- SMIM Signs are now the default option in the installers - Updated bounds of the signs in The Haven From The Cold And Dark patch and removed an invalid flag on the sign records - Added missing textures for Expanded Towns and Cities (ETaC) - Reduced the size of the collision geometry on the Whiterun sign posts. The Signs of Skyrim version of the Drunken Huntsman sign will no longer hit the sign posts - Added a Open Cities / Signs of Skyrim patch that will correct the placement of the Drunken Huntsman sign when those two mods are used together. This patch should be used instead of the normal OCS patch rathar then in conjunction with it - Added sign support for Nordic Carriage Company - Added sign support for Helgen Reborn - Added lantern support for Helgen Reborn - Converted the Helgen Reborn patch to Skyrim Special Edition - Converted the Haven From The Cold And Dark patch to Skyrim Special Edition - Converted the Open Cities / Signs of Skyrim patch to Skyrim Special Edition
I'm aware that the Skyrim Special Edition version of 2.03.0 had the wrong info.xml packaged, which meant clicking on the version number in NMM would bring you here, to the Oldrim version rather than the Skyrim Special Edition version. Sorry about that.
Thank you, I installed it with fear because I thought that my poor computer was not going to be able to handle everything it already has, but it's going great, thank you very much. Now I just need to find a mod that adds hanging lanterns to cities and towns.
I saw this mod. Reminds me of a hairstyle that can be blown by the wind. There are silks and mods that can blow your hair in the wind. If there is any advice https://www.nexusmods.com/skyrimspecialedition/mods/76776?tab=posts&BH=0 back port
I am using your mod Blowing in the wind together with SMIM, both in current versions from Nexus. Sequence is Blowing in the wind before SMIM, as recommend in the descriptions. Lanterns of Skyrim is loaded afterwards. When I start SSE (with SKSE from MO2) I only get the start splash screen with bethesda logo, then the game ends. When I uncheck the Blowing in the wind mod, everything is working fine. Regarding the updates and statements in both mods, they should be compatible. Blowing in the wind plus Lanterns of Skyrim alone is fine, SMIM with Lanterns of Skyrim is working fine. But SMIM and Blowing in the wind I don't get running.
Any further suggestion, what could be wrong or what could I change in my settings? Regards Ghune
anyone have any clue why the signs would be jiggling in place instead of blowing like in the video? i disabled the re-texture mod for the signs i had and the problem still existed. also in the case of the leaf rest patch, none of the lanterns outside are lit anymore. i appreciate any assistance and replies.
i'm getting this too on some signs. they bounce sorta. like a yo-yo or spring. bouncing. i bet it's the nifs but can't remember where i got thos nifs. i think they were separate sign mods available on nexus couple years ago, but seem gone now. anyone know a tutorial on adding movement to nifs? maybe i can check there if i knew what to check
edit; actually they are nifs from this mod, just an early 1.1 vers. i'll use latest nifs
Works great except the lanterns from the JK's cities LITE mod aren't swinging at all even after installing the patch provided with this mod. Can anyone shed any light on this? Edit: Even after selecting the checkbox for the required mod patch in the fomod the esp patch is not getting deployed for some mods like Dawn of Skyrim, No snow under the roof etc while other patches of this mod are fine. Confused as to why this is happening!
Ty for this work! Should be good if recive an update, i think expanded towns and citis have problems, some lanterns floating on diferents places like riverwood entrace, im using LoS to
503 comments
Version 2.04.0 has been released:
- SMIM Signs are now the default option in the installers
- Updated bounds of the signs in The Haven From The Cold And Dark patch and removed an invalid flag on the sign records
- Added missing textures for Expanded Towns and Cities (ETaC)
- Reduced the size of the collision geometry on the Whiterun sign posts. The Signs of Skyrim version of the Drunken Huntsman sign will no longer hit the sign posts
- Added a Open Cities / Signs of Skyrim patch that will correct the placement of the Drunken Huntsman sign when those two mods are used together. This patch should be used instead of the normal OCS patch rathar then in conjunction with it
- Added sign support for Nordic Carriage Company
- Added sign support for Helgen Reborn
- Added lantern support for Helgen Reborn
- Converted the Helgen Reborn patch to Skyrim Special Edition
- Converted the Haven From The Cold And Dark patch to Skyrim Special Edition
- Converted the Open Cities / Signs of Skyrim patch to Skyrim Special Edition
https://www.nexusmods.com/skyrimspecialedition/mods/76776?tab=posts&BH=0 back port
I am using your mod Blowing in the wind together with SMIM, both in current versions from Nexus. Sequence is Blowing in the wind before SMIM, as recommend in the descriptions. Lanterns of Skyrim is loaded afterwards.
When I start SSE (with SKSE from MO2) I only get the start splash screen with bethesda logo, then the game ends. When I uncheck the Blowing in the wind mod, everything is working fine. Regarding the updates and statements in both mods, they should be compatible.
Blowing in the wind plus Lanterns of Skyrim alone is fine, SMIM with Lanterns of Skyrim is working fine. But SMIM and Blowing in the wind I don't get running.
Any further suggestion, what could be wrong or what could I change in my settings?
Regards Ghune
SSE with all updates
PC, Windows 10 Enterprise
edit; actually they are nifs from this mod, just an early 1.1 vers. i'll use latest nifs
Here:
https://www.nexusmods.com/skyrim/mods/102457/
And many, many thanks for your work!
Edit: Even after selecting the checkbox for the required mod patch in the fomod the esp patch is not getting deployed for some mods like Dawn of Skyrim, No snow under the roof etc while other patches of this mod are fine. Confused as to why this is happening!
Should be good if recive an update, i think expanded towns and citis have problems, some lanterns floating on diferents places like riverwood entrace, im using LoS to