Skyrim

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Andrelo

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andrelo1

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81 comments

  1. Mifty
    Mifty
    • member
    • 1 kudos
    i'd like the same journal, but for enchanting!
    so annoying to use an enchanting table in order to know what enchants are already learned and who are not! :(
  2. Thredziii
    Thredziii
    • member
    • 26 kudos
    Can't install with mo2 directely. Asked me to choose the data folder.
  3. ssj2sonic
    ssj2sonic
    • supporter
    • 3 kudos
    I use CACO and this is very helpful with keeping up with everything. Thank you.
  4. rost999
    rost999
    • supporter
    • 1 kudos
    Incompatible with "SkyrimSouls - Unpaused Game Menus(SKSE Plugin)"
    1. andrelo1
      andrelo1
      • premium
      • 416 kudos
      Fixed.
    2. rost999
      rost999
      • supporter
      • 1 kudos
      It works!
      Many thanks.
      It's great immersive QoL mod.
      Must have
  5. GioGr
    GioGr
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    • 44 kudos
    i just cant imagine a use for this for me at least
    only thing i can think of is to show which has the biggest power for the effect i want but this does not do that :P

    will, download to endorse cuz nevertheless its amazing work,
    thank you :)
    1. andrelo1
      andrelo1
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      • 416 kudos
      Alchemy lab UI shows effects only if you have ingredients in your inventory, Alchemist's journal doesn't require you to have any ingredients in inventory.
      Ingredients in Alchemist's journal could be sorted by power.
    2. GioGr
      GioGr
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      • 44 kudos
      haha thanks for reply :) just looked at images
  6. vikigenius
    vikigenius
    • premium
    • 3 kudos
    Is there any plans for SSE support? I miss this amazing mod.
    1. andrelo1
      andrelo1
      • premium
      • 416 kudos
      May be. The problem is to find time for that.
    2. vikigenius
      vikigenius
      • premium
      • 3 kudos
      I get it. Thanks anyway. Can i take a look at the source. I would like to see if i will be able to port the mod. And if i find the time and motivation I will release a port to SSE, with your permission of course :)
    3. javikrules
      javikrules
      • supporter
      • 4 kudos
      Please find the time :) This is sorely missed on SSE.
    4. bilgenratte
      bilgenratte
      • member
      • 1 kudos
      Please port this to SSE or give the source code.
    5. Dargone
      Dargone
      • premium
      • 16 kudos
      Any news? Would love a port of this. There are journals that list all the effects; however, they list everything from the start. I like the discovery my character goes through. I don't want to know what every ingredient does right off of the bat.
    6. AIContentCrafter
      AIContentCrafter
      • premium
      • 6 kudos
      Looks like this is now available for SSE, https://www.nexusmods.com/skyrimspecialedition/mods/28273
      Woot!
  7. hudson3300
    hudson3300
    • member
    • 0 kudos
    Brilliant idea. So sad not being able to use it under SkyrimVR.
  8. Shary
    Shary
    • member
    • 26 kudos
    Very useful. Thank you.
  9. LunaFabula
    LunaFabula
    • member
    • 0 kudos
    Looks interesting, does this also work for ingredients added by other mods? I'm referring to mods like Technicolor Alchemy, Hunterborn, and others.... If it does not, could someone create a patch or something (I don't really know how to)?
    1. andrelo1
      andrelo1
      • premium
      • 416 kudos
      Yes, it will work with any ingredients.
  10. Toasterfire
    Toasterfire
    • member
    • 1 kudos
    Dropping a note to say I loved this on Oldrim, and my new modlist in SE is all the lesser for its absence.
    However, I've read recompiling DLLs is a faff, so please just take this as a "you don't realise how good something is until it's gone" type sentiment rather than a whine to convert.