February 2018 Update: It has been a long time since I logged back in, It turns out that Step 3 in this guide is pointless and will not help you figure out why your game is crashing. I was taking the information from LoversLab and making it into a guide, It was not my intention to misinform you and if it has, I am sorry about that. I have added a mini guide for crashes that occur during save games for reference and updated the link for Load Game CTD Fix instead of Continue Game No Crash.
March 2018 Update: Just added information about this particular exception address 0x4AEF0C which seems to be common among players. I have no idea why Skyrim would crash on a specific cell border but the only real way to fix it is to avoid that cell border and find another way around or coc yourself into it. Use the tb command to view the cell borders and try to remember where it happens.
While Crash fixes prevents most types of crashes occurring in your game, it doesn’t prevent them all. Whenever you get a crash that Crash fixes doesn’t stop, it logs them into two different places in your SKSE’s plugin folder which is found in your game directory’s data folder. It logs them into CrashFixPlugin log file and the CrashLog folder.
In the CrashFixPlugin log file, you may get messages when your game crashes such as these below. 26 Dec 20:23:17 Game has crashed with exception address 0x19A00102! 06 Jan 20:45:55 Game has crashed with exception address 0xFF00216A!
Not very helpful information to track down a crash unless you’re a programmer. What about the CrashLog folder? Well you’ll get messages such as these which relates to the one above. Crash info: 2016_12_26_19-26-00 - 67F157: V(1); EAX(0); EBX(0); ECX(5); EDX(20); ESI(3572D7E0); EDI(18F0F4); EBP(5); ESP(18F050); STACK(40A962 40C097 4D4BCA 6794CD 10076BC 6816B7 1000100);
Again, not very helpful information to track down the source of a crash unless you’re a programmer. However, there is a way to find out the sources of these kind of crashes which I will explain in3 steps below.
Step 1: You need to set up your SKSE to create dump files (.dmp). To do that, navigate to your SKSE.ini file which is located inSteam/SteamApps/Common/Skyrim/Data/SKSE. Edit with any notepad editor, Notepad++ is preferred.
When you open up your .ini file, it should look something like this. [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256
To set up the dumps feature for SKSE, all you need to do is add a [Debug] parameter with the command Writeminidumps=1 which will look like this in your SKSE.ini. [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256 [Debug] Writeminidumps=1
Now your SKSE is set to create a dump file whenever it crashes which will be located in MyGames/Skyrim/SKSE/Crashdumps. Note you cannot open these files which I will explain in Step 2 on how to do so. These will be the files you will look at from now on rather than Crash fixes’ logs when it comes to unknown exceptions.
Step 2: .dmp files cannot be open unless you have the correct program for it, but you don’t need to download a program. OSR is a website that will create a readable log for these .dmp files and it’s Forever Free. Click on the link below
From the main page, go to the bottom and click on the browse button and look for the .dmp file and click on open. After that, click on the Upload Dump button and let the website work its magic. Soon you’ll be presented a log and the only thing important about it is this part.
THIS IS AN EXAMPLE EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000
The most important one is this one: ExceptionAddress: 00d573a8 (TESV+0x009573a notice how the numbers on the left is the one Crash fixes logs and the one in parentheses is the actual code the module (TESV) is executing on. Now onto step 3
Step 3: You are going to need TES5Edit for this next part, if you haven’t downloaded it already, go ahead and grab it and leave an endorsement. This step turns out to be pointless, I was providing the same information that was posted LoversLab. A disassembler (such as IDA) is required for viewing the game code. It was not my intention to misinform you, sorry about that Open the program and in the first screen, right click and press select all plugins and hit ok. This will load all the mods’ records into the program which will take a while depending on how many mods you have.
Once the loading is complete, type the code into the formid box on the top left corner from the log that is in the parentheses. From this crashlog above it would be 009573a8, you can omit the 0s if you like. Please do not include 0x when typing into the formid box.
Depending on what TES5Edit finds, here are some examples that can be inferred as to what is causing crashes.
1. If you find a code that is listing two or more mods, then it is likely a conflict between those mods and it needs to be corrected. 2. If you find a code that is listing one mod that simply adds to the game without overwriting any other records, whether it may be a mesh, script, or other parts of a mod, then that part of the mod is causing the crash and the mod author needs to fix it. 3. If you find a code that is listing one of the vanilla's .esm files along with a mod overwriting it, then that mod is causing the crash and the mod author needs to fix it. 4. If you find a vanilla game code unaltered by any mods, then it is likely that you have a game instability issue. Refer to Sthagg’sawesome and informative guide in this link for tips. http://www.nexusmods.com/skyrim/mods/74427/? 5. If you find no code within TES5Edit, then it is likely an external issue from the game, be it a software or hardware issue. Same goes for a different module instead of TESV. Refer to Sthagg's guide in the link above.
For crashes that occur when saving (Exception Address 0x68701d), read the steps below
Load an older save (as long as it doesn't have CTD on save glitch)
Create a NEW save (through pause menu)
Type in player.kill
Load your latest save (the one that had CTD glitch)
Type in player.kill
Try saving
If all of your saves have the CTD on Save glitch (Exception Address 0x68701d)
Load any save that has the CTD on Save glitch
Type in player.kill
Let the game load your previous save
You should be able to save (through pause menu)
For crashes that occur when crossing a cell border aka Death Zone (Exception Address 0x4AEF0C)
The only current solution I have for fixing this is to actually avoid that particular cell border and try to cross the cell from a different border or use coc in the console command and to teleport in a location that is in the cell to get in without crashing. Type tb in the console command to make the cell borders visible in-game, they will be colored yellow and try to avoid crossing the one that makes you crash.
To minimize mod conflicts (A great way of reducing crashes if I say so myself), download this guide (it applies to Skyrim as well) and read Conflict Detection and Resolution starting on page 23: http://www.nexusmods.com/newvegas/mods/38413/?
I hope this guide helps everybody with some of the crashes that occurs
I just have a problem ... My Skyrim crashes at the start of a new game (I follow all the guide to optimise Skyrim, I use Crash Fix and I have modded my game with caution) and my SKSE log error (the dmp file) is really strange ...
Here it is if someone got some time
(I am on Windows 10 with a MSI : GE72VR 6RF, intel core i76700HQ, 16 Go RAM, Geforce GTX1060 with 6Gb video ram)
This is certainly an external problem as the Nahimic software is causing some sort of interference with Skyrim. I tried looking at that software and I couldn't understand it as it was in Spanish but it seems to be an audio application. If possible, uninstall that software from your computer via control panel.
Edit: If that audio is necessary for the operation of your computer, then do not uninstall it and try to re-configure it to play nice with other programs.
Please reply your comments in my original post so the guide can stay up top.
@ xipitus, one reason SKSE is not able to write your minidump file is that your SKSE itself is crashing before it even has the chance to write. Check any mods that have a .dll extension file that is located in your SKSE folder. One of those mods may be the culprit of your crash. If it works, I will update the guide to include your issue.
Hello Overlord69, I looked into my SKSE folder and saw no mods, no .dll files... ( Steam/Steamapps/common/Skyrim/Data/SKSE) Also checked the SKSE folder where the .dmp files are created and same as above, no .dll files... suggestions? thx
This guide is great shame i didn't find it earlier would have saved a lot of time, i had a windows 10 update fail to install correctly which lead re-installing a lot of software but it took a while to pin down because i thought it was a problem with my Skyrim setup. Thank you for this.
