So, what's up with the Apachii Hair Mod requirement thing? I really want this mod, but I really don't like Apachii's hair mod, and even with the vanilla file, the mod still gives me a startup-crash, and according to NMM, it's missing ApachiiHair.esm, so is Apachii's hair mod required no matter what?
Worst comes to worst you might get a floating asset in whiterun. Its nothing its debris from the mod author who likely forgot about it. Theres 2 ways to deal with it.
1)creation kit: Open creation kit with the mod loaded and set as active file. Go to the cell window and load tamriel. It should spit you out in render window near the floating debris. Select it and delete it. save and exit.
2)xedit: Install mote informative console mod. In game Go up to the offending piece of debris and click it in console. Take a picture of its ref id or write it down. save and quit. open xedit and load all of your mods. in the formid search bar and paste the ref id you got in game. It should take you right to the offending object. delete it and save.
Its better to go the creation kit method but i did the xedit way and havent had a problem may want to use creation kit to fix a side of the island however. This isint a result of conversion this is part of the mod.
When I try to move with my children it only shows the game's houses and not the sky castle. Is there a way to fix this to make it an official home or any action? Or do I need to move the children and housecarl manually?
My followers will not follow me into the entrance (water fountain) moved via console to me after entering..... The will not cross the bridge...... moved to me via console after crossing the bridge...... they just stand there looking down and will not move or follow.
Nice Mod.... but sucks for followers
Yeah, used the vanilla hair version.... still had to install Apachii hairs.
Un-installed now! No good if my followers will not enter on their own.
Vanilla version still needs ApachiHair, is there any workaround on that without installing ApachiHair? Otherwise, there's no point in having two separate files if both of them require the same file in the first place.
Mod seems too good though, gonna try to download ApachiHair again, just for this good mod.
I like this castle but there is one problem i have with it and i'd really like to see if you can remove the invisible wall on the outside that's preventing me from jumping/falling off but other then that its a good castle for the DL size.
Yes i like it when i can just jump/fall off of high things also because i have a ring that prevents fall damage so i don't have to worry about dying, anyways even if you don't remove it the castle is still good and sorry about the late reply.
77 comments
Mod author forgot to do this
Open the esp file in creation kit and hit save
Done
Worst comes to worst you might get a floating asset in whiterun. Its nothing its debris from the mod author who likely forgot about it. Theres 2 ways to deal with it.
1)creation kit: Open creation kit with the mod loaded and set as active file. Go to the cell window and load tamriel. It should spit you out in render window near the floating debris. Select it and delete it. save and exit.
2)xedit: Install mote informative console mod. In game Go up to the offending piece of debris and click it in console. Take a picture of its ref id or write it down. save and quit. open xedit and load all of your mods. in the formid search bar and paste the ref id you got in game. It should take you right to the offending object. delete it and save.
Its better to go the creation kit method but i did the xedit way and havent had a problem
may want to use creation kit to fix a side of the island however. This isint a result of conversion this is part of the mod.
Nice Mod.... but sucks for followers
Yeah, used the vanilla hair version.... still had to install Apachii hairs.
Un-installed now! No good if my followers will not enter on their own.
Mod seems too good though, gonna try to download ApachiHair again, just for this good mod.