I have an SMP armor item that reaches close to the floor and has a "VirtualGround" Shape weighted to the "NPC root" node for collision purposes. When I equip NiOverride High heels, the VirtualGround shape gets moved up along with everything else as you'd expect. This makes the outfit collide at the high heel offset and not the ground.
I'm guessing this is just one of those things you have to live with, but I wondered if anyone had worked out a way to remedy this?
Great, messed up the heelsystem even more. I watched the video, did exactly as i've been told to, it didn't work and now i can't get back the "spell-line" in Tes5 which is resposible for the height...even after i redownloaded everything.
My main issue with NIO heels is that it screws up NPC headtracking.
If an NPC is wearing heels, they will look above the player when talking to them, instead of right at them. This looks really strange and is off putting.
EmeraldShadow wrote: My main issue with NIO heels is that it screws up NPC headtracking.
If an NPC is wearing heels, they will look above the player when talking to them, instead of right at them. This looks really strange and is off putting.
I don't think HDT heels had the same issue.
Is this a bug that can be solved?
ousnius wrote: Are you talking about first person?
EmeraldShadow wrote: It happens in first or third person, but it's more jarring in first person because the NPC wont look you in the eye.
The NPC headtracking doesn't adjust for heels, like it does for height. So (regardless of scale difference) NPCs wearing heels will look above you.
i'm getting this too. noticed it for some time and was starting too suspect niofixes caused it. tested recently and it is this mod causing people to look over my head. also i've also always had the problem, as a few others earlier stated, that this will work for horse riding, but Only after getting on the horse and taking off the boots and re-equipping them. then the toon sets at correct height on horse. this does help immensely w/ swimming height. also w npcs crouch praying in nio boots. i have mods that add more npcs, more idles, and more AI. and will often see someone praying. without this fix mod they will float like 7 inches off the floor if wearing nio boots. this fixes that.
i've never had much issues w/ setting in chairs tho but that may be because i used this mod before when i used HDTheel... https://www.nexusmods.com/skyrim/mods/53995/
really appreciate your work tho and thank you. but i don't ride horses or swim that often, so not sure it's worth the cloaking and spells getting attached to everyone around me. i see log spam sometimes. and the re-equipping of boots and looking over my head ect
Edit; oh also, some female guards in nio boots will walk to their guard idle markers (wall lean, stand w/ hands on hips ect) just fine but when they take position on the idle they sink into the ground. this stops if i remove niofixes. it may be the female guards have male animations but not sure. just wanted to report it
i guess maybe it comes down to performance. many people switched from HDTHeels to Nioverride because HDTH ran scripts so often on boots calculating height ect, and nio didn't and was "built-in". so it felt like a better, more lightweight option to switch to NIO., . but if we need a mod like NIOV fixes that adds cloaks to npcs around us, then which is really more resource efficient and more lightweight? does adding NIOVHH to our load make having nio boots about as resource heavy as the old HDTHeels?
This is a known issue with NIO, but overlooked because most people dont really pay attention. If you have any HDT-High Heels mods installed, NIO will screw up the default feet position of you character, hence you will often end up with your feet in the ground if you change shoes via hotkey or you stand up from a chair etc. Other issues are that when swimming, your char will be slightly above the water with the torso, when on a horse, she wont sit prperly o it but float a few inches above, depending on which hight your heels have. Try installing Nio HH fixes. Can help with some issues.
"If you have any HDT-High Heels mods installed, NIO will screw up the default feet position of you character,"
i'm wondering what that means? i have the old hdthighheel.esm still installed because i have couple mods dependent on it, BUT i've converted almost all shoes over to just nio. certainly any that i still use. does that mean that just having hdt.esm installed and nio together will cause issues? or just nio alone causes these issues? because i get most u spoke of. i can remove hdt.esm probably without much work
also niohh fixes mod seems to always stop working after awhile. it never works for horses unless i change boots while on horse. but it usually works for praying, swimming ect. but eventually it'll stop, and i'll have to clean save and reinstall.
one thing i wanted to mention is this addon to help fix the nio sneak float... https://www.loverslab.com/topic/101520-nioverride-high-heels-sneaking-crawl-patch/
I am not really certain how HDT translates the actor position - the "KeepUpdate" and "RemoveUpdate" functions are in the dll and I can't seem to find source for them. It is entirely possible that HDT moves the heels-wearing actor up in a way that game 'knows' about it and adjusts head tracking accordingly. Thing is, HDT appears rather expensive - it requires maintaining an effect, cycles constant updates, and all that.