Thank you for this guide! It's helped me a lot in understanding what's crashing my games, although, there is one that bothers me. I keep crashing when a shield is displayed on my back using Equipping Overhual, and I followed your steps and the dump file looks like this.
After going through TESVEdit, I found out it's an external issue (no identical records found). I've done Sthagg's guide before I began modding Skyrim, and I have no clue on where to start looking for a cause of this crash. Is there a way to somehow find a way to find a cause of an external issue?
Hmm, are you using a skeleton by any chance? I know there are some skeletons that allow placements of weapons on different parts of the body. Perhaps there is a conflict with Equipping Overhaul and a skeleton which causes a crash, I know an incompatible skeleton node instantaneously causes a crash but Crash fixes should be telling you that. If you have a skeleton mod, reinstall that mod and let it overwrite every other mod.
Thnx for the guide, but this trouble shooting method didn't work for me, as searching for 5F2A40 didn't do anything. So I had to spend 2 hrs pin-pointing what exactly was causing my CTD. And then I was able to single out a table mesh, made by Renthal311, which was causing the issue when the model is positioned sideways in certain dungeons.
I don't believe it is a problem with my skeleton, since the same weapon placements (shield/staff on back) are visible when drawn (Dual Sheathe Redux) and do not crash, but I will try to re-install my skeleton and look for incompatibilities.
I think the source may have been a rogue script in the save file, I tried reinstalling the skeleton, which didn't help with my old save, but it didn't crash in a new game. Even if it might not have been the answer, thanks for the advice!
I open TesVedit, load all my mods and type in the formID-field: 00614f8a but nothing happens. Exept that the formID-field gets a light-red backround. Do something wrong?
You did everything correctly, if you see a light-red background it indicates that Tes5Edit didn't find anything related to that code. I'm still researching on disassembling Skyrim's program and see if I can find these kind of exceptions there that Tes5Edit doesn't catch. You can try searching again and omit the 0s from that code and type 614f8a just to make sure Tes5Edit isn't missing anything.
What I can infer that if you don't find any codes in Tes5Edit, then any crashes you may have is not related to any records from mods. From what I can tell by disassembling Skyrim, there are tons and tons of exception codes that play a role within a game's function so perhaps a function in the game went wrong and caused a ctd. I am thinking maybe incorrect functions are caused by mods but I am not sure yet.
These program disassemblers are a pain in the ass to use :/
Thx a million for this guide, ive been trying for 2 weeks now to stabalize my game after following one of the awsome guids on the STEP forums/builds page. With the help of this, ive been able to narrow it down to the fact that its possably something external causeing my crashes. My most recent one looks something like this:
Also had a few crashes saying something about access violation. But im at my wits end here trying to disable programs and running stuff in admin mode...non admin mode. Dose this happen to give you any clues? Otherwise im gona need a wig soon....
Hmm... I've seen this happen to a few crash logs, it's not listing the module which is TESV. Is your game modded by any chance? If it is, run Tes5Edit and check for conflicting mods just to be sure. If not, then there is a software/hardware related issue which Sthagg's guide is the greatest source of information for these kind of things. The access violation issue you mentioned may be solved with his guide, you can also send him a PM or write on his post he's a friendly guy
Your crash log is the same issue as Nemo18, my suggestion is to look in your mod list for any mods that affect npcs (dialogues, stats/skills, retextures, etc.) and run Tes5Edit to check for conflicts.
I must admit I was a bit skeptical but this guide is right on the money.
I've got a heavily modded setup (Requiem+Legacy+Crafting+Sands of Time to name a few). I was having one of those on-the-fence crashes you describe where the minidump doesn't generate anything for TES5Edit to find. The crash was reliably reproducible, at least, always coming up as an 'access violation'. Your suggestion to check out external programs was *correct* - I looked at my antivirus/firewall package (from Sophos) and discovered that I hadn't updated the exclusion list for the scanners. I had my old /program files/steam location excluded, but I had forgotten that I had later moved all of steam into /games/steam/ instead (to eliminate spaces in pathing for games like ES2 and XCOM Long War).
Once I updated my antivirus exclusion to cover all of /games/ everything ran perfectly and the crashes disappeared. I suggest asking people who are seeing non-TES5Edit-searchable crashes with 'access violations' to double check any antivirus, firewall, and other security software they have installed are configured to leave TESV.exe (and the entire /Skyrim/ directory) alone. That solved all of my issues... I can only imagine how many crashes this has been causing me for months that I falsely attributed to mod incompatibilities. :/
Thanks for this guide. It should be much more common knowledge than it currently is.
People should also be using that amazing crash fix skse plugin... that thing has the most stabilizing effect on the game I've seen since the original memory patch. Pure voodoo sorcery. Here's hoping that when SKSE64 comes out for SkyrimSE that the newer engine isn't such a fragile snowflake.
I am running one of these heavely modded games, but ive instaled Nevolands Skyrim Revisited Guide and then a guid wich is build of that as an extension to it. They have been so kind as to make conflict resolution patches, wich fixes most incompatebiletys between mods. Only once during my playthru did i come across an issue they had missed with a helmet apearing as invisble on my charecter. I managed to pin-point that down to beein an issue with Improved Closed faced helmets, did some TES5Magic of my own and now it works just fine.
i went thru Sthagg's guide at least once before i posted anything here. I managed to push some more juice into skyrim, but eather way im stil crashing regardless.
Im running windoes 10 with windows defender and firewall as my main securety fetures. Ive also got Advanced system care, but that shouldnt have any fetures in that regard. And lastly im running Malwarebytes now and then just to see im home free of adawere.
Eather way i had tryed a lot of what Sthagg's guide mentioned allready, hence wy im refering to saying im at my wits end here. haveing a hard time pinpointing the issue ; /
While i've heard many great things about Windows 10, it is not the best platform for gaming as it has alot of compatibility issues with older games. Even with backward compatibility mode enabled, there are still some issues due to the infrastructure of Windows 10. That's why I refuse to upgrade windows 10.
There is one more resolution to pin-point your crashing but to me this resolution is the very last one as the process of it is tedious. You are going to have to uninstall Skyrim completely (in the sense of removing every file related to Skyrim) then reinstall from scratch. Then use your mod manager to install your first half of mods and run your game to see if it crashes. If it doesn't, then the first half is fine. Then install the second half and see if it crashes. If it does then it's that half. The mod in that half that is causing the crash can be further pin-pointed by cutting that half into another half and so on and so fourth. That's my best suggestion to you. Also use a save cleaner to clear any rouge/orphaned scripts to be on the safe side.
Hello, I have seem to occurred some errors lately. Whenever talking to NPC's I something get a CTD. My game is modded, and I have not modified any .esps since the start of my game. I can't quite seem to figure this conundrum out, Would anyone mind lending me a hand?
Here's my crash log. For more info on the log, here is the DUMP file : https://mega.nz/#!tZYxURTB!wfK0gTos2CTF2EDYMPsc_HNS4IM7tFotWrcI0jhexZU
Note: Here's some of the latest Crashes I had : https://mega.nz/#!YVxlWIiL!xvgsjSFnrZQvpAgN5Pg6q-LhOzwCfqaZv0wpuCrXIvM
Hey Nemo18, I have some more suggestions for you to try out.
