It's been a long time since I bought Vilemyr's inn, I already hired mercenaries and employees, but where is the option to collect the money, I have already used all the dialogue options and I don't see any increase in money in my bag. Is there a safe hidden somewhere where I should collect the income from or something? I can't find any information on how to take the profits anywhere, and I already read the entire description more than 10 times and looked for information on google.
I never really got into this mod so it's just taking up space and I want to get rid of it for that so can someone please tell me how I safely uninstalls this mod without causing save bloating or CTDs?
there is the Save Cleaner tool....but that's as good as it gets and it doesn't always work out, its best you don't uninstall scripted mods from an active playthrough
If it's a script free standalone mod that doesn't have MCM like textures, weapons/armors, non-scripted followers or HUD. It is safe to uninstall/disable mid playthrough though.
How compatible is this?? Does this do anything that makes it to require Merged/Bashed Patch when used with some mods?? (I am not yet really experienced mod user)
I have been modding since 2013 and I havent used or learned how to use merged/bashed mods. Dont use them. Unless you wanna use 400 plus mods then you have no choice but to learn how merge mods together. But for now dont use that complex bashed/merging mods stuff.
after reading into it... it seems to be the vanilla cell reset that causes this behaviour. so it cannot be fixed. you can try to tweak the cell respawn timers one by one for each of the interiors you want to use. or modify them all together at the cost of having slower respawns, and possibly a relatively empty game world. alternatively you could just use other "business" mods that are limited to specific locations but actually WORK. "Windstad Mine" is a great example.
IN the mean time, is there anything that would likely not work correct with a basic Cath Asset optimizer run and then just a quick "Open and save" in CK?
Hey, just discovered this mod and would love to play it. Unfortunately, I'm running SSE, is a port still planned?
I really like the possibilities opened by this mod. Now, you can roleplay a sort of Palpatine character who'd acquire power and wealth through bureaucracy and manipulation, eventually reaching high social positions and holding the world in his grip via economy. Or maybe a more Loyal Good character, who can gain some gold in other ways than killing all that moves and robbing corpses... Now that I think of it, perhaps some sort of "landlordism" should have been implemented in the base game, since you can already become a thane, make investments in shops and all...
Anyway can't wait to try it if a port is made!
(btw c'est cool de voir que les moddeurs français sont toujours actifs ^^)
EDIT: in the meantime, I guess I'll try RE-Real Estate, but it seems a bit buggy...
I hope it is coming for SSE aswell soon. if i had any idea how to mod i would ask for permission to port it. Sadly i do not have a clue about how mods are made.
Hello all, I was wondering if anyone else has encountered this issue and has a fix for it. I trained numerous employees to the point that they were very profitable. However, I left the Whiterun area (where most of the employees were located) for about 35 in-game days and when I came back, they were all losing me money and their training levels had reverted back to 0. Does anyone know a fix for this?
It a known bug for this mod, they all reset like every npc's in the area after a couple of weeks. This is a vanilla mod and I don't think there is a sollution
Hey! I absolutely love this mod but I've run into an inconvenience; The Markarth House of Treasury does NOT generate any interest on my gold. I have deposited 6k Gold and waited ten days for test purposes but it just doesnt increase.
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I'm trying this mod to see how it goes.
It's been a long time since I bought Vilemyr's inn, I already hired mercenaries and employees, but where is the option to collect the money, I have already used all the dialogue options and I don't see any increase in money in my bag. Is there a safe hidden somewhere where I should collect the income from or something? I can't find any information on how to take the profits anywhere, and I already read the entire description more than 10 times and looked for information on google.
lot of people wanna SSE version of this mod so may i have your permission to upload for SSE?
This mod sounds SO Immersive And I want it!
How compatible is this?? Does this do anything that makes it to require Merged/Bashed Patch when used with some mods?? (I am not yet really experienced mod user)
Anyone else encountering this problem?
so it cannot be fixed. you can try to tweak the cell respawn timers one by one for each of the interiors you want to use. or modify them all together at the cost of having slower respawns, and possibly a relatively empty game world.
alternatively you could just use other "business" mods that are limited to specific locations but actually WORK. "Windstad Mine" is a great example.
wait
I really like the possibilities opened by this mod. Now, you can roleplay a sort of Palpatine character who'd acquire power and wealth through bureaucracy and manipulation, eventually reaching high social positions and holding the world in his grip via economy.
Or maybe a more Loyal Good character, who can gain some gold in other ways than killing all that moves and robbing corpses... Now that I think of it, perhaps some sort of "landlordism" should have been implemented in the base game, since you can already become a thane, make investments in shops and all...
Anyway can't wait to try it if a port is made!
(btw c'est cool de voir que les moddeurs français sont toujours actifs ^^)
EDIT: in the meantime, I guess I'll try RE-Real Estate, but it seems a bit buggy...
I would appreciate any help with this :)