Skyrim

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BowmoreLover

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BowmoreLover

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30 comments

  1. BowmoreLover
    BowmoreLover
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    Sticky
    Thank you for endorse and opinions!
    There are a lot of problems that should be settled, but this is challenging work. I'm going to continue to develop.

    Note at 8/12/2015
    Potential Database Breach has been announcements from Dark0ne here http://www.nexusmods.com/skyrim/news/12670/? , So just in case, I verified whether my files which uploaded was not modified illegally. As a result, there was not the problem and was the same as the backup copy in my computer. Please don't worry about that.

    Version 0.5.1 released at 12/12/2015
    Changes:
    - You can detect Facegen files. (I don't really have much confidence.)
    - You can detect Lodsttings files. (Expect .btr/.bto files.)
    - You can detect Seq files.
    - Improvement of the detection method of the music file of the MUST records. Regardless of the asset file extension, both of .wav and .wma files are detected.
    - You can find for the "File not found" rows by pushing the F7/F8 key.
    - Improvement of the checking method of the BPTD:BPNI/BPTD:NAM4 records. allow to asset path, such as "BASE Meshes\Actors\SabreCat\...".
    - Improvement of the checking method of the SOUN:FNAM records. When folder name (not a file name) defined, Detect all files in the defined folder.

    Bug Fixes:
    - About dialog does not localized, so fix it.

    I hope that this utility is helpful for you.
    Please look forward to.
  2. hsanmartin
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    Hi!

    Any chance of finding a version that works with Skyrim Special Edition?
    Or maybe somewhere to find the source code so I can give it a chance to update it?

    Thanks in advance!
  3. Nexak
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    Pretty damn impressive, and as far as I know the only thing that does this.

    Love it.

    Extremely well thought out filtering/ordering/sorting and general GUI.

  4. BlueGunk
    BlueGunk
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    Such a useful utility! Used to track a dodgy mesh that led me to discover sound file issues instead. Now that's unique! Thank you BowmoreLover - (from an Islaylover)...
    1. BowmoreLover
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      Thank you for the warm words. To be honest, it is difficult for me to upgrade more because of my lack of power, but I will continue my studies.
      And Yes, I love Islay malt whiskey, such as Bowmore, Laphroaig, Ardbeg, Lagavulin
  5. lasse1001
    lasse1001
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    I think this can be something really good. Definitive tracking this. Thank you for now.
  6. SaberCatOP
    SaberCatOP
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    .
  7. BowmoreLover
    BowmoreLover
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    Current working status (development of Version 0.4.2):
    - Added a function to output to a CSV file by a result.
    - Added a process of acquiring the loading order of plugins. (To check mods of the skyrim/Data folder)
    - Adding a dialog that can be selected to other mods bsa files (in current folder or Skyrim/Data folder).
    - If this implementation is done, you should be able to check in combination with bsa file of other mod. Of course, you can also launch from Mod Organizer.
    Today or tomorrow we will be able to upload next version.

    Current UI is not appropriate. Initially, I did not think that the display contents increases so far. It is difficult to implement immediately, but it is planning a major overhaul of the UI. Perhaps I'll use the tree view,list view or grid view.

    Please look forward to.

  8. BlueGunk
    BlueGunk
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    This looks a great piece of work. Good idea!
    1. BowmoreLover
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      Thanks
  9. cad435
    cad435
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    Wow, thats really nice!

    Question/Improvement:
    Could you make a .dll containing a Funktion wich'll gives you back the Attributes? Or, just make a tool wich search for all external files an esp/esm needs and pack it into a bsa^^

    The thing is, the CK will not pack all files you need in a mod. So, for example ".seq" files will not be packed, although Skyrim needs it for correct gameplay^^
    1. BowmoreLover
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      Hi cad435!
      It's a nice question. So far, I extract a file path included in esp as much as possible and only make matching with a actual file simply.
      However, I'm aware that there is are no assets found in this methods. In addition, NPC's voice files or FaceGen files, etc...
      In a sad thing, I do not have knowledge of modding. I investigate it every day and intend to expand the program if new knowledge is provided.
      In a few days, I post the table of the assets which this tool can / can't process.
      Thanks
  10. afonik
    afonik
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    Is it possible to add an option to copy all the assets used by a given mod to a user selected folder (or MO's Overwrite folder)?

    That would be very useful! I usually strip mods for learning and also for personal use. With a feature like that packaging would be much easier.

    Thanks for sharing
    1. BowmoreLover
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      Hi afonik!
      Thaks for opnion. Namely, copy the asset files function, witch user appointed mod or mod in the folder which a user appointed ?
      Okay, I add it to my plan. But I'm afraid, currently, the check precision of this utility are not complete now. Please be careful about what cannot copy all asset files.
  11. Kirya222
    Kirya222
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    I don't know if I should love you or hate you.. =P (joking naturally)

    So I ran your interesting tool, seems to work well.. I ran Weapon and Armor Fixes Reborn through it. Discovered a missing NIF (shows red) Loaded up TES5Edit to research it, and it's called for in Dragonborn.esm, and the WAFR.ESP files. But Bethesda didn't provide the NIF in dragonborn.bsa. None of unofficial patches address it, or official patches for that matter.

    Record: Proj:MODL
    FormID 0302C01B
    EDID DLC2ArrowDwarvenSoulStealerProjectile
    ....\weapons\dwarven\SoulStealerArrowProjectile.nif

    I know this isn't your problem, now I just gotta find a cure as I'm pretty sure this will cause issues at some point, unless this record never called upon by anything =/

    anyway... Thanks for sharing this! =)

    Edit: If this is no worries type error in the game, maybe another txt file could be incorporated into your tool to note it them as such? IDK.. just thinking out loud..
    1. MotoSxorpio
      MotoSxorpio
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      AFAIK, there is nothing that references that particular projectile. Your issue might be somewhere else. Checking references can be done with TES5Edit, if it does reference anything there will be a tab called "References" with a number showing how many...

      If you have issues that need resolved within your game, there is a forum dedicated to calls for help.
    2. BowmoreLover
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      Hi Kirya222
      Thank you for a very interesting report. It was a fact not to know, I served as a reference very much.
      If the check result of the tool has confused you, I'm sorry.
      The'm for (file name listed) other text files, I was also not considered to be someday need. Not only this matter, We can also use how to use not to add a specific mods file to a missing list.

      Hi MotoSxorpio
      Thank you so much for your good advice. That was very useful information.
    3. Kirya222
      Kirya222
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      No confusion, just more work more so when I'm tired and forget to check the reference tab, as in the case above. Though your tool did find a couple missing textures. Most likely caused by me when selecting multiple textures for deletion, grabbed a couple to many it seems.