First I can't help you with Windows 10, I'm still on 7 - and that could be what makes all the difference. You could try stopping all of the security software you have (and don't forget to stop the services) to see if that helps stabilize things.
The other thing I've done that most of the guides don't bother going into is working to reduce the texture load on the game. I'm still running an older GeForce 770 so I had to do that to get the FPS up into the 60s, but I noticed it also had a stabilizing effect on the game - and honestly, I don't miss the high definition textures one bit (though I still run the HD textures for body/skin/face only).
There are several full-vanilla texture replacers out there. This is the most well known: http://www.nexusmods.com/skyrim/mods/57353/? (I'm using his "HD" two part pack). See also these two: http://www.nexusmods.com/skyrim/mods/42360/? and http://www.nexusmods.com/skyrim/mods/43921/? . I've got these at the top of the MO left pane load order in the same order I've linked them here. On top of that I run Vivid Weathers, Vividian ENB Performance preset (with all of the memory management OFF in favor of letting this crashfixplugin's OSAllocator do the work), ELFX, ELE for ENB, Verdant Grass combined with Skyrim Flora Overhaul (grass set at 70). The game looks fantastic and runs lightning fast at 1920 resolution. Always run it in borderless windowed mode, it's more stable and much faster that way at least on Win7. Also don't forget to clean the vanilla ESM files as per STEP recommendations, it matters.
I've found using this as a base setup for graphics gives the script engine maximum power on my older rig, I rarely dip below 50FPS even in cities modified by the JK's Skyrim/Dawn of Skyrim combo. Ever since I settled on this as a base I've rarely seen crashes that weren't traceable to mods that need compatibility patches. I suspect the few I did see were due to that oversight in my security software I mentioned above. I started a new game today and have played an 18 hour session without a single crash or even a dip in framerate. I can't believe Oldrim can be this stable.
One other thing - I avoid mods that apply effects to NPCs using 'cloak' spells like the plague. Those have proven to be the worst offenders in my experience, I won't even touch Enhanced Blood Textures despite how much I love it. I've also found that for some reason, decapitation causes crashes - not when it happens, but when returning to a cell that contains a decapitated body. I never found a fix for this despite combing through a ton of loverslab threads describing the problem, so I just use VioLens and turn decapitation off permanently. I do still run with Wet & Cold and Footprints, but that's it. I also gave up on 83Willows Bugs and Skybirds because they can cause long term game stability problems. I find I don't really miss them. Immersive Patrols was another mod I gave up due to the crashes it caused (and the lack of Requiem compatibility).
There's a big list of 'suspected' dangerous mods here you can review for any other likely culprits: https://www.reddit.com/r/skyrimmods/wiki/dangerous_mods_masterlist
In your case, this code will have to be reverse engineered in order to find the source of the crash. Sadly, I'm finding it very difficult to locate these codes. The only way to fix your issue is to see if you have any mod conflicting with each other. It also helps to know when and where the crash would happen.
Hi, I'm at my wits end. Tried all the guides for mods and load order. Have everything done but still my game crashes randomly and without error. I tried your guide and got this.
I tried looking for the form ID in TESVEdit but it the search bar just got red and didn't lead me to any mods. I looked at the report and found this line. Just thought this might lead me to something. I am not a programmer and I haven't played my first playthrough of Skyrim because of the crashes.
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
======== PC SPECS
Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron 7559 BIOS: 1.2.0 Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz Memory: 8192MB RAM Available OS Memory: 8064MB RAM Page File: 10583MB used, 5685MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 120 DPI (125 percent) DWM DPI Scaling: UnKnown Miracast: Available, with HDCP Microsoft Graphics Hybrid: Supported DxDiag Version: 10.00.14393.0000 64bit Unicode
I'm looking at your log and it seems the TESV module isn't showing, perhaps something external is causing your crashes because if your Skyrim crashed, it would either list TESV or a .dll associated with Skyrim Look at Sthaagg's guide in one of my links to figure out what else can cause Skyrim to ctd.
I did all the things the guide tell me but I still crash. It's pretty random, in menu, jumping, doing stuff, doing nothing I just CTD without errors. Crash Plugins also have this error report.
It seems your crash issue is related to the Kernel, which is a core component of an Operating System (OS). Take a look at Sthagg's guide in the link from my guide. By looking at the module, I assume your system is 32bit so one thing I would suggest is to go easy on your mod selection, try not to install so many scripted mods as the Crash fixes' memory allocations will not work for your OS as you are limited to 4gb of RAM.
I'm in despair. Despite all my efforts game keeps crashing. And completely all my crash dumps are about msvcrt.dll This one appeared when i tried to start new game: FAULTING_IP: msvcrt!_VEC_memcpy+116 76cea3cc 660f6f5e30movdqa xmm3,xmmword ptr [esi+30h]
Did you check your data folder and see if that file exists? Since you followed S.T.E.P, I assume you installed ENBoost which contains that file d3d9. In that case I suggest you reconfigure your enblocal .ini (if you have it), other than that the crash log is pointing out that the d3d9.dll is the one that is causing the crash since TESV calls upon it.
Hi everyone, I'm back (Thank so much for this amazing guide, Overlord69). So I've been modding my game for a long time (cautious is my soul) and I recently encounter a very infortunate problem that I can't resolve... It's been a huge pain for months and nothing I did seems to work.
Here is some details : - I followed carefully all of the modding rules (Stick to your mods, don't uninstall/install in a middle of a playthrough, read description, etc etc) - I followed Sthaagg's guide (Amazing guide made by an amazing guy). - I have a "minimal" load order without any HD texture or other mod that will destroy my ram. - I reinstall everything (Skyrim entirely, steam, every mods, etc etc) THREE ... FU*******.... TIMES (nothing is too good for Skyrim). - I reboot my computer and did all the update. TWICE. (you see how I am desesperate) - I'm on Windows 10 on a MSI. I installed all of the latest and useful drivers from the MSI support site. - I use Mod Organizer. - You can check my ini and my Load Order here : ------>
Spoiler:
Show
https://modwat.ch/u/metalfireshadow
About the problem : - I constantly crash randomly in Skyrim. BUT, the fact is my crashdumps are EXACTLY the same. I mean, really. I crashed 58 times in 3 months and the 58 crashdumps are the same... THE SAME (sorry I'm tired of this). - I can't reproduce for sure a crash. It only happens. The frequency isn't the same everytime(sometimes it crashes 3 times in 10 minutes, sometimes I can play hours without a crash). - When I go in TESVEdit and enter the exception address in the FormID box, nothing shows up. BUT, when I delete the latest number (the 8, see my crashdumps), it leads me to a record in the Skyrim.esm about a "placed object" in riften : a woodcutter axe precisly. The fact is, I've never been to Riften since years. and none of my esp overwrite this record.
