Skyrim

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Unofficial Patch Project Team

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Arthmoor

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  1. Arthmoor
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    The final version of USLEEP is now live. There were updates since the beta was launched so you should make sure you grab this copy to be completely up to date.

    No further updates will be made barring a hotfix for something that didn't get caught for 3.0.13 itself.

    [The experiment conducted on September 24 and 25 of 2019 has been concluded upon getting the expected results. My apologies to any who were inconvenienced by the gesture. You may now return to normal use of the mod.]
  2. Arthmoor
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    Alright, in light of the new sticky comment ability, let's trial reopening the thread.

    PLEASE READ THIS STUFF!

    First, some misinformation needs to be cleared up:

    1. The patch is not the cause of your game crashing. Before each full public release, the patch enters a beta stage where several knowledgeable people put it through its paces. On only one occasion has there been any hint of a possible CTD, and that turned out to be due to another mod's influence.

    If you're getting CTDs, you need to look elsewhere for the cause. Either you have outdated mods which need to be fixed, you haven't updated your game, or your save has reached a point of no return. Removing the patch because you think it caused the problem will only result in further damaging your save (see #3).

    2. When we report an issue as being fixed, it's been fixed. Continuing to report the same issues as still being broken indicates either a failed update on the user's part or another mod that is overriding the fix.

    3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.

    This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone.

    4. The releases made here are not "beta quality". They aren't betas at all. They have been tested. They are known to work. While it is definitely true that bugs can be introduced, these are relatively easy to spot and they get fixed with the next update cycle. Not everything will be caught though. We're all human.

    5. Scripts that log messages are not the cause of whatever is crashing the game. There's no guarantee that a script is even what the problem is. Reports of "this script crashed my game because Papyrus said so" will be ignored from now on.

    6. Rude, abusive, trollish, or just plain untrue posts where it's obvious the poster is LYING will result in an immediate download block. Pick your words carefully people. We don't have to put up with you, and from now on, we simply won't. Trolls will also be forwarded to the moderators for appropriate action as needed.

    7. If you send me a PM asking about something that's been covered in the readme, sticky posts, or the description of the mod, I will summarily delete the message without a response. All of the information you need is readily available. Read it.
  3. Arthmoor
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    Yep, as fate would have it, needed a hotfix to put back some files that got lost along the way. Nothing else has come up, so we're gonna close the comments now. It's been quite a ride. See everyone in SSE!
  4. ShockBowLocke
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    Shame this is no longer supported for LE but I can definitely understand why. Just something you might want to be aware of though as I don't know if it was patched in the SSE version since it doesn't appear to be patched in this version. If a player uses the UNP body, the bottom of the player's feet come out the bottom of necromancers boots. Not sure if this is the case in the SSE version or I suppose it could just be that you don't cover UNP which I understand as well. Also not sure if the boots are from immersive armors but I read online that necromancer's boots come from USLEEP. In advance I apologize for the waste of time if I'm barking up the wrong tree. Anyway, especially the love Thalmor boot fix and great mod/mods. You do awesome work, Arthmoor.
    1. blackpete8427
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      This isn't something for us to address on our end given that what you're describing with the "feet" isn't even something that is part of the vanilla game. In other words, it's something for the body mod authors to address.
    2. ShockBowLocke
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      I figured as much. Thanks for the quick reply. I just wasn't sure since I've seen this mod fixes clipping errors on some items and the item was added here. It strikes me as odd that only those particular boots have the problem so I thought maybe this mod just needed to move the bottom down somehow (if that's possible???), but I don't really know anything about modding; I can only deduce. It could probably be fixed with body slide I'm guessing, I dunno. Welp, thanks anyway.
  5. eztank
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    Is this compatible with the Special Edition version (SK64)?
    1. Arthmoor
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      No, you'll need the SSE version for that: https://www.nexusmods.com/skyrimspecialedition/mods/266
  6. NFITC1
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    I suppose this only sort of counts as a bug, but it seems way out of place. I'm at the end of the Dawnguard quest where Isran gave his less-than-rousing "let's kill all vampires" speech (near the end of Kindred Judgement quest) after siding with the Dawnguard. I noticed Dexion Evicus went right over to the smithy area of Fort Dawnguard and sat down at the grindstone. I know he has this animation package because he's a spellsword, but should it be removed after he's blinded? Can that even be accomplished?
  7. elcwar
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    Over the years...

    We were delighted with your efforts and sharing. Thank you.

    Blessings will come to all of you.
  8. RazorHowl
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    I've been using this mod for... has to be years now? Was wary of it at first, because I was new to modding, and had no idea what I was doing. But once it was mentioned as -mandatory- by a mod I liked, I looked this over, and my jaw dropped. All those bug fixes? All those dirty edits and errors that you guys painstakingly fixed? I was in awe.

    The minds behind this patch are responsible for making the buggy, convoluted mess that is Skyrim more enjoyable. So from the bottom of my heart, I say thank you.
  9. LaptopMX
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    Really sad to see this mod no longer be updated, have used this mod practically since it first launched with Skyrim back in 2012.

    Sure the majority (and most offending) bugs are patched, but there's always gonna be minor bugs kicking around in the game which will take goodness knows how long to work out every little glitch in the game.

    Is there a specific reason for ending it? Or I guess you guys have just had enough?
  10. afeq
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    Some of us are going to stay on LE because of a modded load order (currently 350 merged .esp's into 75), but thank you for everything you've done for LE.
    Community really really really really appreciate this piece of huge work.

  11. Conan351
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    Hello Arthmoor and Entire USleep Team and Everyone who put their work into the Patches,Fixes over the years, Really Just wanted to say Thank You!!!!!!!!!!!!!!!!!!!!! Version 3.0.13 Last Update
  12. AsaRuth
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    "The final version of USLEEP is now live."

    ...Wow. I wasn't sure I'd ever read those words. Congratulations and thank you for all of the effort and care that went into USLEEP.