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Flo27

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Flo27

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29 comments

  1. ghjklzxc
    ghjklzxc
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    I successfully converted the mod to Skyrim SE. Can I upload it to Nexus?
    1. morrisbober
      morrisbober
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      I realize this is years later, but I would love to be able to use this in SE, and I have no experience with XEdit or Creation Kit. Any chance you're able to share your port?
  2. Ubda
    Ubda
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    Tested the mod, haven't used it so much... I would love if there where a option to have conjuration instead of alteration. If it had it would check all my marks on the perfect Teleporter mod.
  3. maxxon89
    maxxon89
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    Man, i love your work! This is pure gem. Thanks a whole bunch, endorsed.
  4. henswii
    henswii
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    I have been using this mod for a few years every time I make a new mods setup and it feels so sad that such both useful, unique and inmersive mod is this underrated.
  5. l3lessed
    l3lessed
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    How do I use the orb holder? When I drop it, it just is suspended in the air, like in the preview picture. Not the stand, the smaller holder, for like tables. if I try to use it, nothing happens at all. Am I missing something?

    I just used jasonxz positioner to move it into place. Was this the idea?
  6. l3lessed
    l3lessed
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    This asks me to overwrite the UILIB_1_Notificationarea already installed by Violens - Kill Moves Mod. I imagine it the not an issue, like with wearable lanterns and campfires. However, you probably should clarify this on the description page.
    1. Flo27
      Flo27
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      Yes, any mod that uses SkyUILib will contain this exact file, so it doesn't matter if Craftable Teleporters overwrites Violens or the other way around.
  7. l3lessed
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    Does this work with Ordinator? I couldn't use perkus because it was too script heavy for my 200+ mod list. Anytime a large fight would break out, skse and the engine would just grind to a slow churn. I may give it another try when I start a new character, but for now I am running Ordinator. Works well with my current Bard/Blade spell build anyways.
    1. Flo27
      Flo27
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      Yes, this mod should work perfectly with Ordinator.
  8. LoreLessLoreBreaker
    LoreLessLoreBreaker
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    From the Mod Description:

    "Compatibility

    This mod should not cause any compatibility problems, provided you create a bashed patch as described above. Two small caveats apply, though:

    -Unlike vanilla followers, followers from mods will not be teleported with you."

    Are you going to update your mod and fix it, so that Non-Vanilla Followers, from other mods, will be teleported along with your character?
    1. Flo27
      Flo27
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      If a mod uses the vanilla follower system, it will work with Craftable Teleporters.

      If it doesn't, then there's nothing I can do. Many custom followers also include custom summon spells or teleport functionality if you get to far away from them, but as I said, there's nothing I can do about that.
    2. LoreLessLoreBreaker
      LoreLessLoreBreaker
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      Okay: thanks for the reply.
    3. l3lessed
      l3lessed
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      Use eff mod. Extension follower framework has a build in teleport spell for all followers.
  9. monsto
    monsto
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    Neat. This seems to be basically, as far as the game thinks about it, doors. Cool.

    Asthetic question: Are you interested in making a "sandboxers" version where you just use it and it doesn't cost anything? A number of players, like me, just futz around with homes and decor etc without bothering with the actual game. I mean I could use the console to load myself up with gems... but, you know, it would be simpler. I

    Technical question:
    Think it is technically possible to have a teleporter pad? Where you just step on it and it moves you from here to there within the same cell? I'm thinking it would be a trigger volume with a "player.moveto" to the target location. (or should I move this query to another thread or pm?)
  10. stonemask4
    stonemask4
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    will these teleporters stay if the cell re spawns?
    1. Flo27
      Flo27
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      Yes, they will.
    2. stonemask4
      stonemask4
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      I tested it and it works well but you need Jaxonz positioner to place them down as when you drop them they float.