You can check my crashdump here : ---->
Spoiler:
Show
Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 8 Version 14393 MP (8 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal kernel32.dll version: 10.0.14393.1198 (rs1_release_sec.170427-1353) Machine Name: Debug session time: Sun May 21 15:17:22.000 2017 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:25:31.000 Kernel time: 0 days 0:01:34.000 User time: 0 days 0:59:03.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * *Exception Analysis * * * *******************************************************************************
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 *** The OS name list needs to be updated! Unknown Windows version: 10.0 ***
I'm not asking something huge. If someone got the time to investigate with me, it would mean really something for me. I'm just desesperate. I want to finish Skyrim at least once before I die xD If you want more info, Please, feel free to Pm me, I'll answer as soon as possible (with my bad French-english).
Everyone, I wish you a very good game and crashless if possible,
Thanks for the guide but I think the part about TES5EDIT is just a coincidence: (TESV+0x009573a just because 009573a8 might show a record in TES5EDIT is not a fact.
Thanks for this guide. I haven't resolved my CTD issue yet but now I'm at least making progress. Wondering if you can help get me past the finish line. Couple of days ago I installed Blue Palace enhanced. Played the game for several hours yesterday without any issues, but I never went into the Blue Palace. Made it to Solitude and had no problems. Attempted to enter the Blue Palace and something went wrong. It was like the middle part of the floor was gone and myself and NPCs would fall into a void when trying to walk in it. It eventually caused a crash. I forgot to reset interior in the console command so I figured that was the problem. It was late so I called it a night.
This morning I tried to load my earlier save from roughly 30 minutes before last night's crash, and it resulted in a silent CTD. Then I tried loading next most recent save, from within the Winking Skeever, and it loaded without problems. Upon trying to leave the inn, it crashes. Started a new game, same thing. The game seemingly cannot load the Solitude worldspace.
I got the same kind of thing as Taylana23. Unfortunately it's not very helpful if TES5Edit can't find the code, it's just reconfirming that SOMETHING is wrong but it's not telling me WHAT is wrong... BS, is what it is.
Not your fault, I know, but still annoying as hell.
*SIGH* guess I'll just go back to playing Fallout 4, at least that game works.
EDIT: Well, I got lucky and figured out that it was a mod in my game called Thrassian Plaguesword. If you are getting crashes with unknown exception error 0xC733CE just outside of Rorik Stead, try installing one of the non quest versions of that mod, or uninstalling it all together. Hope this helps anyone else with the same error code and issues.
Lately I have only these two crashes after cleaning up my game and completely reinstalling. Fortunately I can still play for a longer time before they happen, so it's not too troubling. Still I'd love to know where they are coming from, sO I possibly can get rid of them as well. I have checked the matching formIDs in tes5edit without any luck. Any ideas what to look for or where they are coming from?
I have made a new character, and come across a reproducible crash near Solitude, south-west of High Gate Ruins. It happens in the same cell every time. Here is what my CrashLog states - Crash info:
My .dmp file is saying its exception address is "0x0010581f" but I have no clue what to do with any of this info. This seems to be the cause for all of my recent crashes in this area and I really want to fix this so I can play again. Any help is appreciated. Thanks
the online crash dump website doesn't work any more so whats the best way to read the .dmp file now? bluescreen view doesn't work and i cant get the windows tool to install
PLEASE tell me there's a way to figure out what these logs are telling me now that I can't upload my crash dumps to OSR Online... I got 32 crashes today just trying to troubleshoot one mod! And often, I can crash just as often with almost no mods at all. Crash Fixes- although it doesn't fix any of my crashes- at least produces logs that are in English, unlike the .dmp files, but that doesn't mean I can decipher the codes.
I don't know why there isn't a guide or steps to figure out what each of these codes mean, each code has a meaning or object its related to and programmer avoid giving an answer to have to navigate to the meaning of these like the plague.
Maybe someone can help me here. Everytime i load a savefile everythings works fine. Then i can play for hours without any crash. But when i try (at any time) to load the same save or any other save aigan (for a second time) my game crashes.
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for CcavGuard32.dll *** ERROR: Module load completed but symbols could not be loaded for CcavGuard32.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for atiumdag.dll *** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll Unable to load image C:\Windows\System32\amdihk32.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for amdihk32.dll *** ERROR: Module load completed but symbols could not be loaded for amdihk32.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. *** The OS name list needs to be updated! Unknown Windows version: 10.0 ***
IP_ON_HEAP: 54b97d70 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded.
FRAME_ONE_INVALID: 1
LAST_CONTROL_TRANSFER: from 54b97d70 to 00cd6c61
STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0019fb38 54b97d70 89b038e0 0019fb9c 00000000 TESV+0x8d6c61 00000000 00000000 00000000 00000000 00000000 0x54b97d70
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for CcavGuard32.dll *** ERROR: Module load completed but symbols could not be loaded for CcavGuard32.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for atiumdag.dll *** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll Unable to load image C:\Windows\System32\amdihk32.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for amdihk32.dll *** ERROR: Module load completed but symbols could not be loaded for amdihk32.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. *** The OS name list needs to be updated! Unknown Windows version: 10.0 ***
IP_ON_HEAP: 54b97d70 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded.
FRAME_ONE_INVALID: 1
LAST_CONTROL_TRANSFER: from 54b97d70 to 00cd6c61
STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0019fb38 54b97d70 89b038e0 0019fb9c 00000000 TESV+0x8d6c61 00000000 00000000 00000000 00000000 00000000 0x54b97d70
IP_ON_HEAP: 3051e7d8 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded.
FRAME_ONE_INVALID: 1
LAST_CONTROL_TRANSFER: from 3051e7d8 to 0040a924
STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 29f9fdb0 3051e7d8 3051e790 3960d830 00000000 TESV+0xa924 29f9fdb4 3051e790 3960d830 00000000 0040e4fa 0x3051e7d8 29f9fdb8 3960d830 00000000 0040e4fa 00000088 0x3051e790 29f9fdbc 00000000 0040e4fa 00000088 56c532c5 0x3960d830
Unkown Exception Addresses Guide (113 comments)
March 2018 Update: Just added information about this particular exception address 0x4AEF0C which seems to be common among players. I have no idea why Skyrim would crash on a specific cell border but the only real way to fix it is to avoid that cell border and find another way around or coc yourself into it. Use the tb command to view the cell borders and try to remember where it happens.
While Crash fixes prevents most types of crashes occurring in your game, it doesn’t prevent them all. Whenever you get a crash that Crash fixes doesn’t stop, it logs them into two different places in your SKSE’s plugin folder which is found in your game directory’s data folder. It logs them into CrashFixPlugin log file and the CrashLog folder.
In the CrashFixPlugin log file, you may get messages when your game crashes such as these below.
26 Dec 20:23:17 Game has crashed with exception address 0x19A00102!
06 Jan 20:45:55 Game has crashed with exception address 0xFF00216A!
Not very helpful information to track down a crash unless you’re a programmer. What about the CrashLog folder? Well you’ll get messages such as these which relates to the one above.
Crash info:
2016_12_26_19-26-00 - 67F157: V(1); EAX(0); EBX(0); ECX(5); EDX(20); ESI(3572D7E0); EDI(18F0F4); EBP(5); ESP(18F050); STACK(40A962 40C097 4D4BCA 6794CD 10076BC 6816B7 1000100);
Again, not very helpful information to track down the source of a crash unless you’re a programmer. However, there is a way to find out the sources of these kind of crashes which I will explain in 3 steps below.
