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  1. dragonjet
    dragonjet
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    Status: Doing an overhaul, making next version 2.0.

    - This upcoming 2.0 will include an interface where you can configure options
    - This upcoming 2.0 will support Skyrim Special Edition
    - Increased compatibility with follower management mods
    - Option to provide mortalized followers with health regeneration
    - Possibly extra features to be added through the mentioned configuration UI

    In terms of development, my automated workflow is already in place to build both Oldrim and SSE variants,
    so there is very little, to no "porting" work for me when updating code.
  2. theincredibleflyingpigeon
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    so ive looked at the mod through tes5 and some of the followers are still protected? like all the housecarls and a few others. is there just no getting around that?
    1. IAmDarkPhoenix
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      I checked this out too, but I noticed it's when they have some sort of crucial story (Like Lydia, or Farkas). My guess is to keep it from being game breaking if they died before their part.Not sure there's anyway around that one other than chance breaking the game
  3. downloadspecial
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    SSE + u r mod = love
    1. 106001185
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      Did you manage to get it work with SSE?
  4. Kripzor
    Kripzor
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    Hello,
    when I run the patcher I encounter an error all the time. It says:

    Error in unit vfpatcher on line 42: Type of expression must be integer.

    https://imgur.com/wvp1QKJ <-- here is the Screenshot from the patcher's report

    I would love to use this mod as it seems that it's the only one which can make your followers truly unprotected :< I will appreciate any help to solve this problem.

    1. IAmDarkPhoenix
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      Do you have Notepad++?
      The image you posted is only a partial. The error says the problem is on line 42 so you sorta have to see what that is. Select all and copy the text that's behind that error message. Then paste it on a blank Notepad++ document (easier than Notepad because the lines are numbered) and you will be able to see whats written on line 42. From there you should be able to figure out the problem
  5. User_25421179
    User_25421179
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    Waiting for the special edition! Thank you dragonjet
  6. MorbidFlorist666
    MorbidFlorist666
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    I used to refuse to use followers because of that stupid kneel and ignore thing. Besides saying annoying things and stepping into traps I could use them to tank while cowardly sniping with a bow. BORING. I also recommend A Stark Beginning that stops health regen for everyone, so that spells like Healing Hands actually become useful. Horses still had stupid health regen (start a new game, steal a horse and stand and wait in the middle of a hostile wolf pack - LAME LAME LAME), but I made my own little simple mod that stops that as well. Any mods that make this game less of a theme park ride is always welcome.
  7. dandersonru
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    Great Mod. Endorsed. Will be nice to have this in SSE...just a few mods left to convert by Modders and Myself....this is one of them.

    This mod has not been updated in awhile so perhaps not going to 2.0....that is fine we all have things to do.
    For others who end up here because 'Unchecking' Volatile Followers from the mod list (even when at the very bottom) resolves AFT and iAFT.

    Confirmed (again) from some posts below with AFT (and iAFT) and Volatile Followers v1.3....Recruiting has Compatibility/Script Issues. Reverting to v1.0 solves AFT and iAFT recruiting and other script issues.
  8. IAmDarkPhoenix
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    This really is the best mod for follower mortality. Thanks again for making this.

    One thing I noticed is that when you run VFPatcher.bat make sure you deselect 'Expanded Slider Colors' (if you have that mod installed). The process will hang and you'll have to CTRL+ALT+DEL out of it.

    Otherwise, I haven't had any issues at all. It makes my followers more valuable and the game more dramatic
  9. aristotle99
    aristotle99
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    I asked this on August 28, 2017 and never got a response. "The follower in question is scripted and forces herself immortal". Does your mod work with Inigo and Vilja?

    Very much looking forward to the SE version. Thanks for porting it.
    1. dragonjet
      dragonjet
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      hi, I haven't tried it myself, and I am not aware if they have scripted mortality (to be honest i havent used those two followers before). what I meant by "scripts" in that note though, is not the usual follower script with their AI and dialogs, I meant a script that will mark them essential or protected during runtime. one method i can think of how to check is use EFF and set mortality to default, select the follower and console kill, if they die then this mod should theoretically work.
  10. alerossi82
    alerossi82
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    Hello dragonjet,

    any update on version 2.0? I'm looking forward so much to finally trying your mod on SSE!
    1. dragonjet
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      currently busy with multiple projects at the moment, but do not worry as this is still on my list and has actual progress. in the next few months i will get some free time and continue with 2.0 as i need it for my playthrough as well lol
  11. Atardecer
    Atardecer
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    Great mod, The patcher runs fine but I've consistently been getting an issue where it enters an empty DialogueFollower quest in the VFR esp created. The last mod editing the Quest is Immersive AFT. So it basically undoes all its effects. Can just delete the quest entry but not sure why its doing this.

    EDIT: it does this with Follower Mod too. Or maybe it's just just part of the plugin. But it looks like it's totally bork the follower system if not removed in Tesvedit after its run.
    1. dragonjet
      dragonjet
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      ah this may be a problem with follower overhaul mods that modify the follower dialog quest. VolatileFollowers assume that it is the first entry that's setting followers as protected. However, follower mods may change this, or in your case (iAFT), removes it, and thus everything gets borked. It may actually be incompatible despite my claims in the description. Unfortunately, I might not work on this anymore since I've moved on to SSE. This may be an incompatibility thats difficult for me to put time into solving. Sorry about this.
    2. Atardecer
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      Thanks. It works fine as long as you remember to open up the patched esp after running it and remove the quest branch completely. So all good - but might be worth letting folks know.
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