SKYRIM
OUTLAWS by fredlaus_friends
Skyrim » Modders Resources and Tutorials
Added: 06/04/2016 - 04:56PM
Updated: 08/05/2016 - 01:52PM

20 Endorsements

2.0.6 Latest version

161 Unique D/Ls

306 Total D/Ls

13,622 Total Views

Uploaded by fredlaus

Description

Last updated at 13:52, 8 May 2016 Uploaded at 16:56, 6 Apr 2016



IF YOU ARE INTERESTED IN DEVELOPING THIS MOD FURTHER
IT IS FREE FOR ANYONE TO DO SO.
PM OR POST ME.

There will be no more development on this mod by me as from now (12052016)
--------------------------------------------------------------------------------------------------------------------------
WIP! ⚡The outlaws⚡ - ingame a forgotten and subdued faction - is about to organize themselves in and around the forts in Skyrim. Unnoticed by the local governments they have grown in numbers and are selfsupported in contrast to the inhabitants in the cities.
As their income has grown by selling their own produce the stealing has become a less profitable choice - there is still a war rising in the background...
--------------------------------------------------------------------------------------------------------------------------
Some credits:
adamtm for letting the community use his stuff.
Renthal113 for creating fab vegetations and more.
Tamira for her New Plants, here.
Markus Liberty created the version I built The Tropical Queen on. (With some help from Tamira and 1shoedpunk.)
More to come when more modders are involved.
--------------------------------------------------------------------------------------------------------------------------
08052016
- Version 2.0.6 is a further development from last version.
- More people, more places;
- Aasegart, a renamed Asegard area with a Valhalla representation. Containing the host and owner Odin. The guests Thore Hundr, Olav the Fat (Saint Olav), they didn't make it to heaven if you wonder, lol - and some heroines and the party list will expand.
- More improvements all over and more will come.
- A supply shop.
Now is the time to lend a hand!
- I need help with the mining idles. They work when installed and stops at the next restart.
- I need help with the patrol paths and markers.
This is not advanced stuff, guys and gals. Even I should manage but I don't :-(
--------------------------------------------------------------------------------------------------------------------------
30042016
- Version 2.0.5 is for you who like to follow up on the playable areas for Borgir Island.
There is a lot of work done in this version, but as said it is for the playable areas.
NAVmesh is improving every day.
Cleaned as always.
There are no risks involved for your gameplay if you replace your install with the newer ones.
Don't be shy (lol) - give comments - I am happy for any comment.
--------------------------------------------------------------------------------------------------------------------------
28042016
- Version 2.0.4 - This is a milestone to me :-)
All parts, cells, homes, farming life, the parts I am in controle of atm are in place - you know what's needed for a mod to actually perform as a liveable space.
Some darkelf farmers are caring for the farmland - more are coming within other trades and races which will give Borgir the attitude  you are willing to fight for !!
Please check the mod for me.
- The navmesh I am allways aware of - that's a constant task that I actually like to do :-)
- There are some ores I need someone to check.
- The farmers should be dressed - please verify.
- The mine is a complicated and dangerous area to explore. A good balance is needed and good memory to remember where to go, where to hide, where to defend and where to attack.
- You will not be alone after the next update. He, he.
- And lastly - don't hesitate to comment! Suggestions and all are very welcome !!
I have to thank many posters for their comments and PMs.
As a good representative for all you members out there I have chosen AncientKane.
He has inspired me a lot through his Underground campaign against all available evil and boredom !!
--------------------------------------------------------------------------------------------------------------------------
26042016
- Version 2.0.2 for you !!
Still a WIP but there are some more details to delve into. 4 new images !
I am trying to recreate the looks of the Tropical version.
There will be some differences due to the difference of the landscape.

A short summary:
- Tamriel
- The Tropical queen of Solitude is docked at Borgir Solitude Docks 2. (Map Markers)
You can fast travel from the 'Queen' to Borgir Island.
- The Queen of Borgir is back and docked at Borgir Solitude Docks 1.
QoB is a supply and trading ship. Selling and buying wares in Solitude.
No fast travel atm.
A wonderful home is available directly from the deck level.