Step 1: You need to set up your SKSE to create dump files (.dmp). To do that, navigate to your SKSE.ini file which is located in Steam/SteamApps/Common/Skyrim/Data/SKSE. Edit with any notepad editor, Notepad++ is preferred.
When you open up your .ini file, it should look something like this.
[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256
To set up the dumps feature for SKSE, all you need to do is add a [Debug] parameter with the command Writeminidumps=1 which will look like this in your SKSE.ini.
[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256
[Debug]
Writeminidumps=1
Now your SKSE is set to create a dump file whenever it crashes which will be located in MyGames/Skyrim/SKSE/Crashdumps. Note you cannot open these files which I will explain in Step 2 on how to do so. These will be the files you will look at from now on rather than Crash fixes’ logs when it comes to unknown exceptions.
Step 2: .dmp files cannot be open unless you have the correct program for it, but you don’t need to download a program. OSR is a website that will create a readable log for these .dmp files and it’s Forever Free. Click on the link below
Link: http://www.osronline.com/page.cfm?name=Analyze
From the main page, go to the bottom and click on the browse button and look for the .dmp file and click on open. After that, click on the Upload Dump button and let the website work its magic. Soon you’ll be presented a log and the only thing important about it is this part.
THIS IS AN EXAMPLE
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
The most important one is this one: ExceptionAddress: 00d573a8 (TESV+0x009573a notice how the numbers on the left is the one Crash fixes logs and the one in parentheses is the actual code the module (TESV) is executing on. Now onto step 3
Step 3: You are going to need TES5Edit for this next part, if you haven’t downloaded it already, go ahead and grab it and leave an endorsement.This step turns out to be pointless, I was providing the same information that was posted LoversLab. A disassembler (such as IDA) is required for viewing the game code. It was not my intention to misinform you, sorry about that
Open the program and in the first screen, right click and press select all plugins and hit ok. This will load all the mods’ records into the program which will take a while depending on how many mods you have.
Once the loading is complete, type the code into the formid box on the top left corner from the log that is in the parentheses. From this crashlog above it would be 009573a8, you can omit the 0s if you like. Please do not include 0x when typing into the formid box.
Depending on what TES5Edit finds, here are some examples that can be inferred as to what is causing crashes.
1. If you find a code that is listing two or more mods, then it is likely a conflict between those mods and it needs to be corrected.
2. If you find a code that is listing one mod that simply adds to the game without overwriting any other records, whether it may be a mesh, script, or other parts of a mod, then that part of the mod is causing the crash and the mod author needs to fix it.
3. If you find a code that is listing one of the vanilla's .esm files along with a mod overwriting it, then that mod is causing the crash and the mod author needs to fix it.
4. If you find a vanilla game code unaltered by any mods, then it is likely that you have a game instability issue. Refer to Sthagg’s awesome and informative guide in this link for tips. http://www.nexusmods.com/skyrim/mods/74427/?
5. If you find no code within TES5Edit, then it is likely an external issue from the game, be it a software or hardware issue. Same goes for a different module instead of TESV. Refer to Sthagg's guide in the link above.For examples click this link and see yatol's post #854: http://www.loverslab.com/topic/46913-how-to-debug-ctd/page-43
For crashes that occur when loading save games, see this awesome mod: https://www.nexusmods.com/skyrim/mods/85443
For crashes that occur when saving (Exception Address 0x68701d), read the steps below
- Load an older save (as long as it doesn't have CTD on save glitch)
- Create a NEW save (through pause menu)
- Type in player.kill
- Load your latest save (the one that had CTD glitch)
- Type in player.kill
- Try saving
If all of your saves have the CTD on Save glitch (Exception Address 0x68701d)- Load any save that has the CTD on Save glitch
- Type in player.kill
- Let the game load your previous save
- You should be able to save (through pause menu)
For crashes that occur when crossing a cell border aka Death Zone (Exception Address 0x4AEF0C)The only current solution I have for fixing this is to actually avoid that particular cell border and try to cross the cell from a different border or use coc in the console command and to teleport in a location that is in the cell to get in without crashing. Type tb in the console command to make the cell borders visible in-game, they will be colored yellow and try to avoid crossing the one that makes you crash.
To minimize mod conflicts (A great way of reducing crashes if I say so myself), download this guide (it applies to Skyrim as well) and read Conflict Detection and Resolution starting on page 23: http://www.nexusmods.com/newvegas/mods/38413/?
I hope this guide helps everybody with some of the crashes that occurs
I just have a problem ... My Skyrim crashes at the start of a new game (I follow all the guide to optimise Skyrim, I use Crash Fix and I have modded my game with caution) and my SKSE log error (the dmp file) is really strange ...
Here it is if someone got some time
(I am on Windows 10 with a MSI : GE72VR 6RF, intel core i76700HQ, 16 Go RAM, Geforce GTX1060 with 6Gb video ram)
"EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 65ba2ba0 (Nahimic2OSD+0x00002ba0)
ExceptionCode: c000001d (Illegal instruction)
ExceptionFlags: 00000000
NumberParameters: 0
DEFAULT_BUCKET_ID: WRONG_SYMBOLS
PROCESS_NAME: TESV.exe"
Edit: If that audio is necessary for the operation of your computer, then do not uninstall it and try to re-configure it to play nice with other programs.
I'm travelling in skyrim without a probleme,
thank you very much and have a good game !
@ xipitus, one reason SKSE is not able to write your minidump file is that your SKSE itself is crashing before it even has the chance to write. Check any mods that have a .dll extension file that is located in your SKSE folder. One of those mods may be the culprit of your crash. If it works, I will update the guide to include your issue.
Thanks for your report.
I looked into my SKSE folder and saw no mods, no .dll files... ( Steam/Steamapps/common/Skyrim/Data/SKSE)
Also checked the SKSE folder where the .dmp files are created and same as above, no .dll files... suggestions? thx
I keep crashing when a shield is displayed on my back using Equipping Overhual, and I followed your steps and the dump file looks like this.
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00ca1c2f (TESV+0x008a1c2f)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000cc
Attempt to read from address 000000cc
After going through TESVEdit, I found out it's an external issue (no identical records found). I've done Sthagg's guide before I began modding Skyrim, and I have no clue on where to start looking for a cause of this crash. Is there a way to somehow find a way to find a cause of an external issue?
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00a14f8a (TESV+0x00614f8a)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 0b4a0158
Attempt to read from address 0b4a0158
I open TesVedit, load all my mods and type in the formID-field: 00614f8a
but nothing happens. Exept that the formID-field gets a light-red backround.
Do something wrong?
What I can infer that if you don't find any codes in Tes5Edit, then any crashes you may have is not related to any records from mods. From what I can tell by disassembling Skyrim, there are tons and tons of exception codes that play a role within a game's function so perhaps a function in the game went wrong and caused a ctd. I am thinking maybe incorrect functions are caused by mods but I am not sure yet.
These program disassemblers are a pain in the ass to use :/
FAULTING_IP:
+5049fe
74536572 e444inal,44h
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 74536572
ExceptionCode: c0000096
ExceptionFlags: 00000000
NumberParameters: 0
PROCESS_NAME: TESV.exe
Also had a few crashes saying something about access violation. But im at my wits end here trying to disable programs and running stuff in admin mode...non admin mode. Dose this happen to give you any clues? Otherwise im gona need a wig soon....
