I'm not the Author of this mod (Erkeil), who gave free permission to player/modder community to use his assets. Have fun with this classic no scripted NPCs overhaul! A lot of bugs have been fixed. A lot of NPCs have been enhanced.
* * * * * * * * * * * * * * * *
A synthetic list of changes: a) Alik’r warriors, Bandits, Forsworms, Hunters, Nightingales, Penitus Oculatus Agents, Sailors, Thalmor soldiers and wizards, Vigilant of Stendarrs, Warlocks, Hagravnes and Witches have more power and abilities. These enemies will be more challenging. b) Stormcloak soldiers and guards, Imperial soldiers and guards are stronger. Now all soldiers have 30th level (the level is higher for captains and commanders) and all guards have 35th level (the level is higher for captains and commanders). Soldiers are able to heal themself. c) Mercenaries, Adventures, Assassins and Thieves are stronger. d) ALL TRAINERS and VENDORS are PROTECTED = killable ONLY by the player! e) ALL possible FOLLOWERS aren’t essential anymore, but PROTECTED (killable ONLY by the player, so that they could be killed only in a fight with player) and a bit more powered. f) ALL ESSENTIAL (with some exception) NPCs are become PROTECTED NPCs (=killable ONLY by the player), to give a bit more immersion to the game. ATTENTION! = Anymore immortal NPCs, but for this reason you should be prudent before killing someone (the risk is losing a quest – but the great advantage is a noticeable immersion “old school” – see Baldur’s Gate, i. e.). g) ALL NPCs are stronger. Most of them could heal itself with potions (yeah, player isn't anymore the only person able to create and use potions in combat). h) most NPCs have a static level. i) MOST OF NPCs QUEST-GIVERS and NPCs QUEST OBJECTIVES now are PROTECTED (=killable only by player). j) ALL NPCs can use their racial powers once a day! k) ALL NPCs finally have proper vanilla PERKS! Now they fight af full potential. l) Also FOLLOWERS finally have and use their perks! m) NPCs usually in the wilds and dungeons (bandits, forsworn, adventurers, etc…) and guards have torches. People in cities and villages don’t have torches; n) humanoid NPCs as farmers, dremoras, hagravens, draugrs and giants have and use proper perks! And much, much more!
The easiest way I've found is to get a follower, give the follower some healing potions, then go into combat. Check the follower's inventory after the fight. If the potions are gone, then they used them, meaning the mod is working.
Posted an SSE Conversion here: https://forums.nexusmods.com/index.php?/topic/7646593-npcs-overhaul-reborn-or-similar-for-sse/
Hope its cool with the author, I couldnt get the Civil War patch working just yet. this is only my second conversion and im not even 100% sure it works properly lol.
If author is not OK with this let me know and i will pull the file down
What is the closest Special Edition mod that reflects this one? Has anyone tried to port this mod over? Like the idea of NPCs using their abilities i.e Orc Berserker Rage etc... and NPCs healing themselves.
The use of racial power added by this mod is a great addition to immersion, it makes fighting some enemies truly terrifying (especially orcs) Does it work with mod that change racial power? such as Imperious: http://www.nexusmods.com/skyrim/mods/61218/?
hi ! so I just installed the 71. Civil War Overhaul as recommended on the ERSO (Erkeil Real Skyrim Overhaul) REBORN. I then installed the22. Skyrim NPCs Overhaul Reborn by Erkeil . I am a Mod Organizer user. In my mods load order I have 2 red flags saying this:
I have chosen these options in the FOMOD Installer: 1- ERSO 09 - Vendor Trainer Quest-giver protected USLEP 2- ERSO 09.1 - Essential Children 3-ERSO 09 - USLEP Install
I have experienced the same problem johnreinert has as well :/ Would downloading it "manually" and copying & pasting the the two files in the right directories work? I'm kinda new to this so my wording might be wrong but hopefully you get what I mean:p
Edit: I have tried this and it seems to have worked.
I downloaded the mod manually and unzipped the folder using WinRAR and followed my way through to "Skyrim NPCs Overhaul Reborn.rar\Skyrim NPCs Overhaul Reborn\ERSO\ERSO\ERSO 09 - USLEEP\Data". I copied the esp and placed it in "Skyrim NPCs Overhaul Reborn.rar\Skyrim NPCs Overhaul Reborn\ERSO\ERSO\ERSO 09 - VT Quest-giver protected\USLEP\Data". Then I zipped it and added it to NMM
I hope this helps anyone else who would like to use the "Quest giver protect version"
70 comments
I'm not the Author of this mod (Erkeil),
who gave free permission to player/modder community to use his assets.
Have fun with this classic no scripted NPCs overhaul!
A lot of bugs have been fixed. A lot of NPCs have been enhanced.
