Skyrim

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HallowedTree

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HallowedTree

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About this mod

Introducing spellcasting totems to skyrim.

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I would appreciate feedback on any aspect of it that anyone would care to give, I hope to do a lot more work on this in the future!
As always, please keep copies of your saves!

Update: new script which fixes old issues and adds greater functionality. 



By harnessing the power of the elements you can create a totem with the ability to damage foes, heal or buff self and allies or just look really really cool!

The current main file is only for Skyrim, it does not require any of the DLC's however those with Dawnguard and Dragonborn can look forward to Version 2.0 which will bring in new totems designed to work with the DLC's!

The path of a shaman is one of balance. Balance must be maintained, sometimes this means that a shaman is on the side of life, and sometimes on the side of death!
Maintaining order between the primal elements of Nirn, never taking sides, sometimes championing an aspect of nature and other times fighting against it, the shaman draws their power from the inherent magic in the continual struggle of the elements against each other.


There are four elements in Nirn: Fire, Air, Earth and Water. By taking control of each you can craft totems with various effects.
The available totems are:
Fire:
Firebolt Totem
Firestorm Totem
Burning Totem
Bound Flame Totem

Air:
Warding Totem
Thunder Totem
Elemental Fury Totem
Bound Storm Totem

Water:
Healing Totem
Magick Totem

Earth:
Stoneflesh Totem
Paralysis Totem


Totems will scale their power with an appropriate skill of the player, I.E. the Stoneflesh totem scales with alteration skill. 

To start your totemic journey on Nirn just take a piece of firewood to a tanning rack and see what else you need to craft the base totem.
Good luck Shamans!