Your crash log is the same issue as Nemo18, my suggestion is to look in your mod list for any mods that affect npcs (dialogues, stats/skills, retextures, etc.) and run Tes5Edit to check for conflicts.
I've got a heavily modded setup (Requiem+Legacy+Crafting+Sands of Time to name a few). I was having one of those on-the-fence crashes you describe where the minidump doesn't generate anything for TES5Edit to find. The crash was reliably reproducible, at least, always coming up as an 'access violation'. Your suggestion to check out external programs was *correct* - I looked at my antivirus/firewall package (from Sophos) and discovered that I hadn't updated the exclusion list for the scanners. I had my old /program files/steam location excluded, but I had forgotten that I had later moved all of steam into /games/steam/ instead (to eliminate spaces in pathing for games like ES2 and XCOM Long War).
Once I updated my antivirus exclusion to cover all of /games/ everything ran perfectly and the crashes disappeared. I suggest asking people who are seeing non-TES5Edit-searchable crashes with 'access violations' to double check any antivirus, firewall, and other security software they have installed are configured to leave TESV.exe (and the entire /Skyrim/ directory) alone. That solved all of my issues... I can only imagine how many crashes this has been causing me for months that I falsely attributed to mod incompatibilities. :/
Thanks for this guide. It should be much more common knowledge than it currently is.
People should also be using that amazing crash fix skse plugin... that thing has the most stabilizing effect on the game I've seen since the original memory patch. Pure voodoo sorcery. Here's hoping that when SKSE64 comes out for SkyrimSE that the newer engine isn't such a fragile snowflake.
Thanks! I'm glad your game is running crash-free
i went thru Sthagg's guide at least once before i posted anything here. I managed to push some more juice into skyrim, but eather way im stil crashing regardless.
Im running windoes 10 with windows defender and firewall as my main securety fetures. Ive also got Advanced system care, but that shouldnt have any fetures in that regard. And lastly im running Malwarebytes now and then just to see im home free of adawere.
Eather way i had tryed a lot of what Sthagg's guide mentioned allready, hence wy im refering to saying im at my wits end here. haveing a hard time pinpointing the issue ; /
There is one more resolution to pin-point your crashing but to me this resolution is the very last one as the process of it is tedious. You are going to have to uninstall Skyrim completely (in the sense of removing every file related to Skyrim) then reinstall from scratch. Then use your mod manager to install your first half of mods and run your game to see if it crashes. If it doesn't, then the first half is fine. Then install the second half and see if it crashes. If it does then it's that half. The mod in that half that is causing the crash can be further pin-pointed by cutting that half into another half and so on and so fourth. That's my best suggestion to you. Also use a save cleaner to clear any rouge/orphaned scripts to be on the safe side.
Here's my crash log.
For more info on the log, here is the DUMP file : https://mega.nz/#!tZYxURTB!wfK0gTos2CTF2EDYMPsc_HNS4IM7tFotWrcI0jhexZU
Note: Here's some of the latest Crashes I had :
https://mega.nz/#!YVxlWIiL!xvgsjSFnrZQvpAgN5Pg6q-LhOzwCfqaZv0wpuCrXIvM
Thank you for taking the time to read this
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 3f80000d
ExceptionCode: c000001d (Illegal instruction)
ExceptionFlags: 00000000
NumberParameters: 0
DEFAULT_BUCKET_ID: WRONG_SYMBOLS
PROCESS_NAME: TESV.exe
Specs:
Memory: 8192MB
Videocard: GTX 1060 6GB
CPU: i5 4440
First I can't help you with Windows 10, I'm still on 7 - and that could be what makes all the difference. You could try stopping all of the security software you have (and don't forget to stop the services) to see if that helps stabilize things.
The other thing I've done that most of the guides don't bother going into is working to reduce the texture load on the game. I'm still running an older GeForce 770 so I had to do that to get the FPS up into the 60s, but I noticed it also had a stabilizing effect on the game - and honestly, I don't miss the high definition textures one bit (though I still run the HD textures for body/skin/face only).
There are several full-vanilla texture replacers out there. This is the most well known: http://www.nexusmods.com/skyrim/mods/57353/? (I'm using his "HD" two part pack). See also these two: http://www.nexusmods.com/skyrim/mods/42360/? and http://www.nexusmods.com/skyrim/mods/43921/? . I've got these at the top of the MO left pane load order in the same order I've linked them here. On top of that I run Vivid Weathers, Vividian ENB Performance preset (with all of the memory management OFF in favor of letting this crashfixplugin's OSAllocator do the work), ELFX, ELE for ENB, Verdant Grass combined with Skyrim Flora Overhaul (grass set at 70). The game looks fantastic and runs lightning fast at 1920 resolution. Always run it in borderless windowed mode, it's more stable and much faster that way at least on Win7. Also don't forget to clean the vanilla ESM files as per STEP recommendations, it matters.
I've found using this as a base setup for graphics gives the script engine maximum power on my older rig, I rarely dip below 50FPS even in cities modified by the JK's Skyrim/Dawn of Skyrim combo. Ever since I settled on this as a base I've rarely seen crashes that weren't traceable to mods that need compatibility patches. I suspect the few I did see were due to that oversight in my security software I mentioned above. I started a new game today and have played an 18 hour session without a single crash or even a dip in framerate. I can't believe Oldrim can be this stable.
One other thing - I avoid mods that apply effects to NPCs using 'cloak' spells like the plague. Those have proven to be the worst offenders in my experience, I won't even touch Enhanced Blood Textures despite how much I love it. I've also found that for some reason, decapitation causes crashes - not when it happens, but when returning to a cell that contains a decapitated body. I never found a fix for this despite combing through a ton of loverslab threads describing the problem, so I just use VioLens and turn decapitation off permanently. I do still run with Wet & Cold and Footprints, but that's it. I also gave up on 83Willows Bugs and Skybirds because they can cause long term game stability problems. I find I don't really miss them. Immersive Patrols was another mod I gave up due to the crashes it caused (and the lack of Requiem compatibility).
There's a big list of 'suspected' dangerous mods here you can review for any other likely culprits: https://www.reddit.com/r/skyrimmods/wiki/dangerous_mods_masterlist
In your case, this code will have to be reverse engineered in order to find the source of the crash. Sadly, I'm finding it very difficult to locate these codes. The only way to fix your issue is to see if you have any mod conflicting with each other. It also helps to know when and where the crash would happen.
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0f5aa480
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 0f5aa480
Attempt to read from address 0f5aa480
I tried looking for the form ID in TESVEdit but it the search bar just got red and didn't lead me to any mods. I looked at the report and found this line. Just thought this might lead me to something. I am not a programmer and I haven't played my first playthrough of Skyrim because of the crashes.
