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This page was last updated on 15 February 2021, 1:18PM
- Changelogs
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Version 1.28.08
- The spell list of the "Magic Study Overhaul" MOD can be used to add spells in the "Quick Menus" MOD.
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Version 1.28.07
- The "[Reset HDT Armors]" is added. ("[Auto Equipment]" of "Quick Character")
- Not resetting the traveler AI when the "Random Travel" option is disabled and the "No Sleeping" option is enabled. ("Travel Options" of "Quick Character")
- Fixing the issue that the "Auto Filter" will stop in some cases. ("Auto Filter" of "Quick Storage")
- Fixing the issue that the summoned horse does not disappear after dismounting. ("[My Horse]" of "Quick Character")
- NPCs will summon their own horse near them when riding again. Excepting cases that died or in the bad status. ("[My Horse]" of "Quick Character")
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Version 1.28.06
- The reset timing of the hair is improved. ("[Copy Hair from Player]" of "Quick Character")
- The witchlight type ghost is obsoleted. ("Mimic")
- The esp file version is corrected because of the Wrye Bash error.
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Version 1.28.05
- The crossbow blocking is supported. ("Extended Blocking")
The "Bash" animation is used instead of the blocking animation when blocking with crossbow because no animation is assigned for the crossbow blocking. - You can choose the other place setting as the enemy list template to copy the enemy list from other places. ("Custom Encount" of "Quick Enemy")
- Bulk transferring by the item type is supported. ("[Transfer to]" of "Quick Storage", "[Transfer Items]" of "Quick Character")
- Furniture type objects are listed. ("[Objects in CELL]" of "Quick Home")
- The crossbow blocking is supported. ("Extended Blocking")
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Version 1.28.04
- The random outfit changer is added. ("[Auto Equipment]" of "Quick Character")
Randomly changing the outfit at specified intervals.
You can define the random outfit list from "Custom Outfit" and "Imported Outfit" for each character.
- The random outfit changer is added. ("[Auto Equipment]" of "Quick Character")
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Version 1.28.03
- Now extended blocking functions affect the normal attack. No need to set "Extended Block Key".
- The extended blocking also works while controlling the NPC.
- Fixing the issue that "Anti-Magic Block" does not work properly.
- Improving the false firing of "Bash Attack".
- Changing the animation when the blocking is failed.
- Fixing the issue that the magic delay time does not work properly when using the "[Using as (Types) Default]" option of "Extended Weapon Attack".
- More quickly to change the outfit when swimming and starting combat. ("[Auto Equipment]" of "Quick Character")
- Now controlling NPC can do the lefthand attack. ("[Controlling]" of "Quick Character")
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Version 1.28.02
- You can also block while swimming. ("Extended Block")
- Changing the death item of "Chest Mimic" and "Book Mimic". No longer same as the giant.
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Version 1.28.01
- A better key response for "Extended Block". ("Extended Block")
- "Extended Block Cooldown Time" affects NPCs and enemies if the combat option is enabled. ("Quick Character" and "Quick Enemy")
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Version 1.28.00
- "Extended Block" is added. You can do blocking by pressing the extended block hotkey. ("Combat settings" of MCM)
- The "[Analyze Enemy]" menu is added. Analyzing the selected NPC to regist Quick Enemy. ("Special Menus" of "Quick Character")
- The shortcut is added to transfer items to the player. ("[Objects in Storage]" of "Quick Storage", "[Objects in Inventory]" of "Quick Character")
- Resetting the package AI also at 7:00 AM in the gametime. ("[Travel]" of "Quick Character")
- Changing "Defence Only AI" a little more aggressive. ("Combat Options" of "Quick Character")
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Version 1.27.08
- Changing the number of custom outfits to 999. ("[Custom Outfits]" of "Quick Character")
- Changing the timing to reset the package AI. ("[Travel]" of "Quick Character")
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Version 1.27.07
- The "Fixing Position" option is added. ("Extended Weapon Attack")
Now the position is fixed while doing the extended attack, only if this option is enabled. - Changing the "[Jump to Page.X]" menu to "<Page.N>". (Some paging list of "Quick Menus")
- The "Fixing Position" option is added. ("Extended Weapon Attack")
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Version 1.27.06
- Updating for DAR Damage Animation Replacer. See [OPTIONAL FILES].
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Version 1.27.05
- Potions (not poisons) and ingredients can be used by NPCs. ("[Objects in Inventory]" of "Quick Character")
- The magic effect of spell tomes, scrolls, potions, poisons or ingredients can be enchanted to weapons and armors. ("Quick Object")
- The position information will be shown in console when the position changing is completed. ("[Change Position]" of "Quick Object")
- The item in containers or inventories can be transferred to the other container or inventory of NPCs. ("[Objects in Storage]" of "Quick Storage", "[Objects in Inventory]" of "Quick Character")
- The frequency of appearing the enemy reinforcement in the interior and the exterior CELL can be set. ("Enemy Reinforcement")
- "Parry Spark" can be caused by non weapon equipped enemies like animals.
- The position of the character is fixed while doing the extended attack animation to prevent the "shaking" issue. ("Extended Weapon Attack")
- The face expression when healed will be reset in few seconds. ("Damage Effects")
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Version 1.27.04
- "Block Critical" is added. ("Extended Weapon Attack")
- Now the "Guard Duration" option is independed.
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Version 1.27.03
- Now "Just Guard" becomes to cause the "Parry Spark" effect.
- The weapon type restriction is added. ("Parry Spark")
Only melee weapons and automatons.
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Version 1.27.02
- Fixing the issue that "Armor Weakening Value" options will be reverted after the game loading.
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Version 1.27.01
- Adjusting the executing timing of the "Critical Parry".
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Version 1.27.00
- "Parry Critical" is added. ("Extended Weapon Attack")
Similar to "Shinobi Execution" of "Sekiro". - The "Parry Spark" option is added. Use with "Parry Critical".
- "Parry Critical" is added. ("Extended Weapon Attack")
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Version 1.26.14
- Fixing the issue that the extended weapon attack does not start (or the bash extended attack starts incorrectly) by pressing the hotkey while in attacking, if "Parry" is enabled.
- The "Hardcore Parry Duration" option is added. ("Combat settings" of MCM)
- Fixing the issue that "Spell Parry" and "Anti-Magic" actions do not work properly.
- The "Spell Parry Duration" option is added. ("Combat settings" of MCM)
- 2 new options "Spell Absorber Duration" and "Spell Absorber Cost" are added. ("Learning settings" of MCM)
- Fixing the issue that adult options are not shown when the adult plugin is installed.
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Version 1.26.13
- Fixing the issue that adult options are shown whether the adult plugin is installed. Sorry.
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Version 1.26.12
- "[Magic Study Overhaul]" menu is added. ("Magic / Ability" of "Quick Character")
My MOD "Magic Study Overhaul" is needed.
https://www.nexusmods.com/skyrim/mods/100767/
- "[Magic Study Overhaul]" menu is added. ("Magic / Ability" of "Quick Character")
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Version 1.26.11
- Fixing the issue that the left extended attack key does not work properly when the "Hotkey Attack Only" option is enabled.
- When equipping the both hand type weapons or spells, the left extended attack of that weapon/spell starts by pressing the left extended attack key.
- You can change the armor weakening value at the MCM page. ("Critical Attack")
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Version 1.26.10
- The strength of face expressions can be changed at the MCM Page. (The "General settings" page of MCM)
- The "Armor Weakening" effect for allies is now separated. ("Critical Attack")
If you want to change the reducing value, change the magunitude of the following spell.
For Allies: CriticalEffect03 [SPEL:xx008F03]
For Enemies: CriticalEffect02 [SPEL:xx008F01] - Fixing the issue that the critical attack sound is not played when the "Armor Weakening" option is disabled since Ver.1.26.09. ("Critical Attack")
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Version 1.26.09
- Now you can do the Bow/Crossbow extended attack by pressing the extended attack hotkey. ("Extended Weapon Attack")
Pressing the "right" attack key to do the "Standing/Sneaking Bow" attack and pressing the "left" attack key to do the "Standing/Sneaking Bash" attack when equipping bows or crossbows.
- Now you can do the Bow/Crossbow extended attack by pressing the extended attack hotkey. ("Extended Weapon Attack")
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Version 1.26.08
- The "Enemy NPC Dodge Chance" option is added. ("Extended Dodge")
The frequency at which the human type enemies do the extended dodge. - The "Armor Weakening for Allies" option is added. ("Critical Attack")
The damage resist value of allies will be greatly reduced when the critical attack is hitting. - The "Armor Weakening for Enemies" option is added. ("Critical Attack")
The damage resist value of enemies will be greatly reduced when the critical attack is hitting.
- The "Enemy NPC Dodge Chance" option is added. ("Extended Dodge")
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Version 1.26.07
- Fixing the issue that the enemy list is not used in some cases. ("Enemy Reinforcement")
- Fixing the issue that the enemy will appear in the safety location. ("Enemy Reinforcement")
- Adjusting the enemy appearing place. ("Enemy Reinforcement")
Doors, containers and furnitures take priority over other objects. - Now the enemy defined in the "Custom Encount" list will also appear at the safe location. ("Enemy Reinforcement")
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Version 1.26.06
- The "Hotkey Attack Only" option is added. ("Extended Weapon Attack")
This option prevents to start the extended attack after doing the power attack. - You can start the bash extended attack by pressing the hotkey while in blocking. ("Extended Weapon Attack")
- Fixing the issue that the controlling NPC cannot exchange items with the player. ("[Controlling]" of "Quick Character")
- The "Hotkey Attack Only" option is added. ("Extended Weapon Attack")
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Version 1.26.05
- 10 new mimic events are added.
Falmer chests, dwarven chests, soul cairn chests, apocrypha containers, coffins, urns, bookshelves, etc.
- 10 new mimic events are added.
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Version 1.26.04
- The "Wounded Face Expression" option is added.
The face expression will be changed by the damage level. - Mimic enemies and mimic objects can be changed by editing the following json.
Data/SKSE/Plugins/NicholasQuickMenus/Mimics.json
- The "Wounded Face Expression" option is added.
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Version 1.26.03
- The new chest mimic will appear, if the following mod is installed. ("Mimic")
Mimics- Mihail Monsters and Animas
https://www.nexusmods.com/skyrim/mods/100293
- The new chest mimic will appear, if the following mod is installed. ("Mimic")
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Version 1.26.02
- Now location keywords can be customized. ("Custom Encount" of "Quick Enemy")
- The "[Enemy List Template]" menu is added. ("Custom Encount" of "Quick Enemy")
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Version 1.26.01a
- Fixed the .esp file which is specified incorrect master.
