I'm trying to make a pair of functional glasses my self for a mod, it isn't a competitor for your mod. It's a character overhaul for a another mod on SSE.
Is it possible you could explain how you managed to make the lenses transparent without the eyes being hidden/invisible behind them? The only info I've been able to find is apparently that 'alpha transparencies' can't stack. (which eyes apparently have)
A bit of a necropost, but in case someone comes looking for same answer. Well, I don't have a 100% answer, but it appears to all boil down to transparent meshes intersecting or something. In particular, the problem are the curved lenses, set to hug the face closely. Though some cases seem to defy the rule. Hopefully, eventually I can get to the bottom of this, but for now the most working solution is to try and get the lenses a bit further from the eyes. I am working on a compilation of glasses/shades for SSE, and boy am I running into this problem all the time.
Flat lens aviators - no problemo, worked perfectly.
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Pretty much any other glasses or shades where lenses are mostly flat and a fair distance from eyes. The lenses here are actually spherical.
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These were a major pain,I had to nudge them away from face, reduced lens curvature a bit from what I originally made in Blender, and had to rotate lenses a bit from temples towards nose. They are FINALLY working.
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Now here is a marginal case that will require further work. As you pan the camera around here, eyes seem to appear/disappear at random. Nudging those a wee bit more from the face should do it.
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These seem to defy everything else.They sit real close to the eyes, hugging the face more than the ones above, yet they just... work. If anything, I suppose this is due to lenses being fairly flat.I wonder if smooth shading is to blame here...
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Another 'exception':This is Bijin NPC's Maven, and her eyelashes actually clip through the shades, yet eyes remain visible.It is not like she is immune to the bug, as shown by those curved amber glasses (not yet corrected)
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The glasses in this mod, as far as I can tell, have mostly flat lenses that are not too close to the eyes - so they all work without an issue.
For those wondering, works perfect on AE with no conversion necessary. Download with Mod Manager (i use vortex) and get a cheat mod ( I use Proteus and Simple Item spawner) and voila. Works perfect.
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Is it possible you could explain how you managed to make the lenses transparent without the eyes being hidden/invisible behind them? The only info I've been able to find is apparently that 'alpha transparencies' can't stack. (which eyes apparently have)
Flat lens aviators - no problemo, worked perfectly.
Pretty much any other glasses or shades where lenses are mostly flat and a fair distance from eyes.
The lenses here are actually spherical.
These were a major pain,I had to nudge them away from face, reduced lens curvature a bit from what I originally made in Blender, and had to rotate lenses a bit from temples towards nose.
They are FINALLY working.
Now here is a marginal case that will require further work. As you pan the camera around here, eyes seem to appear/disappear at random.
Nudging those a wee bit more from the face should do it.
These seem to defy everything else.They sit real close to the eyes, hugging the face more than the ones above, yet they just... work.
If anything, I suppose this is due to lenses being fairly flat.I wonder if smooth shading is to blame here...
Another 'exception':This is Bijin NPC's Maven, and her eyelashes actually clip through the shades, yet eyes remain visible.It is not like she is immune to the bug, as shown by those curved amber glasses (not yet corrected)
The glasses in this mod, as far as I can tell, have mostly flat lenses that are not too close to the eyes - so they all work without an issue.
- Armstrong
Proof: https://www.nexusmods.com/skyrim/mods/70975?tab=images#lg=3&slide=0