Skyrim

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RAN46

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RAN46

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163 comments

  1. SteveB88
    SteveB88
    • member
    • 9 kudos
    Good job RAN. My girl is super cute now. Thanks.
    1. nico911
      nico911
      • member
      • 0 kudos
      Hello, I wanted to ask since you got this to work, is it possible to show me how you did it? I've been trying for a week now to get this to work but no luck.
    2. SteveB88
      SteveB88
      • member
      • 9 kudos
      That depends on which mod manager you are using. Which one are you using?
  2. Mildcat69
    Mildcat69
    • member
    • 0 kudos
    Can I get permission to have this mod ported to SSE for Xbox One?
  3. CarGuy1997
    CarGuy1997
    • member
    • 0 kudos
    Do these work for special edition?
  4. SlyGameplayer
    SlyGameplayer
    • member
    • 0 kudos
    a
  5. epiclance09
    epiclance09
    • member
    • 0 kudos
    just to be clear, it doesn't replace the head of ALL of my npcs right?
  6. Sellia
    Sellia
    • supporter
    • 0 kudos
    Really love this mod, but i'm torn between how good this one looks, and the high poly-count in CITRUS heads.

    Any chance we could get these with higher poly count?
  7. Amaventhine
    Amaventhine
    • member
    • 0 kudos
    I have a small question, maybe someone here can help me, I would be very happy about any kind of adivce!
    I use Mod Organizer and installed Variant C with it. I also use SG Female Textures Renewal, which requires the Headmesh from ECE to work, but they are installed MANUALLY, which means I put them directly into my Skyrim Data Folder. I am getting a neckseam ever since, so I was wondering if it might be a conflict between the manually installed Headmesh from ECE and the Headmesh from RAN. Does anyone know if there might be a connection between my neckseams and these headmeshes? If so - can I just delete the one from ECE and use RANs Headmesh instead?

    Thanks a lot!
    1. taoxue
      taoxue
      • premium
      • 145 kudos
      I also use mod organizer. the head mesh from ece and the head mesh from ran conflict because they both replace the female head. but yes you can delete the one from ece and use rans.
  8. ByMaNiiaC
    ByMaNiiaC
    • member
    • 0 kudos
    Hi @RAN46 i installed it with a, b, c, d and beautypoop imperial preset using nexus manager but can't see the preset in game. I unistalled all my mods and reinstalled your mod only but nothing... How to use it?
    1. taoxue
      taoxue
      • premium
      • 145 kudos
      it's not a preset.. it's a head mesh replacer... fyi you load the preset in racemenu under presets tab. and the sculpt of the preset in racemenu under sculpts tab
  9. sweetbrown66
    sweetbrown66
    • supporter
    • 36 kudos
    Just imported the "B" version into SE, and made my character look almost real (which is hard to do in the SE version). My next experiment is to figure out how to change the NPC women faces.
    1. pelzknaeul
      pelzknaeul
      • member
      • 8 kudos
      As far as I know you need the CK for that, because you need to give them new facegen data or they'll look like glitches.
  10. goldentrash
    goldentrash
    • member
    • 0 kudos
    Scar patterns don't seem to fit onto these meshes