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Version 1.26.01
- The Encount Number, the size offset, the health offset can be set for each place. ("Custom Encount" of "Quick Enemy")
- You can select the enemy from the leveled list for adding. ("Custom Encount" of "Quick Enemy")
- The "Hold Time Adjustment" option is added. ("Quick Object" of the MCM page)
The Movement/Rotation Amount will be adjusted by the hold time of the positioning hotkey. - Changing the "[Jump to Page.X]" menu to "<Page.N>". (All paging list of "Quick Menus")
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Version 1.26.00
- The "Custom Encount" function is added. ("Enemy Reinforcement" and "Quick Enemy")
You can add enemies to the list of "Random Encount" for each place. - The "Leveled List" menu is added. ("Quick Object")
You can add and remove items to the leveled item list. - The UI transition is a little changed. ("Leveled List" of "Quick Enemy")
- Fixing the scale bug when changing the position of NPCs. ("[Change Position]" of "Quick Object")
- The UI of "[Naked Armors]" is changed. ("[Naked Armors]" of "Quick Character")
Now you can select the armor slot to set. - Now the confirmation dialog appears before removing from the "Quick Menus" list.
- The "Custom Encount" function is added. ("Enemy Reinforcement" and "Quick Enemy")
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Version 1.25.08
- You can customize nightmare event details by changing the following json. ("Sleeping+")
Data/SKSE/Plugins/NicholasQuickMenus/Nightmare.json
* See comments in the json, how to customize. - The nightmare character and the mimic ghost wil not appear additionally. ("Enemy Reinforcement")
- You can customize nightmare event details by changing the following json. ("Sleeping+")
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Version 1.25.07
- The "Nightmare" is added. ("Sleeping+")
The "Vigilant" MOD is required.
The nightmare of the Bruiant House comes again.
You must finish quest at the Bruiant House. - The "Ghost" event is added. ("Mimic")
The ghost appears when looting a human dead body. - Mimics from the egg are multiple spawned. ("Mimic")
- The enemy list of the exterior cell is improved. ("Random Encounter")
- You can remove post-added entries of the leveled NPC list. ("Leveled List" of "Quick Enemy")
- The "Nightmare" is added. ("Sleeping+")
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Version 1.25.06a
- Sorry, I forget to update the mod version in the game.
- Changing the json comment of the extended attack animation json. I forget to explain "preset" keys.
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Version 1.25.06
- The "Magic Delay Time" menu is added after assigning the animation.
You can adjust the timing of the magic effect which starts after the attack animation. ("Extended Weapon Attack") - Now "Critical Attack" settings can be exported and imported. ("Extended Weapon Attack")
- More quickly to apply the extended attack setting.
The setting will be applied by drawing the weapon. ("Extended Weapon Attack") - The "Go To Bed AI" option is added at the MCM page. ("Sleeping+")
Enabling the "Go To Bed" AI after sleeping.
Press the "Ready Weapon" key to stop. Press the "Jump" and "Sneak" keys to adjust the sleeping position. - Fixing the issue that the player will be naked when switching the sleeping outfit to the other outfit. ("[Auto Equipment]" of "Quick Character")
- The random idle animation of the player will not finish while talking with NPCs. ("[Pose]" of "Quick Character")
- Not playing custom voices when the NPC is not in the same cell which the player exists. ("[Idle Voices]" of "Quick Character")
- Fixing the issue that hotkeys will not work properly by saving the game while doing "[Change Position]" of "Quick Object",
the posing slideshow of "Quick Character" and the player's "[Travel]/[Behavior]" of Quick Character. - Fixing the issue that the "[Auto Filter]" function will apply to items when using "AddItemMenu" for the player. ("[Launch AddItemMenu]" of "Quick Character")
- Automatically correcting the name of Leveled NPCs which has been changed by using "NPC Renamer+" when moving to the other cell.
This fixes the issue that appearing the incorrect name like the "Bandit" rabbit. ("NPC Renamer+")
- The "Magic Delay Time" menu is added after assigning the animation.
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Version 1.25.05
- Not resetting the travellers AI when in the interior cell. ("[Travel]" and "[Behaviro]" of "Quick Character")
- Fixing the issue that the undefined "Custom Travel" will be chosen as the "Random Travel". ("[Travel]" of "Quick Character")
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Version 1.25.04
- The controlling NPC can unlock doors, ride horses and do crafting. ("[Controlling]" of "Quick Character")
- The controlling NPC can attack with bows or crossbows by pressing the "Right Attack" key. ("[Controlling]" of "Quick Character")
- The "Activate" animation will change by the position and the height of the target object. ("[Controlling]" of "Quick Character")
- Fixing the issue that the player drops arrows or bolts. ("[Auto Ammo]" of "Quick Character")
- The player can talk while doing the random posing. ("[Pose]" of "Quick Character")
- Adjusting the height of the random pose when sitting the higher chair. ("[Pose]" of "Quick Character")
- NPCs not following to the player will not stop the random pose when the player is not near. ("[Pose]" of "Quick Character")
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Version 1.25.03
- You can move to the other cell with keeping to control the NPC. ("[Controlling]" of "Quick Character")
- The "Repair Kit Breaking Chance" option is added. (The "General settings" page of MCM)
- Disabling all hotkeys while in the menu mode. (The MCM page of "Quick Menus")
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Version 1.25.02
- You can open the "Quick Character" menu of the controlling NPC by pressing the "Tween Menu" key. ("[Controlling]" of "Quick Character")
- Showing "[??]" soon when the hotkey is unassigned. (The MCM page of "Quick Menus")
- Disabling hotkeys while in the menu mode. (The MCM page of "Quick Menus")
- The default key ("Journal") of the "NPC Controller" hotkey is obsoleted. (The MCM page of "Quick Menus")
- The right side of "Magic Menu" is changed. ("[Magic]" of "Quick Character")
- Items get from the "AddItemMenu" mod are transferred to the inventory of the selected NPC. ("[AddItemMenu]" of "Quick Character")
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Version 1.25.01
- You can unassign for each hotkey by choosing the same key. (The MCM page of "Quick Menus")
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Version 1.25.00
- Reconstructed and much improved. See description. ("[Controlling]" of "Quick Character")
- The new function "Player Rescue" is added. ("[Controlling]" of "Quick Character")
- Fixing the issue that "[Auto Ammo]" does not work properly if having stronger arrows or bolts.
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Version 1.24.23
- Now you can also resurrect NPCs dying since initial. ("[Resurrect]" of "Quick Character")
- Fixing the issue that the sound breaks off while the player is doing random sitting idle animations. ("[Pose]" of "Quick Character")
- Fixing the issue that the bounty will be added in some cases when the NPC picks up the created item in the place owned by others. (NPC Crafting Option)
- Better loading the place data at the exterior cell. ("[Controlling]" of "Quick Character")
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Version 1.24.22
- The skill value of the NPC affects the created item. (NPC Crafting Option)
- The skill of NPCs will grow when the crafting is success. (NPC Crafting Option)
- Fixing the issue that a multiple item will be crafted. (NPC Crafting Option)
- Fixing the bug that the "Weapon Defence" setting will not be rollbacked. ("[Change Difficulty]" of "Quick Character")
- The player head tracking will be reset smoothly when the player stops looking. (""[Head Tracking]" of "Quick Character")
- Showing Base IDs (Base, Leveled NPC Base, Template Base) at the console. ("[Show RefID]" of "Quick Character")
- The "[Show RefID]" menu is added. ("Quick Object")
- The Dream event of "Beyond Skyrim - Bruma" is added. ("Dream Event" of "Sleeping+")
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Version 1.24.21
- The "[Change Class]" menu is added. (The "+ Status" menu of "Quick Character")
- The "[Clear Ownership]" menu is added. ("Quick Home" and "Quick Object")
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Version 1.24.20
- Showing the name of the owner. ("Quick Home" and "Quick Object")
- The menu to change the faction owner is added. ("Quick Home" and "Quick Object")
- Fixing the issue that new added factions are not shown in the faction list. ("[Change Factions]" of "Quick Character")
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Version 1.24.19
- The "[Using as (Types) Default]" option is added. You can assign the current weapon setting to weapons that are same type for each actor. ("Extended Weapon Attack")
- The degradation option is added at the MCM page. ("Extended Weapon Attack")
- The degradation option is added at the MCM page. ("Armor Break")
- Now the arrow object can be equipped. ("[Objects In Inventory]" of "Quick Character")
- The "[Clean Temp Objects]" menu is added. Temporary objects are be marked with "*". ("Quick Object")
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Version 1.24.18
- You can specify the item (weapon) type to unequip. ("[Unequipping]" of "Quick Character")
- 3 new object menus ("[Equip/Unequip]", "[Drop]" and "[Remove]") are added. ("[Objects In Inventory]" of "Quick Character")
- Not playing animations when the actor is ragdolling.
- Fixing the issue that the player never die when the "Prevent Killmove Death" option is enabled. ("Combat settings" of MCM)
- A little change of the undead resurrection event. ("Mimic")
- Dream events are added. ("Dream Event" of "Sleeping+")
- Fixing the issue that the captive victim will not be released in some cases. ("Captive NPC")
- Fixing the issue that NPCs often continue to equip the outfit for crafting. ("[Auto Equipment]" of "Quick Character")
- Stopping the "random sitting animation" when someone will sit the same chair. ("[Pose]" of "Quick Character")
- Adding the "Quick Enemy (Enabled)" list export/import option. ("Export/Import" of MCM)
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Version 1.24.17
- Playing the repairing sound. ("The Repair Kit for Equipment Durability System")
- NPCs will temper weapons and armors step-by-step. (The NPC Crafting Option)
- Fixing the issue that NPC does not temper weapons when using the Sharpening Wheel. (The NPC Crafting Option)
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Version 1.24.16
- Fixing the issue that the repairing menu is not shown in some cases when using the repairing kit.
- If this issue has already occured, please drop the repair kit and pick up it. Then the menu becomes to be shown.
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Version 1.24.15
- The Repair Kit for "Equipment Durability System" is added.
- The "Fast Travel" menu is added. ("Quick Home")
- The "[Non-equipped in Deads]" menu is added. ("Quick Storage")
- The "Tempering" menu is added. ("Quick Object")
- The "[Get Key]" menu is added. ("Quick Object")
- NPCs becomes to temper equipping weapons when using the sharpening wheel. (The NPC Crafting Option)
- NPCs becomes to temper equipping armors when using the armor table. (The NPC Crafting Option)
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Version 1.24.14
- Recompiling all scripts because a few functions did not work properly after Ver.1.24.09.
- (e.g. The dream event of "Sleeping+")
-
Version 1.24.13
- Only for the performance tuning. Please update if you are using Ver.1.24.09-1.24.12.
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Version 1.24.12
- Fixing the script stack issue.
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Version 1.24.11
- The "Bash Critical: Duration for Weapons" option is added. (The "Combat settings" page of MCM)
- The "Player Critical: Creatures Only" option is added. (The "Combat settings" page of MCM)
- Fixing the issue that creature will not do the knockdown animation when being killed by "Critical Kill".
