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Khajiit Will Follow Patch Notes 4.6.5

IMPORTANT NOTE: KWF has been updated to version 4.6.5! This patch makes changes to Ma'kara's and S'ariq's quests, and as a result, you should NOT update mid-playthrough in the following situations:
1) You have started but not finished BOTH of Ma'kara's quests (the first quest starts when you enter Darkwater Crossing)
2) You have started but not finished S'ariq's quest (the quest first starts when you enter the Riften Jail).

You may also have luck starting from a clean save on your current game (uninstall the previous version of KWF, save your game, then install the new version), but there are no guarantees. This will erase all your progress in KWF.


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~~New in this version~~
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--Chatur'jo and Ri'zakh are now voiced by the talented Alex Cain aka complete-the-circuit (https://www.castingcall.club/complete-the-circuit).

--Completely separated KWF marriage from the vanilla marriage system, excepting the vows that take place during the wedding ceremony. This should eliminate issues where KWF followers do not present options for house choice after the wedding, and should also allow me to make an ESL patch for the SE/AE version of KWF in the future, adding support for custom houses/CC houses.

--Additionally, re-recorded nearly all marriage dialogues, excepting post-wedding spouse conversations.

--Followers will now congratulate the player on their marriage while in the Temple of Mara after the ceremony.

-- Rewrote the Outfit Swapping system for KWF spouses. The SetOutfit() command that is used to swap the spouse's default outfit is bugged (big surprise), and results in any Armor in the spouse's inventory being deleted. IDK lol. To fix this, the spouse's equipment is now moved to a separate container before changing the outfit. The equipment is moved back into the spouse's inventory when the player re-recruits them as a follower. Each spouse has also been given an additional "Put on your adventuring gear" option to manually move their equipment back into their inventory. It's a little janky and can take a minute for clothing to update, but spouse armor should no longer be lost.

-- Re-rewrote the beginning of S'ariq's quest to continue my pursuit of the ever-elusive goal of making it work properly. HOPEFULLY, he will now properly forcegreet AND have followup dialogue available to everyone. It works on my end, but goodness knows that hasn't stopped it in the past.

-- Added a new Cats of Tamriel talk to Nanak.

--Made a small addition to the introductory conversation with Nanak, for players who felt like they were forced to be rude to him. It should be more obvious now that the chip is on Nanak's shoulder, not the other way around. And if it still bothers you, don't worry -- Nanak's introduction is probably going to change again in the future.

-- Minor change to Ma'kara's quest to hopefully prevent her from becoming unresponsive when sitting down outside of Kagrenzel.

-- Made changes to Ma'kara's first quest to hopefully avoid issues where her dialogue would not progress in the Bannered Mare after the player finds Udasi's book in Solitude.

-- SPOILER FOR MA'KARA'S QUEST - Made changes to Ma'kara's first quest to hopefully avoid issues with ****SPOILERS**** Udasi, where he would die prematurely and/or not have a copy of the Magecrafter Ore in his inventory.

-- Added a short followup conversation with Bikhai after his scene at the Shrine to the Lost Companion.

-- Fixed an issue where followers would abruptly exit dialogue if you asked the follower "what's new" after fully completing their special conversation dialogues.

-- Changed the comment for Redguard players to reflect the fact that the war with the Aldmeri Dominion is over for now.

-- Changed Nanak's book talk on The Void Nights, because honestly it's quite likely that there isn't a book on it "around here somewhere."

-- Changed Nanak's book talk on Rising Threat to correct a horrific geography error. Yikes.

-- Removed a Dragonborn reference from Nanak's book talk on A Hypothetical Treachery.

-- Altered Nanak's Proudspire Manor spouse comment about the Winking Skeever to reflect the fact that he does in fact have a taste for alcohol.

-- Conditioned one of the conclusions to Bikhai's conversation on his rejection from the Companions so that it is only available if he has not been initiated into the Companions.

-- Fixed an issue with Bikhai's induction to the Companions where he would only accept the invitation if the player was Dragonborn and had killed their first dragon.

-- Modified the inner workings of Nanak's spouse gift to make the flavor text more readable. Now adds the ability "With love, Nanak" on equip, and removes the ability on unequip. Reduced the destruction spell cost reduction to 10% and reduced the magicka regen bonus to 50%.

-- Modified one of S'ariq's world comments to accurately reflect who wanted to behead the player at the start of the game, and added condition to make this dialogue unavailable if the player used an alternate start mod.

-- Modified conditions on the follower conversation where they give the player the Khajiit-attuned Horn in order to prevent them from giving the player multiple horns.

--Modified conditions on Ma'kara's post-quest conversation where she give the player a hint about her second quest. Instead of only being available if the player is wearing an Amulet of Mara, there is now a standing ~10% chance of the conversation being available when you speak to her while she's following.

-- Adjusted placement of notes left at the Shrine to the Lost Companion so that they are less likely to fall through the geometry and become inaccessible. Come on Skyrim. Quit ruining things.

-- Modified the Horseback Riding System to only work when follower summoning is not otherwise blocked. This should avoid issues with followers teleporting to the player's side during The Forgotten City and Vigilant patches when they should not be doing so.

-- Removed notifications when follower weapon skills are swapped after the player levels up. This was a debugging notification and wasn't intended to be present in the final version of the mod.

-- Added some alternate flavorful dishes for KWF spouses to cook for their mates.

-- Increased volume of follow hums so they're easier to hear while out on the road.

-- Fixed various typos


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STILL TO COME
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--Follower banter with Lucifer

--ESL patch (SE/AE only) to add support for custom homes for KWF spouses.

--Add config option for modifying follower damage/health

--Add location/situation-specific sneaky hellos/goodbyes

--Expansion of location-aware commentary - hellos, goodbyes, wait comments, sneak comments, banter?

--Ma'kara additions
-- Audio editing for Vigilant Dialogue
-- Addition of sneak dialogues

--S'ariq stories from his time as a bandit.

--Rewrite KWFDialogue race-specific hellos for Nanak. Same for weapon hellos.

--Nanak book readings?

--Add a secondary quest for Nanak

--Move Shrine to the Lost Companion to a stand-alone mod, open up for new submissions.

--I'm glad you're here content?

--Moonpath to Elsweyr adventure patch.