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Moopus1

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Moopus1

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About this mod

An ambitious effort to implement couch style Co-Op to Skyrim. coop multiplayer

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Couch Co-op Skyrim [v0.7.6] by Moopus1 (Alex Frangopoulos)

.Changelog: -------------------------------------------------------

   [0.7.6] 
Tiny bug fixes!

   [0.7.5] !!! Now Requires ConsoleUtil (Available on Nexus) !!!
Added Special Creature section under the character selection menu (Frost Atronach buddy and Skeleton buddy)
Sneaking now properly works, beforehand Player 2 only looked like he was sneaking. Now he actually does.
Added more race choices!
Target lock acquires much faster now
Player 2 can now walk, instead of running all the time
4x sneak damage for Player 2 as well
Base work for bows and magic started, but not yet implemented
Player 2's base damage increased significantly for ease-of-use
Fixed changing weapons mid-combat causing invisible weapon bug
Player 2 gets auto-selected in console when starting Co-op and Changing cells!

   [0.7]
Added Altmer race, added Dunmer race, added Dremora race. Female versions coming soon!
Added target locking (NUM PAD 6), which will take P2's attention until un-locked
Fixed bug where fast travel and waiting wouldn't work if P2 was hit
Aiming now a tad more lenient when attacking
Added equip/unequip torch option for P2

   [0.6]
Gender Selection
No need for spell anymore (tome has been removed from Temple)
Player 2 now spawned in via a Start Button
Fixed slide movement (mostly!)
Fixed glitch where Player 2 would constantly sheathe weapon 
Underlying race customization framework started (not usable yet)
A prompt has been added on Player 2's death
Player 2's speed values normalized (he's no longer slightly faster)


   [0.5]
Added a turn sensitivity option! Found inside the .ini file!
I also changed the default turn speed (it's now 3). The old default speed was 4. You can change this in the .ini.

   [0.4.6]
Small movement bug fixed

   [0.4.5]
Combat bugs squished

   [0.4]
Auto fast travel
Auto re-cast on cell change
Bug fixes!

   [0.3]
Fixed combat bugs
Blocking now works more consistently

   [0.2]     
Player 2 Movement controls are tightened up
Fixed a glitch with walking and turning together
Player 2 goes through doors with Player 1
Changed the highlight effect 

   [0.1]     
Initial release


.Description: -----------------------------------------------------

An ambitiuous project to enable simple, couch co-op for Skyrim. The advantage of a local Co-Op is everything is synced, for obvious reasons.
Player 2 can help quest, go slay monsters, explore, etc.



.Requirements: ----------------------------------------------------
1) SKSE (Skyrim Script Extender)
2) Script Dragon
3) Skyrim (duh)
4) ConsoleUtil


.Installation: ----------------------------------------------------

1) Drop CouchCoopSkyrim.asi, and CouchCoopSkyrim.ini in the main Skyrim directory (where TESV.exe is).

2) Drop CouchCoopSkyrim.esp in your "~\Data" directory.

OPTIONAL: cameracollision.esp is a file that removes Third Person camera's collision, so it's easier to see.

3) Drop "_CoopCombatFilter.PEX", "_MS_StartButton" and "MultiplayerSkyrim.PEX" into "~\Data\Scripts". 

NOTE: If "~\Data\Scripts" has not been created yet, just create the folders necessary to compelte the directory(s).

4) If you have a PlayStation 4 controller, I provided an (optional) Xpadder controller Profile and Layout.


.Setup: -----------------------------------------------------------

1) A button is located outside the rear exit of the Temple of Kynareth.

2) Activate the button and follow the prompt.

3) Make sure Player 2 is selected in the console. Bring up the console with the tilde (~) key. You must keep him selected.


.Controls: --------------------------------------------------------

   The default PS4 Xpadder layout provides the following control scheme:
X: None
Square: Raise/Lower weapon
Triangle: Jump
Circle: Inventory
R2: Attack 
R1: PowerAttack
L2: Block
L1: None
L3 (Stick in): Sneak toggle
Options/Start: Stats/Health/Magicka
Share: Toggle highlighting of Player 2 through walls
Touchpad (press in): Move Player 2 to Player 1 (In case he's missing)


.Things to Note: --------------------------------------------------

   Player 2 can't be customized (for now). He is a custom race that inherits the Nord base. 
   To those who think you're slick, don't try changing his race with the SetRace console command.
   Things won't work pefectly.

   Player 2 has to be your selected console Reference at all times. I'm working on being able to change this.

   Player 2 levels along with the Player. 

   Player 1's weapon(s) must be drawn if Player 2 is target locking. This is being tested to be better implemente


.Things already Done: ---------------------------------------------
   Movement
   Turning
   Attacking
   Blocking
   Inventory
   Stats 
   Highlight through Walls


.Things to be Implemented/Improved: -------------------------------

   A way for Player 2 to be auto-moved after cell change.
   Tiered movement speeds (run after 50% stick push, walk at <50%).
   Removal of the need to keep Player 2 selected in console.
   Tiered turn speed. See Above.
   Spells, Bows, Staves, etc.
   Customization (race, sex, height, etc.)
   

.Credits: ---------------------------------------------------------

   Bethesda. You guys rock. Thanks for the Amazing game.

   SKSE team. You all rock, too. Couldn't work without IsKeyPressed() on and OnKeyDown() events.

   Alexander Blade (Script Dragon). For the amazing platform to create advanced mods.

.KeyEvents for use on a custom Xpadder layout: -------------------

Arrow Up: Forward
Arrow Down: Back
Arrow Left: Turn Left
Arrow Right: Turn Right
NUM PAD 0: Inventory
NUM PAD . : Player 2 Menu
NUM PAD 1: Sneak Toggle
NUM PAD 2: Block
NUM PAD 3: Raise/Sheathe Weapon
NUM PAD 4: Highlight P2
NUM PAD 5: Move to Player 1
NUM PAD 6: Nothing
NUM PAD 7: Jump
NUM PAD 8: Attack
NUM PAD 9: Attack Power


.Issues/Feedback: -------------------------------------------------
   I'm sure there are bugs afoot. Please report feedback on the Nexus page. 
   If you are using another mod that uses the NUM PAD and arrow keys for mappings, there may be some compatability issues.