- Fixing the issue that "Auto Dodge Chance" cannot be set to 0. (The "Combat settings" page of MCM)
- A little adjustment to reset the travel AI. This may fix the issue that NPCs return to their first placed location. ("[Travel]" and "[Behavior]" of "Quick Character")
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Version 1.24.10
- The algorithm of "Bash Critical" is changed. Easier to do than the previous version.
- "Bash Critical: Additional Duration" option is added. It makes more easier to do "Bash Critical".
- The player incoming damage is reduced while swinging weapons for "Parry".
- Fixing the issue again that invincible state is not cleared after doing "Parry".
- No need to enable the "Extended Attack & Dodge" option for doing "Critical Attack".
- A better performance and response for "Extended Attack" of the player.
- The "Extended Attack: Delay" option is added at the MCM page.
- Fixing the issue that the target of attack spells is incorrect. ("Combat Options" of "Quick Character" and "Quick Enemy", "Target Spell" of "Extended Weapon Attack")
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Version 1.24.09a
- Fixing the bug of Ver.1.24.09. Please re-download, if you have downloaded Ver.1.24.09.
-
Version 1.24.09
- The "Dodge Cost" option is added. (The "Combat settings" page of MCM)
- Fixing the issue that "Bash/Backstab Critical for Enemies" options does not work properly. (The "Combat settings" page of MCM)
- Fixing the issue again that invincible state is not cleared after doing "Extended Dodge". ("Extended Dodge")
-
Version 1.24.08a
- Sorry. I have uploaded the wrong file. Please download again.
-
Version 1.24.08
- The better key response for "Extended Dodge". ("Extended Dodge")
- The "Enemy Critical: Ragdoll Down" option is added. You can change the knockdown animation of "Enemy Critical Attack". (The "Combat settings" page of MCM)
- Avoiding multiple "Critical Attack". ("Critical Attack")
- The "Critical" sound is played not only for the player but NPCs. ("Critical Attack")
- Fixing the issue that invincible state is not cleared after doing "Extended Dodge" and "Parry". ("Extended Weapon Attack" and "Extended Dodge")
-
Version 1.24.07
- The "[Animation Variables]" menu is added. You can change animation variables of the selected NPC. (The "+ Status" menu of "Quick Character")
- Not starting "Critical Kill" if the enemy is essential, protected, invulnerable or ghost. ("Critical Attack")
- The "Debug Mode ON/OFF" hotkey is added. (The "Hotkey settings" page of MCM)
- The "Print Animation Variables" hotkey is added. (The "Hotkey settings" page of MCM)
-
Version 1.24.06
- The "Bash Critical for Enemies" option is added. If enabling this option, then enemies can use "Bash Critical". (The "Combat settings" page of MCM)
- The "Backstab Critical for Enemies" option is added. If enabling this option, then enemies can use "Backstab Critical". (The "Combat settings" page of MCM)
- The head angle restriction is added. You must be facing to the enemy for using "Parry". ("Parry" of "Extended Weapon Attack")
-
Version 1.24.05
- The 1 new option "Critical Kill: Health Ratio" is added. The "Critical Kill" will be triggered when the health ratio of the enemy is under this value. (The "Combat settings" page of MCM)
- Fixing the issue that "Critical Kill" of "Bash Critical" may fail in some cases. ("Critical Kill" of "Critical Attack")
- The enemy who is killed by the incorrect killmove animation will never back to the combat any more. ("Critical Kill" of "Critical Attack")
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Version 1.24.04
- The "Critical Kill" is added. ("Bash/Backstab Critical" of "Extended Weapon Attack")
- The enemy who has only 25% health may be killed with killmove animations by the "Bash/Backstab Critical".
- And the "Critical Kill" option is added at the MCM page.
- Fixing the issue that the wrong animation may be played after changing the equipped weapon. ("Extended Weapon Attack")
-
Version 1.24.03
- 2 new options "Bash Critical" and "Backstab Critical" are added at the MCM page. ("Extended Weapon Attack")
- "Bash Critical" : When doing the frontal bashing while in the enemy attack, it causes 100% critical hit and knockdown.
- "Backstab Critical" : When doing the rear-attack with weapons, it causes 100% critical hit and knockdown.
-
Version 1.24.02
- Fixing the issue that user-enchanted weapons are not charged. ("[Auto Ench Charging]" of "Quick Character")
-
Version 1.24.01
- The "Apply to Female Enemy" option is added. Damage effects will be added to female enemies automatically. ("Damage Effects")
- Wet effects will be washed by staying a few seconds in the water. ("Damage Effects")
-
Version 1.24.00a
- Sorry. Fixing the incorrect script.
-
Version 1.24.00
- The "Damage Effects" function is added. See the description page for details.
-
Version 1.23.14
- The "[NPCs in CELL]" menu is added. ("Quick Home")
- The "[Objects in CELL]" menu is added. ("Quick Home")
- The "[Objects in Storage]" menu is added. ("Quick Storage")
- The "[Objects in Inventory]" menu is added. ("Quick Character")
- Fixing the issue that the random standing idle animation will not stop in some cases when pressing keys. ("[Pose]" of "Quick Character")
-
Version 1.23.13
- The "Random Encount" option will not work when the current location has safety location keywords like LocTypePlayerHouse.
- Not playing the animation when the target actor is in the ragdoll state.
- When "[My Horse]" is registered and "Follow Player" AI is applied, the 2 types of Follow AIs ("Follow Player" and "Follow & Ride") are switched automatically.
- Applying "Follow Player" AI to the summoned horse when the "Summon Horse" is enabled.
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Version 1.23.12
- Not adding the "leveled" NPC but the "base" NPC to the enemy list. ("[ActorBase Settings]" of "Quick Enemy")
- Before Ver.1.23.12, the target enemy have been added as "LVL: XXX" to the enemy list when the target enemy is the "leveled" NPC.
- These "LVL: XXX" enemies did not work properly, when using the "[Summon]" menu, combat settings, the encount setting, etc.
- (For example, the different enemy is summoned, combat settings are applied to the different enemy, the encount setting cannot be changed, etc.)
- These issues are now solved by adding "Base" enemy to the list.
-
Version 1.23.11
- The "Enemy List Cleaner" is added. ("Combat settings" of MCM)
- The "[Clean Invalid Entries]" menu is added. ("Leveled List" of "Quick Enemy")
- Disabling invalid entries of the enemy leveled list to prevent the invisible enemy issue and the empty combat style's CTD.
- It is effective for invalid entries caused by not only the bug of this mod but also uninstalling other enemy mods.
- But please notice that it takes much time to finish cleaning. See console to check the progress.
-
Version 1.23.09
- The better key-response for playing the dodge animation. (Extended Dodge)
-
Version 1.23.08
- The "Auto Dodge" function is implemented for the player. ("Extended Dodge")
- NPCs and enemies will do the extended dodge when the aggressor starts the attack animation. ("Extended Dodge")
- Not executing the extended dodge while in the menu mode. ("Extended Dodge")
- Drawing the weapon when the extended attack slideshow starts. ("[Pose] - [Slideshow]" of "Quick Character")
-
Version 1.23.07
- 3 new "Anti-Magic" actions are added. ("Extended Weapon Attack")
- Now "Anti-Magic" actions consume the magicka. ("Extended Weapon Attack")
-
Version 1.23.06
- The "Spell Parry" option is added at the MCM page. ("Extended Weapon Attack")
- Fixing the issue of the latency when many items are defined in the outfit record. ("[Imported Outfits]" of "Quick Character")
-
Version 1.23.05
- The frequency of stalking the player can be set. ("Enemy Reinforcement")
- Fixing the issue that enemies created by "Random Encount" may not be hostile. ("Enemy Reinforcement")
- Using VoiceType to check that the enemy is undead or not. ("Mimic")
- 3 form lists ("Auto Equipment Actors", "Random Idle Actors" and "Battle Support Actors") can be exported and imported. ("Export/Import" of MCM)
-
Version 1.23.04
- Fixing the issue that "Random Idle" does not work properly from Ver.1.23.03. ("[Pose]" of "Quick Character")
-
Version 1.23.03
- Now human-type enemies can do the extended dodge. ("Quick Enemy")
- You can specify "Dodge Chance" value for each NPC and enemy. ("[Extended Dodge]")
- You can change "Dodge Preset" for each NPC and enemy to assign different dodge animations. ("[Extended Dodge]")
- Jumping attack is added. ("Extended Weapon Attack")
- Fixing the issue that "ForwardLeft", "BackwardRight" and "BackwardLeft" menus did not work properly. ("[Extended Dodge]")
-
Version 1.23.02
- Now NPCs can do the extended dodge. Please change "NPC Dodge Chance" value at the "Combat settings" page of MCM, if you want to enable the extended dodge for NPCs.
- The "[Add This Enemy]" menu is added. You can add the enemy to the "child" leveled list. ("Leveled List" of "Quick Enemy")
-
Version 1.23.01
- Fixing the issue that the extended attack of the bow and bash does not work properly. ("Extended Weapon Attack")
-
Version 1.23.00
- The new function "Extended Dodge" is added. ("Combat options" of "Quick Character")
-
Version 1.22.24
- 4 new reinforcement options are added. ("Combat settings" of MCM)
- Enemy Scale (Min/Max) and Health Offset (Min/Max).
-
Version 1.22.23
- The "Prevent Killmove Death" option is added. ("Combat settings" of MCM)
- Preventing the player death while playing the killmove animation. No need to enable if you are using player death mods like "SM Essential Player".
-
Version 1.22.22
- Fixing the issue that the outfit will not be applied after changing in some cases. ("[Change Outfit]" and "[Auto Equipment]" of "Quick Character")
-
Version 1.22.21
- The new hotkey for changing the ownership of the selected object to the player is added. (The "Hotkey settings" page of MCM)
- Fixing the issue when applying the same outfit. ("[Change Outfit]" and "[Auto Equipment]" of "Quick Character")
-
Version 1.22.20
- Fixing the issue that the coffin appears whether the "No Sleeping" option is enabled or not. ("[Travel]" and "[Behavior]" of "Quick Character")
- The sleeping outfit can be set not only for NPCs but the player. ("Auto Equipment" of "Quick Character")
- Disabling "[Crafting Support]" while "[Travel]" or "[Behavior]" option is applied to the player. ("[Travel]" and "[Behavior]" of "Quick Character")
- Fixing the issue that the player will re-equip the previous outfit when the "Auto Equipment" is not specified in some cases. ("Auto Equipment" of "Quick Character")
-
Version 1.22.19
- Now the "[Travel]" and "[Behavior]" options can be applied to the player. ("Quick Character")
-
Version 1.22.18
- Fixing some warnings of the papyrus.log
-
Version 1.22.17
- Fixing that the "Auto Setting" option of "Custom Travel" does not work properly. (Ver.1.22.15-16)
-
Version 1.22.16
- Fixing that the "random sitting animation" of the player does not work properly. ("[Pose]" of "Quick Character")
-
Version 1.22.15
- Fixing that the "No Sleeping" option does not work when the NPC is a vampire. ("[Travel]" of "Quick Character")
- Not adding temporary actors (RefID=FFxxxxxx) to the list of captive victims. ("Captive NPC")
-
Version 1.22.14
- The "Random Travel" option is added. ("[Travel]" of "Quick Character")
- The "Auto Setting" option of "Custom Travel" is added. ("Quick Home")
- The "No Sleeping" option is added. ("[Behavior]" of "Quick Character")
- 4 bulk commands are added. "Follow Near", "Random Travel" and "Enable/Disable Battle Support". (The "Bulk Commnads 1/2" page of the MCM page)
-
Version 1.22.13
- Fixing the performance issue when disablig the player control. (running the posing slideshow, running the random idle, etc.)