- Borgir Island
Borgir Docks
Borgir Camp 01
Borgir Farmland
Entrance to the Borgir Mine from the camp
Exit to Borgir Higher Region from the mine
Exit to the Queen of Borgir (Templ version)
In general more space is nav-meshed.

I wish you welcome to try this new version !!
--------------------------------------------------------------------------------------------------------------------------
230416
- Version 2.0 uploaded (as promised).
This is also a version as is.
"Outlaws" will develop continuously and new versions will be uploaded as I find them fit.
I am very happy for my new vanilla version. There will be some landscape changes - to the better I hope :-)
Enjoy the new images! -And you can still easily transform "Outlaws" to a Tropical Skyrim look :-)
--------------------------------------------------------------------------------------------------------------------------
220416
- Ahh, lucky me and you, maybe. I have already accomplished a vanilla, no dependencies version, that I will continue to work on tomorrow. New, supplementary images will follow. Have a nice day!!
--------------------------------------------------------------------------------------------------------------------------
200416
- Version 0.3 uploaded. More complete NAVmesh and stuff all around the Island. Explore!!
Here is an inconvenience for you; "Outlaws" is dependant on Tropical Skyrim II.ESM
You can download the TS II master from the files section.
- NB! A new non TS version uploaded.
This one is scraped to a minimum of necessary meshes and textures and is for test purposes only.
The plugin is OK to test - no risks involved - give me feedback.
--------------------------------------------------------------------------------------------------------------------------
190416 Uploaded a basic Temporary Worklist for Interested Contributors And Lookers On).
This is supposed to show you that there are many levels to contribute on. The simplest first I hope!
+ Some more images added.
--------------------------------------------------------------------------------------------------------------------------
180416
- More images uploaded. I obviously have had some inspiring days since the landscapes have come so far.
- Still need help - I guess some of you are waiting to see the whole idea be more specific.
What kind of work needs to be done? I'll be there when time is due. For the first time ever I am not in a rush.
Enjoy the captures till then :-)
--------------------------------------------------------------------------------------------------------------------------
180416
- New images added for info purposes. If you wonder who Minda is, you can find her here:
http://www.nexusmods.com/skyrim/mods/74897/?
Minda Standalone Follower by Velig.
The Yggdrasil descendant plays a big part in the "Outlaws" mod. By the will of the nordic Gods the descendant is a protector of Borgir the Island.
--------------------------------------------------------------------------------------------------------------------------
160416
- There is some progress in the development of the land area needed for "Outlaws".
- A new island built on an earlier mod I have abandoned seems to fit very well in my plans.
- Self supported living areas with a large cave for mining (more income).
- A supply ship is stationed at the Solitude Docks. For trading needs.
- As the outlaws are mostly of nordic heritage they rely on their nordic Gods.
- All races are represented on the island.
- The new island, Borgir, is sacred and the Gods planted a descendant of Yggdrasil there.
- Borgir will constantly be attacked by pirates, competing fractions, imperials and stormcloacks.
- The wealth of Borgir is getting to be known.
- When done this is part one of my work. Part two are for scripters and quest creators.
- You are welcome whoever you are!!
- I need help with a collision mesh for Yggdrasil ( WRTempleTree02 ). Tamira guided me to a tool in the CK. :-)
- Thank You everyone for taking interest in "Outlaws"!!
--------------------------------------------------------------------------------------------------------------------------
060416
This is a concept I have been working on since the release of Oblivion.
I have always been an idea person but my interest for modding has lead me to all the trades connected to gaming.
I have a wall though called scripting (and a couple of others) that I still haven't penetrated..
--------------------------------------------------------------------------------------------------------------------------
The above is a sitrep.
The stuff behind their story, what has happened before and what happens after are partly in my head and in sketchbooks. 
-Anyone who sees a potential in these small fragments of one or several quests are invited to
join in a development group around the 'OUTLAWS'.
I know a lot of you folks have unpublished stuff present somewhere on your computers .
It is time for a spring clean!
--------------------------------------------------------------------------------------------------------------------------
-There is a file to download which is only a test for the banners (flags).
Some other stuff is included to show an improvement of the way of lives of the named OUTLAWS :-)
You are welcome to contribute :-)

--------------------------------------------------------------------------------------------------------------------------
The README contains the comments from the posts - and will be updated when posts occur. In the end I thought the README would be a nice document to elaboarate on.