Tired of the armors loosing large parts of the material and having sculpted breasts just because a woman puts it on the armor she just looted off a dead npc, or your female companions armor suddenly having huge molded breasts when they put on your old armor? Then this is the mod for you. Replaces most of the female armor meshes with ones closer to
Requirements
DLC requirements
DLC name
Dawnguard
Dragonborn
Permissions and credits
Author's instructions
File credits
CNHF Extra Armor Conversions MistriliaSysmic - http://www.nexusmods.com/skyrim/mods/36057/?
Protective Female Ancient Nord Armor Thanatos3 - http://www.nexusmods.com/skyrim/mods/28897/?
CNHF 1_0 Calyps and Nuskas Heroic Form BODY REPLACER calyps ja nuska - http://www.nexusmods.com/skyrim/mods/34213/?
New in 1.2 Developer build Done: EV Maps added to alternate Dragon Scale, Ancient Nord, Ebony, Elven (Heavy/Light), Glass, Nord (Steel) Plate, Orcish, Wolf armor, and Nordic Carved Created EV maps for the Orchish Boots, helmet, shield, and gauntlets Removed the Inconsistency in the Ancient Nord Helmet and Iron Helmet so now males and females use the same mesh Made alternate Ancient Nord and Iron Helmets that use the Female Mesh irreguardless of wearer's gender. EV Maped the (standard) Iron Helmet, boot, gauntlets Created alternate (female always mesh) for Ancient Nord, Iron, and Orcish called "Corseted" Removed the Farm clothes meshes, there was no noticeable differences but i will be EV maping any metal bits on them Imported all vanilla (and dlc) armor and clothes meshes to ev map, for the cases where I have a less sexual mesh the original were turned into alternates for the "corseted" variant Daedric helmet wasnt showing so used the files from Improved closed faced, updated EV maps to match the cubemaps from skyrealism Updated cubmaps of dragonbone to Skyrealism, added missing ev maps to the world model for the boots, gauntlets, helmet and armor, removed duplicate of the orc helmet that was in the niff for the male boots, evmaped the shield Created an alternate Dragonplate helmet which remaps some of the metal to bone for personal preference. Ev maped dragonbone, daedric, and dragonscale shield matched dragonscale cubemaps to Skyrealism's, ev maped the boots, curaiss, gauntlets,and helmet world file Ev Maped The alt Ancient nord helmet, fixed some duplicate nodes in the world file for the armor, EV Mapping Ebony Mail with the skyrealism cubemaps to match the others, fixed some extra data in the ground model Elven and ebony was good, didnt need remaping EV Maped Glass to use the Skyrealism cubemaps to match the others Imported ebony helmet from improved closed faced helmets as the default, like daedric it was buggy Updated EV maps on Ebony shield and blade shield to use the skyrealism ev maps updated imperial to use the skyrealism skins, had to replace the imperial full face helm with the mesh from improved closed face helms due to ev mapping glitches Updated nightingale ev maps with skyrealism's to match others Adjusted Ev maps/textures for Nord Plate set adjusted steel and wolf/companion armors to match the others ev styles updated Dawnguard Armor Ev maps to match the rest falmer heavy armor was all organics so needed no special ev mapping Updated/Imported Improved Closed Face Nord Plate Helm and adjusted EV maps to match rest of mod Updated/Imported Improved Closed Face Dawnguard Full Helm and adjusted EV maps to match rest of mod Updated/Imported Improved Closed Face Bonemold Helm and adjusted EV maps to match rest of mod Updated Chitton Light Armor to use male mesh universally, added an alternate "corseted" version that uses the female mesh universally Added optional eye exposed nightigale hood using Improved closed face meshes Added optional eye exposed Chitin Heavy, light, and Moragtong helpswithout googles using Improved closed face meshes Imported female pants meshes and add dress mess veriants for male/female
Still to do: Crafting/tempering for the alternate ebony mail, vampire royal armor alternate, alternate ancient nord helmet and iron helmet, female always orcish armor, female only iron armor, female only ancient nord armor Ev Map Alternate Iron Helmet, Ancient nord Helmet, female orcish armor, female ancient nord armor, female iron armor and banded iron armor, standard ancient nord boots, standard ancient nord helmet, standard ancient nord gauntlets. Confirm EV maps on Bgauntlets, boots, and helmets for Blades, Daedric, Dragonbone, dragon scale, ebony, elven (heavy and light), glass, imperial (heavy and light), steel plate/nord steel, nightingale (also check the armor), stormcloak officer (also check the armor), Steel, wolf, dawnguard (also check the armor), falmer heavy, vampire (also chekc the robes and armor), nordic carved, stalrim (also check the armor), glass, and cultist (also check the robes) conversion recipes for the alternates Add Dull (not ev maped) versions of the armors
Researching: Incorporating Open faced helmets
Known issues: Vampire royal armor, and pfa sets looking weird Dawnguard helm face is invisible, nightingale exposed eyes might be as well (too dark to tell)
Version 1.1
EV Maps added to iron and Orcish Crafting Recipes added for alternate Dragonscale, ebony, elven, Glass (both alternates), Imperial (Both Variants), orcish, Ancient nord Cuirass and gauntlets, steel plate, and nordic carved Created Tempering recipes for the alternate Dragonscale, ebony, elven, Glass (both alternates), Imperial (Both Variants), orcish, Ancient nord Cuirass and gauntlets, steel plate, wolf armor, stormcloak officer, and nordic carved Renamed the test Dawnguard armor that uses the draugr mesh to "draugr armor" for testing ease Renamed the 5 Dawnguard armors (3 light, 2 heavy) with sub titles to differentiate the colors
Been working on this mod for a while. It's a compilation of several mods here on the nexus to replace the the female armor meshes (it doesn't touch the males) as well as some alternate variants. It's not finished, still have some reflection maps to add to several but i figured now would be a good time to release it.
Changes
This mod includes remesh/retextures for: Blades Daedric Dragonbone Dragonscale Ancient Nord/Draugr Ebony Ebony Mail Elven (Heavy/Light) Glass Imperial Iron Nightingale Nord (Steel) Plate Orcish Stormcloak Officer Steel Wolf Farm clothes Dawnguard armor Falmer Heavy Armor Royal Vampire armor Chitin Heavy Nordic Carved Stalrim Heavy Cultist robes Farm Clothes 02 (Renamed to Farm Clothes/Farm Dress) Farm Clothes 03 (Renamed to Field Clothes/Field Dress) Farm Clothes 04 (Renamed to Peasent Clothes/Peasent Dress) Fine Clothes 02 (Renamed to Traveler's Fine Clothes/Traveler's Fine Dress) Merchant Clothes 02 (Renamed to Merchant Clothes/Merchant Dress)
And includes alternate variants of: Dragon Scale Ancient Nord Ebony Elven (Heavy/Light) Glass Nord (Steel) Plate Orcish Stormcloak Officer Wolf armor Royal Vampire Nordic Carved
Also most (but not all) of the armors are environment mapped to be reflective using the skyrealism - shiny cubemaps
Does this work with Texture replacer? it SHOULD, I say should because it replaces meshes and textures while also adding EV maps, so as long as their normal texture replacers (ie no esp needed just a replacer in the default location) and it's loaded AFTER my mod it should work fine...of course if it looks TOO different the original reflection maps might not synch up