There are several new versions of ELOS added for v2+
All new versions have >
* new oak leaf textures courtesy of Lupus Hegemonia. Thanks man, much appreciated! * added animations to the leaves. * ultra lods and billboards, courtesy of Threepkiller, great work :)
1. New oak leaf textures, autumnal colours for SSE 2. New oak leaf textures, mixed green colours for SSE 3. New oak leaf textures, uniform green colours for SSE 4. New oak leaf textures, mixed green colours for Classic 5. New oak leaf textures, autumnal colours for Classic
v2.1 changed texture paths, updated meshes, renamed textures, renamed billboards v2.2 updated lods for all versions
Hi, I've been using this mod (Enhanced landscapes) for a while and noticed a glitch at the location near Abandoned prison just above Froki's ruined shack. there is a "rift" in textures after activating this mod.
I got bothered by the Autumn oak for SE not having any tree movement, so I just converted the LE version to SE and now they look fine (with movement). Directions for doing that:
1. Download: ELOS Oaks Autumn Colours Classic LE 2. Open the ESP in the CK, save it. 3. Clean the ESP (I noted one change was made) 4. Use NIF Optimzer against the meshes to make them SE compatible. 5. Run the mod through Cathedral Optimizer just to be sure (I saw no changes)
Trees should now have movement
EDIT: The LODs look terrible though, not sure if that's a problem with the upgrade or an incompatibility somewhere.
Sounds like the animation values are zeroed out - its an easy fix though - compare the le plugin with the sse plugin and put those sse values in the le plugin, think its like 3 values per tree under leaf flexibility etc. test it and let me know, thx
Thanks for the awesome trees! There's some hidden files in the meshes/dyndolod folder, confused me a bit after I was converting the meshes. I'm assuming they are there accidentally.
Edit: Forgot to say they are in the Dilon Vul main file.
Full on Enhanced Landscapes just had too many conflicts near settlements. Thanks for making this option available. Using and enjoying Dilon Vul and ELOS Autumn Oaks. Beautiful work.
Which this was a modular pack, in which u could select what areas you would want this mod to change. It changes areas that breaks lore and my immersity :( So im not using it
All you have to do is delete, then replant, by hand, every single reach tree to your preference, across the whole of Skyrim. You could probably knock it out in a couple of months if you did a few hrs every night. Let me know if you're going to do it and I'll help you get started.
<0ACQ_HFR_TreeOak03 [TREE:290012C4] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak03_000012c4.dds> <0ACQ_HFR_TreeOak05 [TREE:290012C6] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak05_000012c6.dds> <0ACQ_HFR_TreeOak05a [TREE:290012C7] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak05a_000012c7.dds> <0ACQ_HFR_TreeOak08 [TREE:290012C8] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak08_000012c8.dds>
Is it enough if I rename the files in the mod accordingly?
115 comments
There are several new versions of ELOS added for v2+
All new versions have >
* new oak leaf textures courtesy of Lupus Hegemonia. Thanks man, much appreciated!
* added animations to the leaves.
* ultra lods and billboards, courtesy of Threepkiller, great work :)
1. New oak leaf textures, autumnal colours for SSE
2. New oak leaf textures, mixed green colours for SSE
3. New oak leaf textures, uniform green colours for SSE
4. New oak leaf textures, mixed green colours for Classic
5. New oak leaf textures, autumnal colours for Classic
v2.1 changed texture paths, updated meshes, renamed textures, renamed billboards
v2.2 updated lods for all versions
ELOS Oaks Autumn Colours Classic LE
and
Enhanced Landscapes Oaks Standalone
should I install them both?
1. Download: ELOS Oaks Autumn Colours Classic LE
2. Open the ESP in the CK, save it.
3. Clean the ESP (I noted one change was made)
4. Use NIF Optimzer against the meshes to make them SE compatible.
5. Run the mod through Cathedral Optimizer just to be sure (I saw no changes)
Trees should now have movement
EDIT: The LODs look terrible though, not sure if that's a problem with the upgrade or an incompatibility somewhere.
Edit: I tested all of SSE Versions and non of the oaks/oak leaves move. My other trees are animated. Is this a known issue?
There's some hidden files in the meshes/dyndolod folder, confused me a bit after I was converting the meshes. I'm assuming they are there accidentally.
Edit: Forgot to say they are in the Dilon Vul main file.
It changes areas that breaks lore and my immersity :( So im not using it
In DynDoLod I get the following error message:
<0ACQ_HFR_TreeOak03 [TREE:290012C4] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak03_000012c4.dds>
<0ACQ_HFR_TreeOak05 [TREE:290012C6] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak05_000012c6.dds>
<0ACQ_HFR_TreeOak05a [TREE:290012C7] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak05a_000012c7.dds>
<0ACQ_HFR_TreeOak08 [TREE:290012C8] billboard not found textures\terrain\lodgen\enhanced landscapes oaks standalone.esp\treeoak08_000012c8.dds>
Is it enough if I rename the files in the mod accordingly?
The Download section is a bit confusing. I do not know exactly what is the correct download for SSE.
Thanks is a gerat Mod.