KhrysINXS & LordMithrohave kindly patched the mod providing corrections addressing every single NAVM issue with new generated NAVI. Every single NAVM issue is fixed, checked and cross-examined in xEdit.
I don't play Skyrim anymoreand now have a family support, so i have less time for modding. I also don't have the means to test the patch, but have faith that the patch will finally fix the mod and clear up any issues i didn't have the ability to fix in the past.
For those interested. I supplied the full 1.7 update technical changelog to Pastebin I figure many want to know the deeper edits done. This link is set as "unlisted" so it can only be visited per this link or if someone shares it MAN THOSE BORDERS!.ESP (V1.7 UPDATE) - Technical Changelog - Pastebin.com
After installing the mod, crashes of the game began to appear at some time.I play in the mode of correspondence of the playing time to the real, I like it that way (Set timescale to 1). At some point closer to 01:00 (24h) of the game time, crashes of the game began to appear. Due to the fact that time passes slowly, I was in different locations at that time, it was difficult to determine the problem. After disabling many mods: one by one, I came to the conclusion that the problem is in this mod. Possible problems: incompatibility with other mods such as (Immersive hold borders, Hold Borders Consistency Patch). (But I'm not sure about this) Problems with navigation grids (I have Populated Skyrim LE installed), where many generated characters move independently around the skyrim world, which caused crashes when they pass objects changed by the mod. (I came to this conclusion after reading the comments of other community members.) Unfortunately, I had to disable this mod for now. Due to language problems, this comment was translated by googletranslater, so some of its meaning could be lost. Sorry!
This mod is good and I really love what's been done. Unfortunately like many others I'm experiencing CTDs, particularly at the Rift mountain pass border. I cleaned it with TES5edit and I did notice that one of the walls at the border is missing a mesh.
It's very odd, I've looked at it in the LE CK and it looks fine. The SE version has it covered up and it works fine if you run it through the LE CK to set it to Form 43.
Hey love the mod, I do have a few small issues with it, however, the man one being that my horse is unable to get through the gate at the Rift Mountain Pass. The entrance is simply too small and the cage that top of the door prevents me from moving (this appears to be a cage in Creation Kit).
I'm also having some graphical bugs, one of the walls on the right of the entranceway (going towards the rift) is completely see-through. Not sure whats causing it is anyone else having these issues?
Hi fellas! First at all.great mod! It feel like you really live in a land with different regions and different administrations, I really like it.
But! I've found a problem... And I am heading to rorikstead right... But the marked is marking in the map like if I had to pass through one of whiterun borders... The thing is that it is just a room and when I go out it is still marking like if I had to go in the fort... I am using the mods frostfall and I need the thing is that I can no longer do fast travel with those mode and I really want to travel.by myself but now I depend more in the marking... So
Hi, I really like your mod, but, as people mentioned before, it has some dirty edits that should be cleaned. Deleted navmeshes are especially dangerous, so it would be great if you could update your mod. I already cleaned the ITM records and deleted references in TES5Edit but navmeshes are bit harder, it would be easier for anyone who downloads the mod if you could update it.
89 comments
KhrysINXS & LordMithro have kindly patched the mod providing corrections addressing every single NAVM issue with new generated NAVI. Every
single NAVM issue is fixed, checked and cross-examined in xEdit.
I don't play Skyrim anymoreand now have a family support, so i have less time for modding. I also don't have the means to test the patch, but have faith that the patch will finally fix the mod and clear up any issues i didn't have the ability to fix in the past.
I figure many want to know the deeper edits done.
This link is set as "unlisted" so it can only be visited per this link or if someone shares it
MAN THOSE BORDERS!.ESP (V1.7 UPDATE) - Technical Changelog - Pastebin.com
Possible problems: incompatibility with other mods such as (Immersive hold borders, Hold Borders Consistency Patch). (But I'm not sure about this)
Problems with navigation grids (I have Populated Skyrim LE installed), where many generated characters move independently around the skyrim world, which caused crashes when they pass objects changed by the mod. (I came to this conclusion after reading the comments of other community members.)
Unfortunately, I had to disable this mod for now. Due to language problems, this comment was translated by googletranslater, so some of its meaning could be lost. Sorry!
I'm also having some graphical bugs, one of the walls on the right of the entranceway (going towards the rift) is completely see-through. Not sure whats causing it is anyone else having these issues?
But! I've found a problem... And I am heading to rorikstead right... But the marked is marking in the map like if I had to pass through one of whiterun borders... The thing is that it is just a room and when I go out it is still marking like if I had to go in the fort... I am using the mods frostfall and I need the thing is that I can no longer do fast travel with those mode and I really want to travel.by myself but now I depend more in the marking... So
Is there any way I can fix this error?