-
Version 1.22.12
- Fixing the issue that "Armor Break" occurs by the healing spell or friendly hits.
- Fixing the paging bug of some menus.
-
Version 1.22.11
- The "[Extended Attack]" menu is added. Now enemies can use extended attacks. ("Quick Enemy")
- Parry effects are added. ("Extended Weapon Attack")
- Fixing that the "sneaking" extended attacks does not work properly. ("Extended Weapon Attack")
- Fixing some papyrus errors in the log.
-
Version 1.22.10
- The "Hardcore Parry" option is added. The time which is able to parry becomes shorter. ("Combat settings" of the MCM page)
- Changing to the better algorithm for the extended attack. ("Extended Weapon Attack")
-
Version 1.22.09
- Now you can add attack animations unlimitedly. ("Extended Weapon Attack")
- Changing to the better algorithm to recover from bleeding out. ("Extended Weapon Attack")
- Fixing the issue that "[Study Spells]" does not work properly in some cases. ("Quick Character")
-
Version 1.22.08
- Fixing the issue that importing the attack effect fails in rare cases. ("Extended Weapon Attack")
- Fixing that "Additional Spells" does not work properly from Ver.1.22.05. ("[Combat Options]" of "Quick Character")
- Not casting the spell when the casting type is "Constant Effect". ("Executing/Support/Attack Spells" of "Quick Enemy")
-
Version 1.22.07
- More quickly to import attack effects. ("Extended Weapon Attack")
- Showing the 1st spell name when the magic effect is set. ("Extended Weapon Attack")
- The 2 parent menus "+ Export" and "+ Import" are added. ("Extended Weapon Attack")
- Changing the restoring health value when NPCs recover from bleeding out. ("Extended Weapon Attack")
- The form list for importing spells can be set unlimitedly. ("ImportSpells.json")
-
Version 1.22.06
- Fixing the issue that NPCs will die (or bleedout) by playing killmove animations. ("Extended Weapon Attack")
-
Version 1.22.05
- "[Export Effect]" and "[Import Effect]" are added. ("Extended Weapon Attack")
- The "Using BashRelease" option is added at the MCM page. ("Extended Weapon Attack")
- Fixing the issue that essential NPCs will bleedout after playing the killmove animation. ("Extended Weapon Attack")
- 3 new menus are added. ("Quick Character")
-
Version 1.22.04
- Now the exteded attack also can be started by pressing 2 hotkeys. ("Extended Weapon Attack")
- "[Export Animation]" and "[Import Animation]" are added. ("Extended Weapon Attack")
-
Version 1.22.03
- Spells, scrolls, shields, torches and the unarmed normal standing attack are supported. ("Extended Weapon Attack")
-
Version 1.22.02a
- Fixing the issue that "Attack Effect (Target: Enemy)" menus disappear. ("Extended Weapon Attack")
-
Version 1.22.02
- Now the (magic) staff attack is supported. ("Extended Weapon Attack")
- Showing unarmed menus when the weapon type is "fist". ("Extended Weapon Attack")
- Some killmove animations are added. ("Extended Weapon Attack")
-
Version 1.22.01
- Now the bash/bow/unarmed attacks are supported. ("Extended Weapon Attack")
-
Version 1.22.00
- The new function "Extended Weapon Attack" is added. You can change the attack motion and the attack effect for each weapon as you like.
- Fixing 2 errors in the papyrus log.
-
Version 1.21.04
- "[Spell Absorber]" is added. You can get the enemy spell by blocking the spell while "[Spell Absorber]" is active. ("Learning")
-
Version 1.21.03
- Fixing the issue that "AutoAbility" cannot be enabled. ("Quick Character")
- The "Enemy Spells" menu is added when using "Study Spells". ("Quick Character")
- The parent menu "+ All Spells" is added when using "Study Spells". ("Quick Character")
-
Version 1.21.02
- Showing the magic menu when the enemy analyzing is success. This is not a good implement but some enemy skills cannot be added automatically. ("Learning")
- 100% success when the target is dead, unconscious or bleedout, when both "Weakened Target" and "Health Mode" options are enabled. ("Learning")
- Equipping the selected spell when clicking the added spell. ("Magic Menu UI")
-
Version 1.21.01a
- Now the magic menu allows to unlock words of the shout. ("Quick Character")
-
Version 1.21.01
- Now the magic menu allows to add and remove shouts. ("Quick Character")
- "[Teach Equipped Shout]" and "[Forget Equipped Shout]" are obsoleted. Use the magic menu instead. (The "Magic / Ability" menu of "Quick Character")
-
Version 1.21.00
- The new system named "Learning" comes. This is the system to get playable skills from enemies like "Blue Magic" of Fainal Fantasy.
- The "[Teach Spells]" menu is added. (The "Magic / Ability" menu of "Quick Character")
- "[Teach Equipped Shout]" and "[Forget Equipped Shout]" are added. (The "Magic / Ability" menu of "Quick Character")
-
Version 1.20.13
- "Respawning Flora" and "Mimic" now work properly at the outdoor CELL.
The enemy list of "Random Encounter" is now updated properly at the outdoor CELL.
Fixing the issue that enemies appear at the safety CELL. ("Random Encounter")
Fixing the issue that less-hostile enemies don't appear as the random enemy. ("Random Encounter")
Fixing the issue that soul gems cannot be locked or reset the position. ("[Reset Objects Position]" and "[Lock Placed Objects]" of "Quick Home")
Now you can specify armor slots for "Armor Break" at the Options.json.
(See Data/SKSE/Plugins/NicholasQuickMenus/Options.json)
Breaking animation is changed. BleedoutStart -> StaggerStart. ("Armor Break" of "Quick Character")
Breaking sound is added. ("Armor Break" of "Quick Character")
- "Respawning Flora" and "Mimic" now work properly at the outdoor CELL.
-
Version 1.20.12
- A better algorithm for respawning flora. (Performance tuning for "Respawning Flora")
- A better algorithm for rollbacking mimic objects. (Performance tuning for "Mimic")
- Not rollbacking mimic objects when the mimic is NOT dead. ("Mimic")
-
Version 1.20.11
- "Dream Quest" is added. Find the exit of the dream. ("Dream Event" of "Sleeping+")
- The book "[The Dreamstrider]" will be removed when waking up. ("Dream Event" of "Sleeping+")
- NPCs will not equip the item when not having. ("[Unequipping]" of "[Auto Equipment]")
- Disabling "Auto Filter" while supplying and equipping auto ammo. ("[Auto Ammo]" of "Quick Character")
- Not starting the mimic event while in combat. (Performance Tuning)
-
Version 1.20.10
- The "Critters" option is added. "Plant" activators are now "Grasses". ("Auto Activate")
- The "[Reset Objects Position]" menu is added. ("Quick Home")
- The "[Reset Position]" menu is added. ("Quick Object")
- The "[Disintegrate]" menu is added. ("Quick Character")
- Performance tuning for "Random Encounter". ("Enemy Reinforcement")
-
Version 1.20.09
- Not using EquipItem() but EquipItemEx() to fix the issue that user enchants are not applied when changing the outfit. ("Auto Equipment" of "Quick Character")
-
Version 1.20.08
- Performance tuning for "Random Encounter". ("Enemy Reinforcement")
-
Version 1.20.07
- Fixing the issue that enemies will not appear in combat. ("Enemy Reinforcement")
- The "Number of Enemies" options is added for the Assault Event. ("Sleeping+")
- The "Transparency" options is added for the Robbed Event. ("Sleeping+")
-
Version 1.20.06
- Enemies will not appear at the safety location like towns and cities. ("Enemy Reinforcement")
- The number of appearing and the enemy level now can be set. ("Enemy Reinforcement")
- The enemy lists by the location are changed. ("Enemy Reinforcement")
- The "[No Reinforcement]" menu is added. Enemies will not appear in the specified CELL. ("Quick Home")
- The prefix "L:", "C:" and "W:" are added to identify Location, Cell and World. ("Auto Equipment" of "Quick Character")
-
Version 1.20.05
- The "Always appearing" option is added. The enemy will appear whether in combat or not. ("Enemy Reinforcement")
- I forgot to change the damage adjustment option of "Quick Enemy". Now it works properly and same as the difficulty option of "Quick Character".
- The json format of the enemy data is changed. (key names of the damage adjustment)
- Bug fix. The same cell, location and world will not be listed. ("Auto Equipment" of "Quickj Character")
-
Version 1.20.04
- Spells and magic effects are not used for changing the difficulty.
- Difficulty actor values are not reset anymore after the game loading.
- You can also change the difficulty of NPCs who are not 3D loaded.
- Sorry again. You must change the difficulty manually to correct NPCs who have already been applied.
-
Version 1.20.03
- Bug fix. All "Damage Dealt" and "Damage Taken" options now work properly. ("[Change Difficulty]" of "Quick Character")
- But sorry that you must uncheck and recheck these options manually to correct NPCs who have already been applied.
-
Version 1.20.02
- Bug fix. "Weapon Attack" and "Magic Attack" for the player now work properly. ("[Change Difficulty]" of "Quick Character")
-
Version 1.20.01
- The "Head Tracking" menu is added. You can also enable the head tracking to the player. ("Attributes" of "Quick Character")
- Fixing the rescue dialogue box bug. ("Captive NPC")
- Addons not installed are not shown in the list. ("Quick Character")
- The "Edit Quest Name" menu is removed. You need to change the name of QUST record with CK or TES5Edit. ("[Map Markers]" of "Quick Character")
- A better unconscious style for the captive victim and the doppelganger. ("Captive NPC", "Doppelganger")
-
Version 1.20.00
- The "[Map Marker]" function is added. ("Quick Character" and "Quick Object")
- 3 addons and 8 favorite groups are added. (The addon list of "Quick Character")
- (CS Tag and Track NPCs, Jaxonz Utilities/Map Markers and AreYouThere)
- The "Captive" quest is added. (Ver.1.20.00-)
- The "Doppelganger" quest is added. (Ver.1.20.00-)
-
Version 1.19.08
- 9 new conditions for "Auto Equipment" are added. ("Quick Character")
- The starting position in the dream is now randomly. ("Sleeping+")
- Showing the name of the worldspace if the cell name and the location name are both empty or none.
