Skyrim

File information

Last updated

Original upload

Created by

3jiou

Uploaded by

3jiou

Virus scan

Safe to use

1558 comments

  1. 3jiou
    3jiou
    • premium
    • 534 kudos
    Locked
    Sticky
    If you are using v1.13 or below, a new game is required!

  2. 3jiou
    3jiou
    • premium
    • 534 kudos
    Locked
    Sticky
    Due to some changes in scripts I strongly recommend to unequip all enchanted items before updating from 2.x to 2.14.
  3. Quastri
    Quastri
    • premium
    • 0 kudos
    Ok so if you want this to work for SSE I gotcha. It's actually real easy. First, install this mod like normal, but slide it into your SSE either via installer or manually. Next you'll need SSE engine fixes both part 1 and 2 (https://www.nexusmods.com/skyrimspecialedition/mods/17230). ofc you need script extender but I shouldn't have to tell you that. after that you're almost good, just need the sse papyrusutil (https://www.nexusmods.com/skyrimspecialedition/mods/13048). after that you should be good, I was. Everything works
    1. Guimaster92
      Guimaster92
      • supporter
      • 0 kudos
      Ur a god man, thank you
    2. Batea
      Batea
      • member
      • 0 kudos
      Is everything still working fine?
    3. kamikad3e123
      kamikad3e123
      • member
      • 8 kudos
      bump
  4. butula13
    butula13
    • premium
    • 3 kudos
    Is there a way to get this to stop trying to place items in a given location?

    It seems like the only option is to turn off container scanning whenever you enter a location with containers that shouldn't have items added, then turn it back on when you leave. I wish I knew how to exclude specific locations permanently.
  5. deleted150923488
    deleted150923488
    • account closed
    • 9 kudos
    Now 'this' is more like a classic RPG formula. 
  6. AmoGlobine
    AmoGlobine
    • member
    • 3 kudos
    thats a mod that i cant play whitout !
  7. TheManaVault
    TheManaVault
    • premium
    • 299 kudos
    I have to just say that this mod is brilliant really! So many interesting changes for such a small mod, I really love it!
  8. MiGJaell
    MiGJaell
    • supporter
    • 1 kudos
    Another year of checking if this was ported/fixed, oh the glorious WD ;_;
  9. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    Get rid of the stupid requirements (PapyrusUtil - Modders Scripting Utility Functions  & SkyUI) and i,ll try it. i dont use mods that require a lot of other mods to use. especially the mod SkyUI which is broken an needs a update. Though if i really dont need these then i will definitely try it
  10. preacher67
    preacher67
    • premium
    • 1 kudos
    3jou could I port Worlds Dawn. Much appreciated if I can. Lot of your fans would love it if it was on Special Edition.
    1. mattski123
      mattski123
      • supporter
      • 88 kudos
      +1
    2. Drp345
      Drp345
      • member
      • 3 kudos
      +2
    3. Squiggums
      Squiggums
      • supporter
      • 15 kudos
      Read the permissions section on the main mod page, as long as you credit 3jou then it appears to be allowed.

      + 3 for you! Looking forward to seeing an official SE conversion of this amazing mod.
    4. Jrehmi
      Jrehmi
      • supporter
      • 0 kudos
      Where this at tho?
    5. lowl
      lowl
      • supporter
      • 59 kudos
      Many aspects of this mod dont work on special edition for complicated reasons.  
      https://www.nexusmods.com/skyrimspecialedition/mods/37736 provides similar flavors of enchantments
      i made a comment on the mod, linking possible sources for balancing your game.
      there is also a mod for stats and others for enchantment sources if you have a look around.
    6. Spietres
      Spietres
      • member
      • 1 kudos
      @lowl

      For example? I been using this mod on my SSE playthrough and it's working flawlessly so far. I haven't encountered any issues.
    7. swagmaster690
      swagmaster690
      • member
      • 0 kudos
      Same here. I'd like to know the issues myself for SSE as well.
    8. Pizzahunter31
      Pizzahunter31
      • supporter
      • 4 kudos
      I am also using it on SSE and it is working wonderfully. The only issue I am having atm, is with the scan npc's option. Having that checked, the mod will spawn "phantom" npcs in briefly, they then immediately disappear. This causes hostile npc's to be alerted, then relax. Not game breaking, but annoying. 
  11. ponyapolis
    ponyapolis
    • member
    • 0 kudos
    Just 2 attribute points to spend? Is there a way I can edit that on xedit or something to be higher? I think that's a tad bit too low. 
  12. HRTKING
    HRTKING
    • member
    • 5 kudos
    Can we disable Attributes and Augmenting system, and only have the distribution system?