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places more markers to allow npc's to sandbox in inns

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  • Spanish
  • Russian
More Tavern Idles - Spanish Translation by EvilOverlord5

SSE Port by Shocklizard
So you've downloaded Interesting NPC's, Inconsequential NPC's, Patrols, Travelers and you have the Populated series going on.  You love having lots of NPC's.  But then when you go into the tavern at night, you see it; all of them huddled together by the door because there are not enough available objects and markers with which they can interact.  This attempts to alleviate that issue; it places more markers to allow npc's more options to sandbox in inns.  This also allows innkeepers to eat while they are working, because they get hungry, too.

Compatible with Immersive Citizens AI Overhaul (and highly recommended, make sure my mod is immediately below it)

Instructions: Drop the file in your skyrim data folder and make sure it is selected in your load order or mod organizer

Progress: Untouched - Slightly improved - Improved - "Finished"
Volkihar castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Sinkhole, Fort Dunstad, Ragged Flagon, The Katariah
All the taverns in the large holds
Bannered Mare (Whiterun), Candlehearth Hall (Windhelm), Silver-Blood Inn (Markarth), Sleeping Giant Inn (Riverwood), Windpeak Inn (Dawnstar), Winking Skeever (Solitude)

Coming in next update:
Turning the orange to green

Check out my other mods!

Thanks to Brodual for the feature, starts at 4:39