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
========
PC SPECS
Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 7559
BIOS: 1.2.0
Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Memory: 8192MB RAM
Available OS Memory: 8064MB RAM
Page File: 10583MB used, 5685MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DxDiag Version: 10.00.14393.0000 64bit Unicode
Card name: NVIDIA GeForce GTX 960M
Manufacturer: NVIDIA
Chip type: GeForce GTX 960M
DAC type: Integrated RAMDAC
Device Type: Render-Only Device
Device Key: Enum\PCI\VEN_10DE&EV_139B&SUBSYS_07061028&REV_A2
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 8098 MB
Dedicated Memory: 4065 MB
Shared Memory: 4032 MB
I'm looking at your log and it seems the TESV module isn't showing, perhaps something external is causing your crashes because if your Skyrim crashed, it would either list TESV or a .dll associated with Skyrim Look at Sthaagg's guide in one of my links to figure out what else can cause Skyrim to ctd.
Hail! For some reason, Nexus didn't warned me from your previous response!
Sorry for double posting xD
But thx, i'm gonna try and see about conflict resolution with TesVEdit ^-^
I myself am studying how to mod, and maybe one day i'll be able to help in investigating those CTDs!
2017_02_20_02-30-16 - BA42DE: V(1); EAX(FA5BA40); EBX(101); ECX(F83159; EDX(F7CFED; ESI(6CE0C28; EDI(2D3); EBP(12); ESP(F7CFECC); STACK(B9C6C3 B9C707 BA01B1 B9EDEC B9EF2A A4B4A0 A4BB02 A4B4A0 A4B4A0 A4B4A9 A4B4A0 400081 410089 420091 430099);
It seems your crash issue is related to the Kernel, which is a core component of an Operating System (OS). Take a look at Sthagg's guide in the link from my guide. By looking at the module, I assume your system is 32bit so one thing I would suggest is to go easy on your mod selection, try not to install so many scripted mods as the Crash fixes' memory allocations will not work for your OS as you are limited to 4gb of RAM.
This one appeared when i tried to start new game:
FAULTING_IP:
msvcrt!_VEC_memcpy+116
76cea3cc 660f6f5e30movdqa xmm3,xmmword ptr [esi+30h]
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 76cea3cc (msvcrt!_VEC_memcpy+0x00000116)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 281cc000
Attempt to read from address 281cc000
DEFAULT_BUCKET_ID: INVALID_POINTER_READ
PROCESS_NAME: TESV.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 281cc000
READ_ADDRESS: 281cc000
And this one when I loaded save:
FAULTING_IP:
msvcrt!_VEC_memcpy+10c
76cea3c2 660f6f4e10movdqa xmm1,xmmword ptr [esi+10h]
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 76cea3c2 (msvcrt!_VEC_memcpy+0x0000010c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 3372f000
Attempt to read from address 3372f000
DEFAULT_BUCKET_ID: INVALID_POINTER_READ
PROCESS_NAME: TESV.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 3372f000
READ_ADDRESS: 3372f000
Is there any solution?
Sorry for my bad english.
Did you check your data folder and see if that file exists? Since you followed S.T.E.P, I assume you installed ENBoost which contains that file d3d9. In that case I suggest you reconfigure your enblocal .ini (if you have it), other than that the crash log is pointing out that the d3d9.dll is the one that is causing the crash since TESV calls upon it.
So I've been modding my game for a long time (cautious is my soul) and I recently encounter a very infortunate problem that I can't resolve... It's been a huge pain for months and nothing I did seems to work.
Here is some details :
- I followed carefully all of the modding rules (Stick to your mods, don't uninstall/install in a middle of a playthrough, read description, etc etc)
- I followed Sthaagg's guide (Amazing guide made by an amazing guy).
- I have a "minimal" load order without any HD texture or other mod that will destroy my ram.
- I reinstall everything (Skyrim entirely, steam, every mods, etc etc) THREE ... FU*******.... TIMES (nothing is too good for Skyrim).
- I reboot my computer and did all the update. TWICE. (you see how I am desesperate)
- I'm on Windows 10 on a MSI. I installed all of the latest and useful drivers from the MSI support site.
- I use Mod Organizer.
- You can check my ini and my Load Order here : ------>
About the problem :
- I constantly crash randomly in Skyrim. BUT, the fact is my crashdumps are EXACTLY the same. I mean, really. I crashed 58 times in 3 months and the 58 crashdumps are the same... THE SAME (sorry I'm tired of this).
- I can't reproduce for sure a crash. It only happens. The frequency isn't the same everytime(sometimes it crashes 3 times in 10 minutes, sometimes I can play hours without a crash).
- When I go in TESVEdit and enter the exception address in the FormID box, nothing shows up. BUT, when I delete the latest number (the 8, see my crashdumps), it leads me to a record in the Skyrim.esm about a "placed object" in riften : a woodcutter axe precisly. The fact is, I've never been to Riften since years. and none of my esp overwrite this record.
You can check my crashdump here : ---->
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 14393 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.14393.1198 (rs1_release_sec.170427-1353)
Machine Name:
Debug session time: Sun May 21 15:17:22.000 2017 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:25:31.000
Kernel time: 0 days 0:01:34.000
User time: 0 days 0:59:03.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
*Exception Analysis *
* *
*******************************************************************************
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***
FAULTING_IP:
TESV+db27e8
011b27e8 0000add byte ptr [eax],al
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 011b27e8 (TESV+0x00db27e
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000001
Parameter[1]: 01076b00
Attempt to write to address 01076b00
DEFAULT_BUCKET_ID: INVALID_POINTER_WRITE
PROCESS_NAME: TESV.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000001
EXCEPTION_PARAMETER2: 01076b00
WRITE_ADDRESS: 01076b00
FOLLOWUP_IP:
TESV+db27e8
011b27e8 0000add byte ptr [eax],al
FAULTING_THREAD: 00001b30
PRIMARY_PROBLEM_CLASS: INVALID_POINTER_WRITE
BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_WRITE
LAST_CONTROL_TRANSFER: from 00000000 to 011b27e8
STACK_TEXT:
00000000 00000000 00000000 00000000 00000000 TESV+0xdb27e8
STACK_COMMAND: ~0s; .ecxr ; kb
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: TESV+db27e8
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: TESV
IMAGE_NAME: TESV.exe
DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5
FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_TESV.exe!Unknown
BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_WRITE_TESV+db27e8
WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00db27e8.htm?Retriage=1
Followup: MachineOwner
I'm not asking something huge. If someone got the time to investigate with me, it would mean really something for me. I'm just desesperate. I want to finish Skyrim at least once before I die xD
If you want more info, Please, feel free to Pm me, I'll answer as soon as possible (with my bad French-english).
Everyone, I wish you a very good game and crashless if possible,
take care folks.
(TESV+0x009573a just because 009573a8 might show a record in TES5EDIT is not a fact.
Couple of days ago I installed Blue Palace enhanced. Played the game for several hours yesterday without any issues, but I never went into the Blue Palace. Made it to Solitude and had no problems. Attempted to enter the Blue Palace and something went wrong. It was like the middle part of the floor was gone and myself and NPCs would fall into a void when trying to walk in it. It eventually caused a crash. I forgot to reset interior in the console command so I figured that was the problem. It was late so I called it a night.
This morning I tried to load my earlier save from roughly 30 minutes before last night's crash, and it resulted in a silent CTD. Then I tried loading next most recent save, from within the Winking Skeever, and it loaded without problems. Upon trying to leave the inn, it crashes. Started a new game, same thing. The game seemingly cannot load the Solitude worldspace.