-
Version 1.19.07
- You can specify the "Naked" flag to the pose. The player and NPCs get naked when starting the "Naked" pose. ("Pose" of "Quick Character")
- 4 new conditions are added, "Current Cell", "Indoor Cell", "Outdoor Cell" and "Current Weather". ("Auto Equipment" of "Quick Character")
- Fixing the "[Change Position]" issue of the dead body and the actor. ("Quick Object")
- Essential / invulnerable / ghost NPCs now can be killed. ("[Kill]" of "Quick Character")
- 3D loaded dead body now can be moved to player. ("[Summon]" of "Quick Character")
-
Version 1.19.06
- A better algorithm to stop combat when "[Ignore Friendly Hits]" is enabled. ("Quick Character")
- Correcting unmatched name of leveled NPCs. ("NPC Renamer+")
- Updating meshes of the NPC after changing the crafting outfit. ("Auto Equipment" of "Quick Character")
-
Version 1.19.05
- Pose lists are now unlimited for registing the pose. (Also random standing and sitting idles)
- You can add the pose to "[Bookmark]". ("[Pose]" of "Quick Character")
- Name lists are now unlimited for registing random names. ("NPC Renamer+")
- Now reading and writing "ImportPoses.json" directly. No need to import.
- The pose importing/exporting options are removed. (The "Backup" page of MCM)
-
Version 1.19.04
- 6 exporting and importing options are added. (The "Backup" page of MCM)
- A better algorithm to reset the face when moving to the other CELL. ("[Copy Hair from Player]" of "Quick Character")
-
Version 1.19.03
- Factions of the selected NPC are added to the faction list automatically. ("[Change Factions]" of "Quick Character")
- Now you can set the faction rank when changing the faction. ("[Change Factions]" of "Quick Character")
- Bug fix. Sometimes enemies are hostile to the doppelganger. ("[Doppelganger]")
- Removing the worn body armor of the default outfit. ("[Doppelganger]")
- All vanilla and DLC leveled actor lists are added to "EnemyLVL.json". ("[Leveled List]" of "Quick Enemy")
-
Version 1.19.02
- 10 categorized leveled list menus are added. ("[Leveled List]" of "Quick Enemy")
- The json key "id" is changed to "all". ("EnemyLVL.json" of "Quick Enemy")
- Using "CustomLabel" to show the npc name in the leveled list. ("[Leveled List]" of "Quick Enemy")
-
Version 1.19.01
- Bug fix. The check box of the leveled list did not work properly. ("[Leveled List]" of "Quick Enemy")
-
Version 1.19.00
- The "[Leveled List]" menu is added. You can change the enemy encount setting in game. ("Quick Enemy")
- The MCM option "Keep Formation" is added. ("[Formation]" of "Quick Character")
- Ovens and anvils are now supported. ("[Auto Equipment]" of "Quick Character")
- Ovens and anvils are now supported. ("[Crafting Support]" of "Quick Storage")
-
Version 1.18.10
- The "Battle Command" hotkey is added. (The "Hotkey settings" page of MCM)
- The "Combat settings" page is added. Combat options are moved to this page. (MCM)
- The "[Import to This Enemy]" is added. ("Quick Enemy")
- RACE binding is added. ("Body Auto Changer" of "Quick Character")
- The "[Back]" menu is added. ("Quick Storage", "Quick Home" and "Quick Object")
-
Version 1.18.09
- The new function "[Battle Command]" is added.
- The "No Auto Filter" menu is added. ("Quick Storage")
- The "No Auto Filter" menu is added. ("Quick Object")
- Using the actor name as default when the new outfit is added. ("[Imported Outfits]" of "Quick Character")
-
Version 1.18.08
- The "TK Dodge 3.0 Motion Switcher" hotkey is added. ("Hotkey settings" MCM page)
- Calling stopCombat() after changing the combat style. ("Combat Options" of "Quick Character")
-
Version 1.18.07
- The "Organize Items" menu is added. ("Quick Storage")
- Using StorageUtil to save the name of containers and objects. ("Quick Storage" and "Quick Object")
- Using the Message UI to show the unmask dialogue. ("Doppelganger")
- Using the Message UI to show the rescue dialogue. ("Captive NPC")
-
Version 1.18.06
- The "Adjusting Wakeup Time" option is added. ("Dream Event" of "Sleeping+")
-
Version 1.18.05
- 5 combat styles are added. ("[Combat Options]" of "Quick Character")
- hotkey options are moved to the "Hotkey settings" page. (MCM)
-
Version 1.18.04
- 44 dream events are added. ("Dream Event" of "Sleeping+")
- Waking up triggers are added. ("Dream Event" of "Sleeping+")
-
Version 1.18.03
- The "dream" event is added. ("Sleeping+")
- Updating meshes of the actor after changing the outfit. ("Auto Equipment" of "Quick Character")
- Not printing the syntax error, when not in the debug mode. ("Bug-Fix of the Non-Stop Music")
-
Version 1.18.02
- 2 hotkeys are added. ("Formation ON/OFF" and "Transforming ON/OFF")
- 3 trigger spells and items are added. ("Battle Support", "Formation ON/OFF" and "Transforming ON/OFF")
- The "Quick Transforming Potion" is added. You can create it with "Potion of Alteration" and "Potion of Illusion" at the Cooking Pot.
- Not creating the captive victim when the "Force creating actors" option is disabled. ("Captive NPC")
-
Version 1.18.01
- The "Set Current Position" menu is added. ("Quick Home")
- The "Add to List" menu is added. ("Quick Object")
- The "Generating List Automatically" option is added. (The "Captive NPC" page of MCM)
- The formation member moves to the center member when the member is too far away from the formation. ("Formation" and "Combat Formation" of "Quick Character")
-
Version 1.18.00
- The "Auto Ammo" menu is added. ("Inventory / Equipment" of "Quick Character")
- The "Auto Ench Charging" menu is added. ("Inventory / Equipment" of "Quick Character")
-
Version 1.17.11
- Fixing the harvested flora disabling bug. ("Respawning Flora")
- "Restore Flora" option is added at the MCM page. ("Auto Activate" MCM page)
-
Version 1.17.10
- "Atronach Mimic" is added.
- Using the Leveled List for "Mimic Spider" and "Mimic Chaurus".
- The "Remove from List" menu is added. ("Imported Outfit" of "Quick Character")
-
Version 1.17.09
- "Undead Mimic" is added. ("Mimic")
- The "Undead" and "Egg (Ingredients)" options are added. ("Mimic Settings" of MCM)
- The "Battle Support" hotkey only works while in combat.
-
Version 1.17.08
- "Slaughter Fish Mimic" is added.
-
Version 1.17.07
- "Call Battle Supporters" hotkey is added.
- Adjusting angles of the copied object. ("Quick Object", "Quick Storate")
- Adjusting the scale of the copied object. ("Quick Object", "Quick Storate")
-
Version 1.17.06
- "Chaurus Mimic" is added. ("Mimic")
- Adding the keyword "ActorTypeUndead" to "Draugr Mimic". ("Mimic")
- Changing the scale of "Spider Mimic". ("Mimic")
-
Version 1.17.05
- The "Clear Auto Ability" menu is added. ("Magic / Ability" of "Quick Character")
- "Clear Spells" menus are added. ("Combat Options" of "Quick Character")
- "Clear Spells" menus are added. ("Quick Enemy")
- Clearing magic settings when importing the enemy data. ("Quick Enemy")
-
Version 1.17.04
- The limit number of supporters can be changed at the MCM page. ("Battle Support" of "Quick Character")
- You can choose the naked outfit when you configure the transforming. ("Combat Options" of "Quick Character")
- Fixing some errors in the papyrus log.
-
Version 1.17.03
- The "[Change Race]" menu is added. (The "Status" menu of "Quick Character")
- You can change the race of NPCs when transforming. ("Combat Options" of "Quick Character")
- Fixing 2 errors in the papyrus log.
- "Bug-Fix of the Non-Stop Music" is added.
-
Version 1.17.02
- The "Battle Support" menu is added. ("Combat Options" of "Quick Character")
- "Skyrim Underground" travels are added. ("Travel Options" of "Quick Character")
- Adding the type of "Mimic Chest". ("Mimic")
-
Version 1.17.01
- "Book Mimic" is added. ("Mimic")
- Not using "Skyrim Underground" but "Vicn Creature Pack V150". ("Mimic")
- Using the "Skyrim Monster Mod V13" resource for the "burnt zombie". ("Mimic")
- Adjusting the initial position and the scale of mimic monsters. ("Mimic")
- Fortifying health to "draugr" because they are too weak. ("Mimic")
-
Version 1.17.00
- The new function "Mimic" is added. (The "Mimic Settings" page of MCM)
- "[Transforming Voices]" is added. ("[Combat Options]" of "Quick Character")
- "[Armor Break Voices]" are added. ("Status" of "Quick Character")
-
Version 1.16.06
- The "Auto Activate ON/OFF" hotkey is added. (The MCM page of "Quick Menus")
- The "Auto Ability" menu is added. (The "Magic" menu of "Quick Character")
-
Version 1.16.05d
- Fixing the label editing bug again.
-
Version 1.16.05c
- Fixing the label editing bug of the "Custom Outfit".
-
Version 1.16.05b
- Fixing the keyword initializing bug of Ver.1.16.05 and Ver.1.16.05a.
-
Version 1.16.05a
- Fixing the MCM bug of Ver.1.16.05.
-
Version 1.16.05
- 2 bulk command hotkeys are added. (Summon and stop combat favarite-1 NPCs)
- The better actor values list. ("Actor Values" of "Quick Character")
- Removing the limit (125) of the "Imported Outfit" list. ("[Change Outfit]" of "Quick Character")
- Fixing the auto-filter keyword bug. ("Auto Filter" of "Quick Storage")
- Fixing the enemy name exporting bug. ("Exporting Enemy Data" of the MCM page)
-
Version 1.16.04
- The "Get Projectiles in Combat" option is added. ("Auto Activate" page of MCM)
- The "Ignore Empty" option is added. ("Auto Activate" page of MCM)
- The "Ignore Deads" option is added. ("Auto Activate" page of MCM)
- Now you can activate projectiles of "Throwing Weapons Lite". ("Auto Activate")
-
Version 1.16.03
- The "Enchanted Only" option is added. ("Auto Activate" page of MCM)
- The "Unread Book Only" option is added. ("Auto Activate" page of MCM)
- The "Without Reading" option is added. ("Auto Activate" page of MCM)
-
Version 1.16.02
- Now dead bodies are handled as "Container". ("Auto Activate")
- "Note" objects are handled as "Book". ("Auto Activate")
- "Talking Activator" objects are handled as "Activator". ("Auto Activate")
- Correct the option name, "Block Stealing" -> "Enable Stealing". ("Auto Activate")
- Not print debug messages to the console. ("Flora Respawning")
-
Version 1.16.01
- The new menu "[Complete Delete]" is added. ("Quick Object")
- The new menu "[Drop Non-Playable]" is added. ("Quick Character")
- Not activating if the object is not playable. ("Auto Activate")
-
Version 1.16.00
- "Auto Activate" is added. ("Auto Activate" of the MCM page)
- "Respawning Flora" is added. ("Auto Activate" of the MCM page)
- The better animation for "Armor Break".