* * * * * * * * * * * * * * * *
A synthetic list of changes:
a) Alik’r warriors, Bandits, Forsworms, Hunters, Nightingales, Penitus Oculatus Agents, Sailors, Thalmor soldiers and wizards, Vigilant of Stendarrs, Warlocks, Hagravnes and Witches have more power and abilities. These enemies will be more challenging.
b) Stormcloak soldiers and guards, Imperial soldiers and guards are stronger. Now all soldiers have 30th level (the level is higher for captains and commanders) and all guards have 35th level (the level is higher for captains and commanders). Soldiers are able to heal themself.
c) Mercenaries, Adventures, Assassins and Thieves are stronger.
d) ALL TRAINERS and VENDORS are PROTECTED = killable ONLY by the player!
e) ALL possible FOLLOWERS aren’t essential anymore, but PROTECTED (killable ONLY by the player, so that they could be killed only in a fight with player) and a bit more powered.
f) ALL ESSENTIAL (with some exception) NPCs are become PROTECTED NPCs (=killable ONLY by the player), to give a bit more immersion to the game.
ATTENTION! = Anymore immortal NPCs, but for this reason you should be prudent before killing someone (the risk is losing a quest – but the great advantage is a noticeable immersion “old school” – see Baldur’s Gate, i. e.).
g) ALL NPCs are stronger. Most of them could heal itself with potions (yeah, player isn't anymore the only person able to create and use potions in combat).
h) most NPCs have a static level.
i) MOST OF NPCs QUEST-GIVERS and NPCs QUEST OBJECTIVES now are PROTECTED (=killable only by player).
j) ALL NPCs can use their racial powers once a day!
k) ALL NPCs finally have proper vanilla PERKS! Now they fight af full potential.
l) Also FOLLOWERS finally have and use their perks!
m) NPCs usually in the wilds and dungeons (bandits, forsworn, adventurers, etc…) and guards have torches. People in cities and villages don’t have torches;
n) humanoid NPCs as farmers, dremoras, hagravens, draugrs and giants have and use proper perks!
And much, much more!
Better Enchanting Perks Tree Reborn
Dragon Priest Mask Overhaul Reborn
Enhanced Enemy AI Reborn
Enhanced Fauna and Monsters Reborn
Enhanced Legendary Armors and Weapons Reborn
Enhanced Mighty Dragons Reborn
Erkeil's Better Level Progression Reborn
Erkeil's Respawn Settings Reborn
Erkeil's Training Cost More Expensive Reborn
ERSO - Erkeil Real Skyrim Overhaul
Lord of the Dead Reborn
Populated Cities Towns Villages Reborn
Populated Dungeons Caves Ruins Reborn
Populated Forts Towers Places Reborn
Populated Lands Roads Paths Reborn
Populated Skrim Civil War Reborn
Populated Skyrim Prisons Cells Reborn
Realistic Fall Damages Reborn
Realistic Merchant Stock Reborn
Real Unleveled Skyrim Reborn
Skyrim NPCs Overhaul Reborn
Skyrim Sounds and Musics Reborn
Standing Stones Overhaul Reborn
Supreme Harkon Reborn
Supreme Miraak Reborn
Vanilla Races Redone Reborn
Hope its cool with the author, I couldnt get the Civil War patch working just yet. this is only my second conversion and im not even 100% sure it works properly lol.
If author is not OK with this let me know and i will pull the file down
Anyone?
Does it work with mod that change racial power? such as Imperious: http://www.nexusmods.com/skyrim/mods/61218/?
Did they use their racial power with Imperious mod?
for Civil War Overhaul.esp - Missing masters: ERSO 09 - RUS-Npcs overhaul USLEP compatible.esp & Unofficial Skyrim Patch.esp
for ERSO 33 - CWO Patch USLEP.esp - Missing Masters: ERSO 09 - RUS-Npcs overhaul USLEP compatible.esp
I have chosen these options in the FOMOD Installer:
1- ERSO 09 - Vendor Trainer Quest-giver protected USLEP
2- ERSO 09.1 - Essential Children
3-ERSO 09 - USLEP
Install
Did I do something wrong here ? thx
Skyrim NPC Overhaul Legendary by Tonycubed2
+ the patchs:
Skyrim NPC Overhaul Legendary Patches by sirjesto
Im pretty sure and unsure that this version does pretty much the same thing as the one by Adolphen.
I will remove this comment once Adolphen has fixed the issue.I do like his versions !
Edit: I have tried this and it seems to have worked.
I downloaded the mod manually and unzipped the folder using WinRAR and followed my way through to "Skyrim NPCs Overhaul Reborn.rar\Skyrim NPCs Overhaul Reborn\ERSO\ERSO\ERSO 09 - USLEEP\Data". I copied the esp and placed it in "Skyrim NPCs Overhaul Reborn.rar\Skyrim NPCs Overhaul Reborn\ERSO\ERSO\ERSO 09 - VT Quest-giver protected\USLEP\Data". Then I zipped it and added it to NMM
I hope this helps anyone else who would like to use the "Quest giver protect version"