Followed the steps here and this is what I get:
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 6bb0a86d (nioverride+0x0002a86d)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000001bc
Attempt to read from address 000001bc
I have netimmerse override, but as far as I know, nothing has changed with it. Searching 2a86d in tes5edit returns no results.
Any ideas?
Uninstalled it, followed your guide.
Got this number 00651285
00a51285 (TESV+0x00651285)
Tes5Edit found nothing.
Skyrim just CTD's when loading Bruma, my SKSE.ini is appropriately setup and everything.
Installing Crashfix and leaving it default gives me a different SKSE dump
5c0531d7 (CrashFixPlugin+0x000031d7)
Not your fault, I know, but still annoying as hell.
*SIGH* guess I'll just go back to playing Fallout 4, at least that game works.
EDIT: Well, I got lucky and figured out that it was a mod in my game called Thrassian Plaguesword. If you are getting crashes with unknown exception error 0xC733CE just outside of Rorik Stead, try installing one of the non quest versions of that mod, or uninstalling it all together. Hope this helps anyone else with the same error code and issues.
Any ideas what to look for or where they are coming from?
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 74ad732b (kernel32!InterlockedIncrementStub+0x0000000b)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000001
Parameter[1]: 00000007
Attempt to write to address 00000007
DEFAULT_BUCKET_ID: NULL_CLASS_PTR_WRITE
PROCESS_NAME: TESV.exe
-----------------------
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0069aa6f (TESV+0x0029aa6f)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 0000005c
Attempt to read from address 0000005c
PROCESS_NAME: TESV.exe
2019_10_18_03-32-52 - 50581F: V(1); EAX(0); EBX(12); ECX(0); EDX(3D6264F0); ESI(12); EDI(2195F8F4); EBP(0); ESP(2195F89C); STACK(5EA49E 7E8CBD 5E9523 5E9837 4D5E00 54FF4E 54B3BD 73EBC6 724693 54B4F4 1013933 655AF2 655462 65E0EA 65791D 654AB6 6643DE 44BBBB 664736 6648B2 6E928F 6ED2BD 661E97 F60D8C 5FAB09 A4AF0F A4B0F7 451AA0 A4AF0F 4ECA04);
My .dmp file is saying its exception address is "0x0010581f" but I have no clue what to do with any of this info. This seems to be the cause for all of my recent crashes in this area and I really want to fix this so I can play again. Any help is appreciated. Thanks
bluescreen view doesn't work and i cant get the windows tool to install
I got this what might be causing this crash?
FAULTING_IP:
ntdll!RtlFreeHeap+64
77682144 807bff05 cmp byte ptr [ebx-1],5
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 77682144 (ntdll!RtlFreeHeap+0x00000064)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 8c0146ff
Attempt to read from address 8c0146ff
PROCESS_NAME: TESV.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 8c0146ff
READ_ADDRESS: 8c0146ff
FOLLOWUP_IP:
ntdll!RtlFreeHeap+64
77682144 807bff05 cmp byte ptr [ebx-1],5
ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [Is_ChosenCrashFollowupThread] from Frame:[0] on thread:[PSEUDO_THREAD]
LAST_CONTROL_TRANSFER: from 7768491a to 77682144
FAULTING_THREAD: ffffffff
DEFAULT_BUCKET_ID: STACKIMMUNE
PRIMARY_PROBLEM_CLASS: STACKIMMUNE
BUGCHECK_STR: APPLICATION_FAULT_STACKIMMUNE_INVALID_POINTER_READ
STACK_TEXT:
00000000 00000000 tesv.exe!Unknown+0x0
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: tesv.exe!Unknown
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: tesv
IMAGE_NAME: TESV.exe
DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5
STACK_COMMAND: ** Pseudo Context ** ; kb
FAILURE_BUCKET_ID: STACKIMMUNE_c0000005_TESV.exe!Unknown
BUCKET_ID: APPLICATION_FAULT_STACKIMMUNE_INVALID_POINTER_READ_tesv.exe!Unknown
WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/ntdll_dll/6_2_17134_376/4358e406/c0000005/00042144.htm?Retriage=1
FAULTING_IP:
TESV+2a6b26
006a6b26 8b01 mov eax,dword ptr [ecx]
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 006a6b26 (TESV+0x002a6b26)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
DEFAULT_BUCKET_ID: NULL_POINTER_READ
PROCESS_NAME: TESV.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 00000000
READ_ADDRESS: 00000000
FOLLOWUP_IP:
TESV+2a6b26
006a6b26 8b01 mov eax,dword ptr [ecx]
FAULTING_THREAD: 00000a50
PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ
BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ
LAST_CONTROL_TRANSFER: from 00724079 to 006a6b26
STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
2a73fe04 00724079 2a73fe28 30f5f630 40000000 TESV+0x2a6b26
2a73fe64 006a1934 30f5f630 c579cac0 c7945326 TESV+0x324079
2a73fe68 30f5f630 c579cac0 c7945326 451b7d21 TESV+0x2a1934
2a73fe6c c579cac0 c7945326 451b7d21 40000000 0x30f5f630
2a73fe70 c7945326 451b7d21 40000000 76ca70d0 0xc579cac0
2a73fe74 451b7d21 40000000 76ca70d0 1813a45c 0xc7945326
2a73fe78 40000000 76ca70d0 1813a45c 2a73ff94 0x451b7d21
2a73fe7c 76ca70cf 1813a45c 2a73ff94 284dca01 0x40000000
2a73fe80 1813a45c 2a73ff94 284dca01 c792cd60 kernel32!NormalizeStringStub+0x1f
2a73ff80 76ca8484 284dca40 76ca8460 48441172 0x1813a45c
2a73ff94 7724305a 284dca40 49bf337e 00000000 kernel32!BaseThreadInitThunk+0x24
2a73ffdc 7724302a ffffffff 7725ec97 00000000 ntdll!__RtlUserThreadStart+0x2f
2a73ffec 00000000 00a4b4a0 284dca40 00000000 ntdll!_RtlUserThreadStart+0x1b
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: TESV+2a6b26
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: TESV
IMAGE_NAME: TESV.exe
DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5
STACK_COMMAND: ~29s; .ecxr ; kb
FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_TESV.exe!Unknown
BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_TESV+2a6b26
WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002a6b26.htm?Retriage=1
FAULTING_IP:
TESV+a924
0040a924 8b06 mov eax,dword ptr [esi]
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0040a924 (TESV+0x0000a924)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 0000000a
Attempt to read from address 0000000a
DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ
PROCESS_NAME: TESV.exe
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 0000000a
READ_ADDRESS: 0000000a
FOLLOWUP_IP:
TESV+a924
0040a924 8b06 mov eax,dword ptr [esi]
FAULTING_THREAD: 000022b0
PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ
BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ
IP_ON_HEAP: 3051e7d8
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.
FRAME_ONE_INVALID: 1
LAST_CONTROL_TRANSFER: from 3051e7d8 to 0040a924
STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
29f9fdb0 3051e7d8 3051e790 3960d830 00000000 TESV+0xa924
29f9fdb4 3051e790 3960d830 00000000 0040e4fa 0x3051e7d8
29f9fdb8 3960d830 00000000 0040e4fa 00000088 0x3051e790
29f9fdbc 00000000 0040e4fa 00000088 56c532c5 0x3960d830