-
Version 1.15.23
- The "Gather Objects" menu is added. ("Quick Home")
- 2 detecting menus ("Living NPCs" and "Dead NPCs") are added. ("Quick Home")
- 1 detecting menu ("NPCs") is deleted. ("Quick Home")
- The armor break animation is changed. (The "Armor Break" option of "Quick Character")
- Not equipping "unequipped" items when moving to the other CELL. (The "Unequipping" option of "Quick Character")
-
Version 1.15.22
- "[Scan all deads]" is added. ("Quick Storage")
- "[Quick Storage]" and "[AddItemMenu]" are added. (The "Outfit" sub-menu of "Quick Character")
- The name of the trans-enchanted object appears in the name list when renaming. ("Quick Object")
-
Version 1.15.21
- Bug fix. Resetting "BaseDamage" now works after the game loading. ("Quick Object")
- Bug fix. Removing "ArmorSlot" now works after the game loading. ("Quick Object")
- Bug fix. Correcting to load spell settings which are edited before Ver.1.12.02. ("Combat Options")
-
Version 1.15.20
- Adding the "[Unequipping]" menu. ("[Auto Equipment]" of "[Quick Character]")
- Adding the "Delete Beds" option to delete beds and coffins in the current CELL. (The "General Settings" page of MCM)
- Using the "Calm" spell to the captive victim for stopping the combat. ("Captive NPC")
- Fixing some errors and warnings in the papyrus log.
-
Version 1.15.19
- Bug fix. Unassigned CELLs are now displayed correctly. (The "Quick Home" list of the "Travel" menu)
- The captive victim is not placed near the player. ("Captive NPC")
- Better algorithm to delete the portable bed of travellers. (The bed option of "Travel")
-
Version 1.15.18
- Adding the "My Horse" menu. ("Quick Character")
- Deleting "My Horse" menu from the player. ("Quick Character")
- Avoiding multiple scripts running. ("Combat Formation")
-
Version 1.15.17
- Adding the "My Horse" menu. ("Quick Character")
- Stopping the combat automatically when being hostile to the ally. (Needs to enable "[Combat Options]")
- Adjusting the angle of formation members automatically. ("[Combat Formation]")
-
Version 1.15.16
- Bug fix. The "[Get Spells]" menu of "Combat Formation" now works.
- Adding the "Enable Custom Music" menu. ("Combat Formation")
- Muting the BGM while playing the custom music of "Combat Formation".
- Not guarding when the combat formation is active. ("Guard Ally" of "[Combat Options]")
- Fixing the drawing weapons issue when the pose is reset.
-
Version 1.15.15
- Adding Combat formations inspired by "Romancing SaGa 2". ("Combat Options" of "Quick Character")
- See "Quick Character" -> (selecting NPC) -> "Combat Options" -> "[Formation]".
-
Version 1.15.14
- Adding the "[Formation]" menu. ("Quick Character")
- The player can use the "[Stop Combat]" menu. ("Quick Character")
- The player can use the "[Activate Object]" menu. ("Quick Character")
-
Version 1.15.13
- Adding the captive option, "Rebuild List". ("Captive NPC" of the MCM page)
- Bug fix. "Armor Break" only works while in combat. ("Quick Character")
-
Version 1.15.12
- Adding the new "[Travel]" menu, "Custom Travel". ("Quick Character")
- Adding the new "[Behavior]" menu, "Move to Marker". ("Quick Character")
-
Version 1.15.11
- Adding 2 new travel menus, "Quick Home" and "Following NPC". (The "[Travel]" menu of "Quick Character")
- Resetting the "Black Ugly" face after loading the game.
-
Version 1.15.10
- Adding 16 eyes presets (Eyes016 - Eyes032). ("[Change Eyes Texture]")
- The eyes environment mask and the eyes cubemap can be changed. ("[Change Eyes Texture]")
-
Version 1.15.09
- Resolving conflicts between AFT and importing the "Quick Character" json.
- Moving expression menus to "+ Expressions". ("Appearences" and "Combat Options" of "Quick Character")
-
Version 1.15.08
- Bug fix. "Random Expressions" (Modifier and Phoneme) now works.
-
Version 1.15.07
- Adding the "Face Expression" menu. ("Appearences" of "Quick Character")
- Adding the "Expressions" menu. ("[Combat Options]" of "Quick Character")
- Adding the "Lootable Only" menu. ("Detect Objects" of "Quick Home")
- Resetting the "Black Ugly" face more quickly when moving to the other CELL.
- Bug fix. Changing the eyes texture in combat now works.
-
Version 1.15.06
- Bug fix. Changing Eyes/Hair/HairColor in combat now works. ("Combat Options" of "Quick Character")
-
Version 1.15.05
- Bug fix. Not rollbacking random standing/sitting idle lists after loading the game.
- Bug fix. Rollbacking face/eyes/hair-color now works. (No need to select twice)
- Better algorithm for updating NPCs head when moving to the other CELL.
- Better algorithm for updating the player hair.
- Showing new names of NPCs without the basename prefix when renaming. ("Quick Character")
-
Version 1.15.04
- Adding the new function, "Detect Objects". ("Quick Home")
- Resetting the head of NPCs automatically when moving the other CELL.
-
Version 1.15.03
- Adding 3 options, "Custom Hair", "Hair Color" and "Eyes Texture" for "Combat Options". ("Quick Character")
- Adding the "Follow and Sneak" AI for the "Behavior" menu. ("Quick Character")
- You can set different random idles by gender. (The "[Pose]" menu of "Quick Character")
- Splitting the "Bulk Commands" page. (The "Bulk Commands" page of MCM)
- Adding the "Bulk Follow and Sneak". (The "Bulk Commands 2" page of MCM)
-
Version 1.15.02
- Adding the "[Reset Face]" action to reset "black ugly" face. ("Quick Character")
- Adding the bulk command, "Bulk Reset Face". ("Bulk Commands" page of MCM)
-
Version 1.15.01
- Not resetting the changed value of objects after loading the game. ("Quick Object")
- Adding copied hairs to the list. ("[Copy Hair from Player]" of "Quick Character")
- You can also change the player hair at "[Copy Hair from Player]".
- Better UI to input string values at "Quick Object".
- Adding 2 menus, "Quick Character" and "Quick Storage". ("Quick Object")
-
Version 1.15.00
- Adding the "Armor Break" function. ("Auto Equipment" of "Quick Character")
- Adding 4 new functions, "Change Face Texture", "Change Eyes Texture", "Change Hair Color" and "Copy Hair from Player". ("Quick Character")
- Not changing the outfit and not playing the random idle while in the "defeat" scenario.
- Excluding followers and following NPCs. ("Enemy Reinforcement")
- Refactoring to reduce papyrus errors in the log.
-
Version 1.14.05
- Only "ActorTypeNPC" actors can rest. ("[Travel]" and "[Behaviro]" of "Quick Character")
-
Version 1.14.04
- Adding the captive victim option, "Follower". ("Captive NPC" of MCM)
- Bug fix. The bedroll / coffin resting now works. ("[Travel]" and "[Behaviro]" of "Quick Character")
- Better resetting VoiceType after combat. ("Combat Options" of "Quick Character")
-
Version 1.14.03
- Adding 4 captive victim options. ("Captive NPC" of MCM)
- Adding the captive list export/import option. ("Export/Import" of MCM)
-
Version 1.14.02
- Adding the "Only Unique NPC" option. Now non-unique NPCs can be held in captive. ("Captive NPC" of MCM, Default: Enabled)
-
Version 1.14.01
- Adding the "Enable Victim Reset" option. The captive victim returns to the package location when the player has gone. ("Captive NPC" page of MCM)
- Refactoring. Fixing 2 errors in the papyrus log.
-
Version 1.14.00
- Adding the new function, "Sleeping+".
-
Version 1.13.02
- Bug fix only. Fixing the captive victim and the player equipping issue.
-
Version 1.13.01
- You can rescue the captive victim by activating her. ("Captive NPC")
- Better guarding algorithm. Guarding is stopped when the guarding target is too far. ("Combat Options")
-
Version 1.13.00
- Adding the new function, "Captive NPC". NPCs will be held in captive by bandits or other enemies.
-
Version 1.12.03
- Refactoring. Fixing some errors in the papyrus log.
- Deleting 2 auto equipment options, "Enable OnLocationChange" and "Enable Timer". (MCM)
- Better importing UI of the enemy data. ("Quick Enemy")
-
Version 1.12.02
- Adding the "[Export Settings]" and "[Import Settings]" menu. ("Quick Enemy")
- Adding the export option of "EnemyData". (MCM)
-
Version 1.12.01
- The message "Auto Filter: ON/OFF" is only shown when using the hotkey.
- Adding the reinforcement option for the "others" ActorType. (MCM)
- Changing the layout of some options. (MCM)
-
Version 1.12.00
- Adding the new function, "[Quick Enemy]". You can change the health, scale, abilities of enemies.
- Adding "Enemy Reinforcement" options. ("Quick Menus" MCM)
- Adding the option of the Guarding position. ("Quick Menus" MCM)
- 3 new hotkeys are added. ("Auto Filter ON/OFF", "Bulk Following AI", "Bulk Waiting AI")
- Bug fix. "All XXX Spells" works correctly. ("[Study Spells]" of "Quick Character")
-
Version 1.11.02
- Better taunting. No rolling enemies. ("Combat Options" of "Quick Character")
- Changing the "Guard" position, "Front" to "Left-Front". ("Combat Options" of "Quick Character")
- Disabling following NPCs by the Behavior Package while controlling the other NPC. ("Controlling" of "Quick Character")
-
Version 1.11.01
- You can change the VoiceType of NPCs only when in combat. ("[Combat Options]" of "Quick Character")
-
Version 1.11.00
- Adding "[Add Idle Voices]" and "[Add Combat Voices]" to "Quick Character". You can assign custom voices (your favorite wav format audio files) to NPCs.
- Adding body-type presets, Body009 - Body016, to the list. (For the "[Change Body]" menu of "Quick Character")
-
Version 1.10.03b
- The patch for deane9850 (See "POSTS"). Adding the "Auto Filter" reset option. (MCM)
-
Version 1.10.03a
- Re-uploading. Fixing the bulk command bug again.
