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center05

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center05

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What this mod does: peak immersion by de-aimbotting all the enemies

1. Changes rotational acceleration rates of ALL enemy creatures so they cant track
the PC like an aimbot anymore as well as changes their melee cones to be smaller,
allowing you to dodge with something like tkDodge. They are still pretty accurate
if you are not dodging.

2. Changes rotational speeds of the Humanoid NPCs during weapon swings so they
are allowed only a small amount of movement while swinging a weapon, allowing
them to be dodged and countered with tkDodge or fancy footwork. These changes
apply to the player as well. This is a change merged from taro8's Attack Commitment mod.

3. Changes Humanoid NPC movement speeds around a bit when weapons are drawn/or attacking.
Blocking movement speed is faster than vanilla, and weapons drawn movement is slower.

4. This mod does all of this without scripts, super easy to install or remove. Just activate or deactivate the .esp file!


INSTALLATION:

- Put MortalEnemies.esp in your data folder, and make sure its ticked in Data Files

- Place after any mods you have that modify player combat movement speeds or player attack speed values (stuff like Deadly Combat)



tldr:
-Normal Attack swings have only a small amount of movement vs vanilla

-Power Attack swings have even less, so you better be sure you hit

-Creatures have reduced rotational tracking and smaller melee hit cones,
so you can dodge them without abusing invincible frames.

-Get tkDodge - the mod was made for it.

thank you to taro8, brump, and tktk1 for making skyrim fun again