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tonycubed2

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  1. tonycubed2
    tonycubed2
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    Sands of Time presents the fully USKP Legendary version of the mod.

    All credit to Erkiel Team for making the original.

    We are taking requests for any needed patches, please post.

    May expand on mod later specially in relation to SOT.









    The Collection:

    Populated Skyrim Civil War Legendary Edition
    http://www.nexusmods.com/skyrim/mods/73153/?

    Populated Forts Towers Places Legendary Edition
    http://www.nexusmods.com/skyrim/mods/73146/?

    Populated Dungeons Caves Ruins Legendary
    http://www.nexusmods.com/skyrim/mods/73143/?

    Populated Skyrim Prisons Cells Legendary Edition
    http://www.nexusmods.com/skyrim/mods/73156/?

    Populated Cities Towns Villages Legendary Edition
    http://www.nexusmods.com/skyrim/mods/73147/?

    Populated Lands Roads Paths
    http://www.nexusmods.com/skyrim/mods/73148/?

    Skyrim NPC Overhaul Legendary
    http://www.nexusmods.com/skyrim/mods/73159/?
    1. sean144800
      sean144800
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      You just had to go and replace ASIS didn't you, you brilliant bugger.
    2. deleted14427434
      deleted14427434
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      I am tracking this mod set to add to my new STEP SRLE build... is there merit to using this instead of ASIS/OBIS? or is there a "good combination" (because best is likely a matter of opinion.

      Thanks for the thoughts and what looks like a very well considered/executed mod set!
    3. tonycubed2
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      You are very welcome.

      Obis is way different, and totally usable with Erkils mods. Obis bandits are tougher and more varied than the populated series. Obis can add potions to its npcs. I would drop ASIs in favor of this mod. ASIs could use some love in updating it.if you want serous hell on skyrim consider sot.
    4. battlecarrier
      battlecarrier
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      As far as the patch requests, I always thought what was missing from this mod was OBIS integration. Like instead of placing its own generic bandits, place OBIS bandits. I think that would be the #1 most awesome patch you guys could implement. Same goes for the dungeons mod and RotE.
  2. tonycubed2
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    2.5 is out!!!



    Changelog:

    1) fixes issue with riders interfering with Helgen ride and quest - They will not ride until Helgen is done.

    2) Support for Solstheim! : Added -

    Ashfallow Citadel - added two Morag fighters and three Morag archers

    Fort Frostmoth - added 2 magic ashspawn, 2 melee ashspawn

    Highpoint Tower - 5 Ashpawn Melee

    Brodir Grove - added 1 dark elf bandit magic user, 1 dark elf archer

    Stalhrim Source — An ancient burial ground containing ten sarcophagi packed with Stalhrim. - added 5 mounted Rieklings, 2 Riekling Archer, 2 Riekling Melee

    Wreck of the Strident Squall - added 4 bandits

    White Ridge Barrow — Large Nordic ruin Exterior - 1 boss bandit, 2 bandit archers, 2 bandit melee
    1. TYYRIOON
      TYYRIOON
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      wow very nice work !

      endorsed +1
  3. tonycubed2
    tonycubed2
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    All: You are invited to preview the plans we have for the Populated Series, and welcome your input in shaping its future. Please join our forum at:

    http://sotrealms.enjin.com/membersforum/m/21097858/viewthread/26084500-populated-series-next-phase



    A small video demo is available there.
  4. Hallodria
    Hallodria
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    4) REQUIREMENTS
    Nothing

    Correction: REQUIREMENTS - Unofficial Skyrim Legendary Patch, Dawnguard, Dragonborn, Hearthfires.

    Screw USLEEP.
    I just wasted 15 minutes of my life.

    1. tejano2828
      tejano2828
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      Just backed out also I'm not installing USLEEP huge problems before no thanks.
    2. jspee1965
      jspee1965
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      May I ask what the issues are exactly?? Never had a problem with the USKP/USLEEP franchise..
  5. User_40907445
    User_40907445
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    Any chance to remove the horses?

    For example, around the fort near Riften, 3 horses without riders, followed by 3 raiders, is more of a mess than a challenge. If possible, remove those horses, they spawn always without raider and first than any bandit group.
  6. tonycubed2
    tonycubed2
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    Fast Travel Encounters is now live!

    http://www.nexusmods.com/skyrim/mods/83475/?



  7. wherediditrun
    wherediditrun
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    Also compatible with Obis? I know silly question. But description doesn't give and answer to this.

    Does obis simply overwrite the changes? Does this multiply the spawns Obis introduces? Or does it add regular bandits which will get slaughtered by Obis bandits -_- which would be weird.
    1. calfurius
      calfurius
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      The bandits will be OBIS bandits. OBIS changes bandit templates, therefore any mod that adds bandits will be based on the OBIS model.
  8. MrDiyyy
    MrDiyyy
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    Is there any chance you could make Populated/Heavily Guarded Forts (Forts full of Imperial/Stormcloak soldiers depend on the Civil War questline)?
  9. PriscentSnow
    PriscentSnow
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    Requires all the DLCs despite the requirements stating none. Oh well, at least I'll still be able to use Populated Dungeons and Caves
    1. tonycubed2
      tonycubed2
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      hmm will change requiements. get the dlcs. For $17.95 you can still get the legendary edition with all dlcs at:

      https://www.gamecheap.com/products/the-elder-scrolls-v-skyrim-legendary-edition-pc-physical-game-disc-us

  10. scatwoman
    scatwoman
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    WARNING: this requires the DLC packs even though the requirements say it doesn't.
  11. tonycubed2
    tonycubed2
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    all: Remastered Edition in 16 hours!!!! Check out my video. Subscribe for all Remastered news in the next few days and weeks.


  12. tonycubed2
    tonycubed2
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    all: Skyrim Remastered mods are out!!! Watch my video for details.


  13. tonycubed2
    tonycubed2
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