-
Version 1.10.03
- Bug fix. Some bulk commands are executed to the wrong target. ("Bulk Commands" of MCM)
- Exiting the random idle, when starting the combat. ("Random Idle")
-
Version 1.10.02a
- Sorry, fixing a small bug of Ver.1.10.02.
-
Version 1.10.02
- Adding "Posing Slideshow" to the "[Pose]" menu. ("Quick Character")
- Now you can import additional pose lists from "ImportPoses.json". The json keys, "idle2" - "idle999", are available. (for the "[Pose]" menu)
- Adding the new "Change Difficulty" menu to the "Status" menu. ("Quick Character")
- Adding 2 bulk commands, "Bulk Far-Follow AI" and "Bulk Sleeping AI". ("Bulk Commands" of MCM)
- Exiting the random idle, when the target is not near from the player. ("Random Idle")
-
Version 1.10.01
- Adding the "[Show RaceMenu]" menu. ("Quick Character" Player only)
- Reset hands and feet when changing the bodytype.
-
Version 1.10.00
- Adding the "Body Changer" menu. ("Quick Character")
-
Version 1.09.14
- Adding the "AddItemMenu2.esp" (AIM v2.5) support.
-
Version 1.09.13
- Adding the "[Add to List]" menu for "[Change Voice]". You can add the voicetype of the selected NPC to the list.
- Adding the "[Transfer Items]" menu for "Quick Character". You can transfer all items from the inventory of the NPC to the "Quick Storage" container.
- Adding the voicetype exporting and importing option.
- Custom labels and teleporting positions can be imported from this version.
- Teleporting positions of "Quick Home" can be exported from this version.
-
Version 1.09.12
- Adding "[My Spell Tomes]" to the "Quick Storage" menu. NPCs can study spells from spell tomes in "My Spell Tomes".
- Adding "[Add Current Outfit]" to the "Imported Outfits" menu. You can add the outfit of the NPC to the list.
- Adding exporting and importing optinos of "Imported Outfits" and "Spell List". (MCM)
- Deleting the auto importing of "Imported Outfits" and "Spell List".
- Adding 2 Dawnguard vampire spells to the "All vanilla spells" for studying.
-
Version 1.09.11
- Bug fix (again). Not using support spells to dead NPCs. ("Combat Options")
- Bug fix (again). Not guarding the dead NPCs. ("Combat Options")
- Changing the effect shader of "Taunt Enemy".
-
Version 1.09.10
- Bug fix. Not using support spells to dead NPCs. ("Combat Options")
- Bug fix. Not guarding the dead NPCs. ("Combat Options")
- Checking the "Faction Reaction" to get ally NPCs. ("Combat Options")
-
Version 1.09.09
- Adding 3 combat styles, "Taunt Enemy", "Guard Ally" and "Flee". (For "Combat Options")
- "Support Spells" and "Attack Spells" of the player can be set. (For "Combat Options")
-
Version 1.09.08
- Adding the "[Combat Options]" menu. ("Quick Character")
- The "[Transform/BU]" menu moves to the "[Combat Options]" menu.
-
Version 1.09.07
- Adding 2 transforming effects. ("[Transform/BU]")
- Adding 2 transforming animations. ("[Transform/BU]")
- Adding 4 combat styles. ("[Transform/BU]")
- Adding the "Executing Spells" option. "Self-Target" spells can be set. ("[Transform/BU]")
-
Version 1.09.06
- Aborting the 1st crafting menu and starting the 2nd crafting menu by activating the furniture after moving items. ("Crafting Support")
- Changing the message when the doppelganger appears.
- Changing the base name and the death item of the "unmasked" doppelganger.
-
Version 1.09.05
- Adding the "Bulk Commands" page. ("Quick Menus" MCM)
- Adding the "Actor Values" menu. ("Quick Character")
- Adding the "Favorites" menu for "Bulk Commands". ("Quick Character")
-
Version 1.09.04
- Adding the "Follow and Ride" AI to the "Behavior" menu of "Quick Character". NPCs can ride the horse.
-
Version 1.09.03
- Adding the "[Activate Object]" action to the "+ Moving / Controlling" menu. ("Quick Character")
- Adding the "Knockout" action when unmasking the doppelganger.
- Changing the weapon of the shade of the doppelganger.
- Adding NPC spells to the shade of the doppelganger.
-
Version 1.09.02
- Bug fix. (Not adding the MCM page when starting the new game)
- Starting the combat after unmasking the doppelganger.
- Better renaming for the doppelganger when "NPC Renamer+" is enabled.
-
Version 1.09.01
- Bug fix. Not changing factions any more. ("Doppelganger")
- Reverting the relationship at the OnCellLoad event. ("Doppelganger")
- Adding the doppelganger unmasking dialogue. ("Doppelganger")
- Adding the doppelgangers exporting and importing option. ("Quick Menus" MCM)
- Now you can input the number of the creating item. ("Quick Object")
-
Version 1.09.00
- Adding the "Doppelganger" menu. ("Quick Character")
-
Version 1.08.14
- Adding 2 exporting and importing options. (the name list and the pose list)
- Adding the "disable all hotkeys" option. ("Quick Menus" MCM)
- Deleting automatic importing. (the name list and the pose list)
-
Version 1.08.13
- Adding the custom outfit exporting and importing option. ("Quick Menus" MCM)
- Adding the "[Quick Object]" menu shortcut. ("Quick Storage" and "Quick Character")
- Adding the "Quick Object" shortcut. ("Quick Menus Launcher")
- Adding the enchant name to the name list. ("Quick Object")
- Bug fix. Not reset additional spells after the game loading. ("[Transform/BU]")
-
Version 1.08.12
- Adding the exporting and importing options. See the "Export/Import" page of MCM.
-
Version 1.08.11
- Skip "unavailabled" objects and actors in the list. ("Quick Storage", "Quick Character" and "Quick Object")
- When using the "Quick Menus Launcher", adding to the "Quick Storage" list only works after selecting the "Quick Storage" menu.
- When using the "Quick Menus Launcher", adding to the "Quick Character" list only works after selecting the "Quick Character" menu.
- When using the "Quick Menus Launcher", adding to the "Quick Object" list only works after selecting the "Quick Object" menu.
-
Version 1.08.10
- Better UI for editing NPC names, Auto filter keywords and pose names.
-
Version 1.08.09
- Bug fix. Studying all vanilla spells and all vampire spells now works.
-
Version 1.08.08
- Bug fix. Items auto filtering now works.
-
Version 1.08.07
- Adding the "Enchantment Transplanting" menu. ("Quick Object")
- When renaming the container, the name of items in the container are listed. (only 8 items)
-
Version 1.08.06
- Better renaming. The selected word is appended to the current name.
- Bug fix. "Random Idle" now works.
- No persistent objects and actors are shown as "(Temporarily Unavailable)".
-
Version 1.08.05
- Bug fix. The auto equipment of "For house" and "For town/city" now works.
- Show the syntax error message when the importing json file is a wrong format.
-
Version 1.08.04
- Better renaming. You can select names from the imported list at all renaming menus.
- When renaming the custom outfit, you can select item names of the selected outfit.
- Bug fix. Custom outfit labels cannot be saved. Sorry.
- Moving the "[Jump to Page.N]" menu before the "[Next Page]" menu.
-
Version 1.08.03
- Bug fix. The rename list importing now works.
- Bug fix. The auto equipment of "For house" and "For town/city" now works.
- Bug fix. The pose list initializing for new game users now works.
-
Version 1.08.02
- Bug fix. The first and second of the "Quick Home" list now works.
-
Version 1.08.01
- Adding 12 actions for weapons and armors. ("Quick Object")
- Adding 3 actions, "Change Owner", "Weight" and "GoldValue". ("Quick Object")
- Bug fix. Re-adding the "Chest Showcase" cell as default. ("Quick Home")
- Bug fix. Not show the menu again after using the "Quick Storage". ("Quick Menus Launcher")
- Reducing string array properties because of the issue of Papyrus string data limit (65535).
-
Version 1.08.00
- Adding the new function, "Quick Object".
- Adding the "[Jump to Page.N]" menu.
-
Version 1.07.15
- Removing limit (125) of the list. ("Quick Storage", "Quick Home", "Quick Character")
-
Version 1.07.14
- Adding the paging option. (Better performance to show the long list)
- Bug fix. The crafting support of sharpening wheels and armor tables now works.
- Not crafting armors at the sharpening wheel. Not crafting weapons at the armor table.
- Not equipping the 50-25% and 25-0% outfit when the 100-50% outfit is not set and the health > 50%.
- Not resetting behavior AI when "Reset Behavior AI" is disabled at the MCM page.
-
Version 1.07.13
- Adding transforming options. "Spell / Ability", "Transforming Effect" and "Transforming Animation". ("[Transform/BU]")
- Organizing menus. Adding 6 parent menus. ("Quick Character")
- Activators (object-type=24) can be added to the list. Activating only. ("Quick Storage")
- Adding the "Reset Behavior AI" option to the MCM page. ("[Behavior]")
-
Version 1.07.12
- Adding the "[Transform/BU]" action. ("Quick Character")
- Bug fix. Travelers missing issue. And missing travelers return back to the world. ("Travel")
- The NPC moves to the crafted items before activating. ("NPC crafts something")
-
Version 1.07.11
- Adding the NPC crafting option. NPCs enabled "Auto Equipment" can craft items when using the craft furniture. Default: Disabled
- Adding trigger items which can be favorited. (Type is armor)
- Adjusting the spawning position. ("Dropping Ores/Firewoods" option)
- Adding the logo to the MCM page.
-
Version 1.07.10
- Adding 2 auto equipment conditions, "Wood Chopping" and "Mining".
- Adding ores / firewoods drop options. Ores mined and chopped firewoods are not added to the player inventory but dropped. Default: Disabled
- Bug fix. Not show the "[Go]" and "[Owner]" and "[Remove]" action, when the target cell does not exist in the list.
-
Version 1.07.09
- Bug fix. The player outfit changing now works.
- Adding 2 new shortcut menus to the Quick Menus Launcher.
-
Version 1.07.08
- Adding trigger spells and the item for "Quick Menus Launcher".
- Adding trigger spells which equipment type is either-hand.
-
Version 1.07.07
- Better algorithm for changing the outfit. No disabling and enabling NPCs when changing the outfit.
- Crafting outfits can be specified for each NPC. ("Auto Equipment")
- Not show the "Remove" action when the target actor does not exist in the list. ("Quick Character")
- Changing the shortcut menus. ("Quick Menus Launcher")
-
Version 1.07.06
- Adding the "Quick Menus Launcher".
-
Version 1.07.05
- Buf fix. The player auto equipment for crafting now works.
- Excluding auto equipment chests from the items "Auto Filter" function.
