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Author notes
If crediting me is problematic, PM me and we can talk. This is a small mod and I'm quite willing to waive attribution if necessary.
This mod comes with source code (the .psc files). If you're going to redistribute it, please include the source.
File credits
Major thanks to the folks who run Creationkit.com, without which this mod would not have been possible.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.2.0
Invisibility now drops items in a knapsack instead of just unequipping them.
If the knapsack is already in use, items are dropped individually.
Version 0.1.1
Spells are now automatically re-equipped if they get unequipped.
Some internal architectural changes; the scripting is now simpler.
This version should work without SKSE. Not tested.
Version 0.1.0
Initial release
Invisibility in Skyrim always struck me as a little unrealistic. On the one hand, it ends as soon as you interact with anything. OK, fine, that makes sense. But on the other hand, it extends to everything your character is wearing or holding. Either one of those on its own is perfectly logical, but the combination doesn't make that much sense to me. If everything you touch is invisible, why should picking stuff up immediately reveal you?
This simple mod will drop everything you are carrying when you turn invisible. You will first drop your things in a knapsack to avoid making a huge mess, but if the knapsack is already in use, you will drop items individually instead. Picking up the knapsack automatically returns all of your items.
If you misplace the knapsack, you can get your stuff back with these commands:
help "your possessions" player.additem xxxxxxx 1
The mod will do the rest automatically.
Version 0.1.1 will unequip your items without dropping them, if you prefer that behavior. In both versions, equipping anything ends the spell, but that hardly matters in 0.2.0.
Compatibility
Ought to be compatible with everything, unless you have some other mod that tries to equip or unequip objects in response to magic effects, in which case they might theoretically interact badly.
If you have a mod that tries to edit the description of the invisibility spell, either that mod or this one will "win" depending on your load order. This will not affect gameplay.
Upgrading should be painless, but 0.2.0 requires SKSE.
Known Issues
You may experience odd behavior if you save while invisible; in particular, you may find that equipping items does not end invisibility after saving and loading.
Dropping a lot of items rapidly tends to spew them everywhere. You may have difficulty sneaking around if you're dropping a large number of items.
The knapsack seems to have problems dropping itself if you're in first person view. I'm not sure why this would be.