drop back to the floor.

      With Taverns.esp disabled and More Tavern Idles enabled, the bar stool placement is good but Hulda is displaced.

      So there is definitely a mod conflict with Taverns but an issue beyond that as well.

      Love this mod, hope you are still into fixing it.

      Thanks

      *edit: I've tried switching the load order around but no apparent changes.
    4. mrjentipede
      mrjentipede
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      I might revise the mod where nothing is moved and instead things are just added to improve compatibility. If it happens, it will be in the next week.

      Updates however will only affect the Special Edition version unless it is simple to convert back.
  11. MoonKhajiit
    MoonKhajiit
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    Is there any updated version of this mod/ will be updated?
    I have seen some issues in the comments and that make me think twice before downloading it.
    1. jayr848
      jayr848
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      Hate to be the one to point it out, but the sticky note above your comment literally answers your questions.
    2. mrjentipede
      mrjentipede
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      I've been gone a while but might be able to fix issues but as you can tell no one has reported bugs. I might go through the comments to look for issues but it is more helpful if people put bug reports where they belong.
  12. CreeperLava
    CreeperLava
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    What happened to the SE conversion ? Apparently the mod has been deleted. I still have the file, but I'm wondering if there's something wrong with it ?
    1. MikeyTK
      MikeyTK
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      https://www.nexusmods.com/skyrimspecialedition/mods/16757
      Everything ok with the mod
    2. CreeperLava
      CreeperLava
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      Yup, it was reuploaded after my post on reddit.