- Avoiding to strip when the player changes the outfit. ("Auto Equipment")
- Adding "Wooden Bar Stool" to the sitting object list. ("Random Idle")
-
Version 1.07.04
- Bug fix. Bedrolls and coffins disappear at the end of resting. ("Travel")
- Adding the "[Naked Armors]" menu for the "Custom Outfit". You can get naked (invisible) armors for all slots.
-
Version 1.07.03
- Adding auto equipment conditions, "Sleeping" and "Swimming".
- Adding "LocTypeOrcStronghold" to the town keyword list for the "Auto Equipment".
- Bug-fix. Deleting auto equipment setting for the town now works.
- Adding 3 auto equipment options. (MCM)
-
Version 1.07.02
- Bug-fix. I forgot to implement the location keyword check. Sorry.
- Bug-fix. The custom outfits now works as the "Auto Equipment" outfit.
- Not using the "LocTypeHold" keyword at "Auto Equipment For Town/City".
- Restart the auto equipment script after selecting the auto equipment outfit.
-
Version 1.07.01
- Adding the "Auto Equipment" menus to change the outfit by the location. ("Quick Character")
- Adding the "Lock Placed Objects" action. ("Quick Home")
- Re-assign the changed "VoiceType" to NPCs after the game loading.
-
Version 1.07.00
- Adding the "[Auto Equipment]" function. ("Quick Character")
- The player can use the "[Outfit]" action now.
- Using the Ghost Flag to make the player invulnerable while controlling NPCs.
-
Version 1.06.03
- Adding 2 new actions, "[Change Weight]" and "[Change Scale]". ("Quick Character")
- Bug fix. The factions removing works now.
- Adding "VampireFaction" to the faction list.
- Bug fix. The player does not strip after crafting items are returned to the container.
-
Version 1.06.02
- Bug fix. "[Crafting Support]" used the dummy container of the outfit editor.
-
Version 1.06.01
- Adding the bedroll resting option for the "[Travel]" action. Non-vampire NPCs use the bedroll for resting.
- Bug fix. "[Crafting Support]" of Alchemy Crafting and Enchanting is now working.
- Bug fix. Studying all "Colorful Magic" spells is now working.
- Bug fix. "[Auto Filter]" does NOT work when using "AddItemMenu" and "Osare GothicLolita BU" armors.
- Bug fix. The changed name of the CELL does not return to the base name after the game loading.
-
Version 1.06.00
- Adding the "[Auto Filter]" action and the "[Crafting Support]" action. ("Quick Storage")
- Adding 4 new actions, "Trade", "Gift", "Train" and "Behavior". ("Quick Character")
- Adding vampire behaviors while traveling with Vampire Presets. ("Quick Character")
- Bug Fix. Not starting the standing idle animation while in the crafting menu.
-
Version 1.05.00
- Adding the new function, "NPC Renamer+".
- Adding the "Ignore Friendly Hits" action. ("Quick Character")
- Adding the "[Rename CELL]" action. ("Quick Home")
-
Version 1.04.02
- Adding the "[Resurrect Placed Characters]" action. ("Quick Home")
- Adding the "[Rename]" action. ("Quick Character")
-
Version 1.04.01
- Adding the "[Scan all chests]" action. ("Quick Storage")
- Fixing the pseudo activating bugs. (the "[Controlling]" action of "Quick Character")
- Fixing some translating issues.
- Adding a little position adjustment of the sitting idle. ("Quick Character")
-
Version 1.04.00
- Adding the "[Controlling]" action. Now you can control NPCs.
- Adding the "Random Idle" action for the "[Pose]" menu. You can set random standing/sitting idle animations to the player and NPCs.
- Adding the "[Teammate]" action. (But NOT becoming the follower)
-
Version 1.03.04
- Adding the "Custom Outfit" for the "[Change Outfit]" action. You can edit 125 outfits as you like.
- Adding the "[Face Light]" action, if "Face Light" is installed. ("Quick Character")
- Adding the "[Change Difficult]" action, if "ChangeFollowerDifficult" is installed. ("Quick Character")
-
Version 1.03.03
- You can add all Apocalypse spells to NPCs by using the "[Study Spells]", if Apocalypse is installed.
- You can add all vampire spells to NPCs by using the "[Study Spells]".
-
Version 1.03.02
- You can add all Colorful Magic spells to NPCs by using the "[Study Spells]", if Colorful Magic is installed.
- You can add "hidden" Apocalypse spells to NPCs by using the "[Study Spells]", if Apocalypse is installed.
-
Version 1.03.01
- Adding the travel addon support.
-
Version 1.03.00
- Adding the "[Change Outfit]" action. ("Quick Character")
- Adding the "[Travel]" action. ("Quick Character")
-
Version 1.02.00
- Adding Dawnguard and Dragonborn spells. ("All vanilla spells" at the [Study Spells] action)
- Adding the "[Launch AddItemMenu]" action, if the "AddItemMenu" mod is installed. ("Quick Character")
- Adding the "[Ghost]" action. ("Quick Character")
- Adding the "[Change Factions]" action. ("Quick Character")
- Adding the "[Change Voice]" action. ("Quick Character")
-
Version 1.01.04
- "PapyrusUtil" is now needed from this version.
- Adding 2 actions for "Quick Home", "[Reset CELL]" and "[Change Owner]".
- Printing the NPC Reference-ID to the console. ([Show RefID]).
- Adding the language support. (interface/translations/NicholasQuickMenu_xxxx.txt)
-
Version 1.01.03
- Adding the spell teacher who knows all vanilla spells and abilities. (For [Study Spells])
- Adding 2 actions for "Quick Character", "[Send to List]" and "[Show RefID]".
-
Version 1.01.02
- Bug-Fix. "All PerMa Spells" appears only if PerMa is installed.
-
Version 1.01.01
- Adding "Quick Character" actions, "[Inventory]", "[Study Spells]" and "[Invulnerable]".
- You can add all PerMa spells to NPCs by using the "[Study Spells]", if PerkusMaximus is installed.
-
Version 1.01.00
- Adding "Quick Character" for managing NPCs.
-
Version 1.00.01
- Adding trigger spells and items. You can get these at the "Quick Menus" MCM page.
- Using the location name, if the selected cell does not have the name.
-
- Author's activity
-
February 2021
-
15 Feb 2021, 1:18PM | Action by: nicholas888
File added
Quick Menus [version 1.28.08]
-
15 Feb 2021, 1:14PM | Action by: nicholas888
Attribute change
File 'Quick Menus esp translation xml and sst (Japanese)' version changed to 1.28.08.
-
15 Feb 2021, 1:13PM | Action by: nicholas888
Changelog added
Change log added for version 1.28.08
-
01 Feb 2021, 10:17AM | Action by: nicholas888
Attribute change
File 'Quick Menus esp translation xml and sst (Japanese)' version changed to 1.28.07.
-
01 Feb 2021, 10:16AM | Action by: nicholas888
File added
Quick Menus [version 1.28.07]
-
01 Feb 2021, 10:07AM | Action by: nicholas888
Attribute change
Description changed.
January 2021
-
31 Jan 2021, 6:04AM | Action by: nicholas888
Attribute change
Description changed.
-
31 Jan 2021, 6:00AM | Action by: nicholas888
Changelog added
Change log added for version 1.28.07
-
31 Jan 2021, 5:42AM | Action by: nicholas888
Changelog added
Change log added for version 1.28.07
December 2020
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20 Dec 2020, 7:18AM | Action by: nicholas888
File added
Quick Menus [version 1.28.06]
-
20 Dec 2020, 7:14AM | Action by: nicholas888
Changelog added
Change log added for version 1.28.06
August 2020
-
06 Aug 2020, 1:24PM | Action by: nicholas888
File added
Quick Menus [version 1.28.05]
-
06 Aug 2020, 1:20PM | Action by: nicholas888
Attribute change
File 'Quick Menus esp translation xml and sst (Japanese)' version changed to 1.28.05.
-
06 Aug 2020, 1:15PM | Action by: nicholas888
Attribute change
Description changed.
-
06 Aug 2020, 1:07PM | Action by: nicholas888
Changelog added
Change log added for version 1.28.05
July 2020
-
25 Jul 2020, 6:04AM | Action by: nicholas888
Attribute change
Description changed.
-
25 Jul 2020, 6:02AM | Action by: nicholas888
Attribute change
File 'Quick Menus esp translation xml and sst (Japanese)' version changed to 1.28.04.
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25 Jul 2020, 6:00AM | Action by: nicholas888
File added
Quick Menus [version 1.28.04]
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25 Jul 2020, 5:44AM | Action by: nicholas888
Changelog added
Change log added for version 1.28.04
-
25 Jul 2020, 1:03AM | Action by: nicholas888
Changelog added
Change log added for version 1.28.03
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- Mod page activity
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April 2024
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18 Apr 2024, 5:20PM | Action by: sololon
Endorsed
'Quick Menus'
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15 Apr 2024, 7:20AM | Action by: akiosakaki2
Endorsed
'Quick Menus'
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15 Apr 2024, 3:04AM | Action by: pantslp
Endorsed
'Quick Menus'
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07 Apr 2024, 7:57AM | Action by: yuu4869
Endorsed
'Quick Menus'
March 2024
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31 Mar 2024, 9:01AM | Action by: onenightdreams
Endorsed
'Quick Menus'
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20 Mar 2024, 2:26PM | Action by: elleg0024
Endorsed
'Quick Menus'
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17 Mar 2024, 7:19AM | Action by: graychief2
Endorsed
'Quick Menus'
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16 Mar 2024, 2:41PM | Action by: herdenlert
Endorsed
'Quick Menus'
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12 Mar 2024, 12:05PM | Action by: XwwVKSTJ5v
Endorsed
'Quick Menus'
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10 Mar 2024, 6:26PM | Action by: kylie90
Endorsed
'Quick Menus'
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09 Mar 2024, 3:35PM | Action by: syu480511
Endorsed
'Quick Menus'
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02 Mar 2024, 2:01PM | Action by: as12dfgh
Endorsed
'Quick Menus'
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02 Mar 2024, 12:12PM | Action by: guriko391
Endorsed
'Quick Menus'
February 2024
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27 Feb 2024, 9:40PM | Action by: ms08f
Endorsed
'Quick Menus'
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19 Feb 2024, 8:22AM | Action by: jin11112
Endorsed
'Quick Menus'
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14 Feb 2024, 9:38PM | Action by: omen112233
Tracked
'Quick Menus'
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04 Feb 2024, 4:15PM | Action by: tamamochi
Endorsed
'Quick Menus'
January 2024
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24 Jan 2024, 2:35PM | Action by: pico3
Endorsed
'Quick Menus'
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19 Jan 2024, 11:27PM | Action by: kaninabe2525
Untracked
'Quick Menus'
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17 Jan 2024, 5:23AM | Action by: momonoki03
Endorsed
'Quick Menus'
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