Until the official SSE release of the Enhanced AI Framework, users may convert the contents of this mod on their own machines, for their own use. Please do not distribute these conversions.
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Changelogs
Version 2.51
2017-07-01
Changed the location of files and folders within the ZIP. No changes to game content.
Version 2.11
2016-05-08
This includes minor bug fixes in example Objects andefficiency enhancements. See the PDF in the Nexus Zip for further information and the full change log.
Version 2.5
2017-02-12
Added in new mandatory and optional Properties. General code cleanup and increased efficiency. New standards for Direct and EAI Active Magic Effects. Removed Package Conditional to get around bug in Skyrim engine.
Version 2.4
2016-09-11
Separated documentation PDF from main Zip file, added new separate documentation Zip file. No code changes.
Version 2.3
2016-06-08
Minor bug fix for the “EAIHealSelfAIAME” Script, which prevented the healer from healing self when the Reference Alias method was used. See the PDF in the Nexus Zip for further information and the full change log.
Version 2.2
2016-05-20
This includes minor bug fixes in example Objects and efficiency enhancements. See the PDF in the Nexus Zip for further information and the full change log.
Version 2.0
2016-04-06
This includes a complete expansion of the code to use ReferenceAliases to manage EAI Actors instead of “hard coding” the EAI behavior directly. Other minor efficiency enhancements. See the enclosed PDF for further information and the full change log.
Version 1.11
2016-03-08
There have been a few changes to enhance functionality – however,there are also some important changes to get around bugs in the Skyrim engine. See the enclosed PDF file for further information and the full change log.
A utility which allows authors to add Enhanced Artificial Intelligence Actors to their mods.
This AI is managed in a "modular" way – modders simply add behaviors they want into the mix, and the Framework does all the rest to decide the best course of action.
There's a separate Zip file containing documentation that lays out all you need to know for creating your own behaviors. There are also two Warehouse Cells (EAIWarehouse01 and EAIWarehouse02) which demonstrate the AI in action.
Permission to use these resources is granted if and only if the modders:
1. Give full credit for these underlying components in their main mod description, and provide a link to the AI Framework mod page on both the Nexus and Steam. 2. Share the source code for any new features they design that reference any piece of this Framework.
If subsequent modders use or reference any code provided by prior contributors, they must also credit and link the prior contributors as cited above, and similarly share their source code.