Saves you some time repositioning if you\'re porting oblivion stuff
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do whatever
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This is basically an oblivion character skeleton where the bones are positioned like the skyrim character skeleton. For porting oblivion armors/clothes.
To use (as far as I know only for 3ds max): import the skyrim body in a blank scene with the skin modifier, import my .nif, then import the desired oblivion armor without the skin modifier - It will position itself in a similar position to the skyrim body so you can skinwrap around it or copy paste the skin modifier from it.
If you don't know what the heck I'm talking about this probably isn't for you. I'm not gonna answer any questions about this either because tbh im a noob myself, and half the stuff I say is probably wrong.
Known issues: legs (knee section) look slightly weird and feet are lifted off the ground (because I use high heel system in oblivion so most of my oblivion armors are longer), the index finger bone on the right hand is slightly off, usually theres 2 vertices that needs to be reweighted manually.
Added a video of how I port stuff, from beginning to end (not changing body type from oblivion to skyrim though).