NiOverride system, if any equipped item .nif has an "NPC" node, it will add a root node position transform accordingly. The base game essentially has no idea that an actor is shifted up. This mod, as well as its SE equivalent , detect situations when an actor in heels should not be shifted, and apply an effect that is an opposite of the internal node transform.
Thing is, this mod does not check for 'isRiding' (as in, attached to a vehicle). Vehicle can be a horse, a workstation, or about any random point that a script can treat as vehicle. The SE version (Racemenu HH Fix) does check for riding. Not for crawl sneak though...
A mod could definitely be created that would maintain an effect on any heel-wearing NPC telling the game that actor's head is actually higher. Likely would be quite expensive though.
Now for myself, I find that most disconcerting and noticeable is when an NPC is looking straight or a bit up, instead of looking down. That is, if my female follower in heels is next to my male player, she 1. towers over him 2. looks over his head, and that is really visible in both 1st and 3rd view.
The solution that works very well for me is Player Size Adjuster. I set my height to like 1.12 or 1.13, so that, legendary hero that I am, I am towering over just about anyone, so they all have to look up at me. When you expect an NPC to look a bit down, and instead they look level or up, it is jarring. If expected to look up, and they look a bit higher, it is a lot less noticeable.
Is there any way i can remove the high heel effect on boots using nioverride? Any npc wearing those boots have improper head tracking (looking above the head when In first person)
if both hdt and nio are active on a pair of shoes, then u'll have the problems. so u'll need to remove the hdt spell effects from boots. it's easy, just open the esp in tesedit and remove the effect on the armor
i'd like to use this but i seem to recall reading that cloaking spells are bad for the game or something. bettering using aliases...or something like that lol. does this mod use cloaking spells?
"Although equip Ni Override high heels would reset the body scale I have config my character in ECE " Anybody find a soulution to stop NIO from rescaling player character every time when boots are changed ? any methods beside turn to 0 bEnableEquippableTransforms=1.
Ok, i find a solution.For everybody using newest version of ECE. Dont scale Your character using Height(Skeleton) use second option just Height,so your scaled character dosent depend on sceleton and NIO works as it should. cheers ;)
146 comments
I have an SMP armor item that reaches close to the floor and has a "VirtualGround" Shape weighted to the "NPC root" node for collision purposes. When I equip NiOverride High heels, the VirtualGround shape gets moved up along with everything else as you'd expect. This makes the outfit collide at the high heel offset and not the ground.
I'm guessing this is just one of those things you have to live with, but I wondered if anyone had worked out a way to remedy this?
If an NPC is wearing heels, they will look above the player when talking to them, instead of right at them. This looks really strange and is off putting.
I don't think HDT heels had the same issue.
Is this a bug that can be solved?
The NPC headtracking doesn't adjust for heels, like it does for height. So (regardless of scale difference) NPCs wearing heels will look above you.
I'll get some screenshots.
Screenshots:
Third person comparison: https://imgur.com/Te25Xcw
First person comparison: https://imgur.com/ePeKhvP
Third person GIF: https://imgur.com/ZyvDUyx
First person GIF: https://imgur.com/etGFOkQ
It's very off putting in-game. Everyone wearing heels looks totally glazed over and mind controlled when you talk to them.
i've never had much issues w/ setting in chairs tho but that may be because i used this mod before when i used HDTheel...
https://www.nexusmods.com/skyrim/mods/53995/
really appreciate your work tho and thank you. but i don't ride horses or swim that often, so not sure it's worth the cloaking and spells getting attached to everyone around me. i see log spam sometimes.
and the re-equipping of boots and looking over my head ect
Edit; oh also, some female guards in nio boots will walk to their guard idle markers (wall lean, stand w/ hands on hips ect) just fine but when they take position on the idle they sink into the ground. this stops if i remove niofixes. it may be the female guards have male animations but not sure. just wanted to report it
does adding NIOVHH to our load make having nio boots about as resource heavy as the old HDTHeels?
If you have any HDT-High Heels mods installed, NIO will screw up the default feet position of you character, hence you will often end up with your feet in the ground if you change shoes via hotkey or you stand up from a chair etc.
Other issues are that when swimming, your char will be slightly above the water with the torso, when on a horse, she wont sit prperly o it but float a few inches above, depending on which hight your heels have.
Try installing Nio HH fixes. Can help with some issues.
"If you have any HDT-High Heels mods installed, NIO will screw up the default feet position of you character,"
i'm wondering what that means? i have the old hdthighheel.esm still installed because i have couple mods dependent on it, BUT i've converted almost all shoes over to just nio. certainly any that i still use. does that mean that just having hdt.esm installed and nio together will cause issues? or just nio alone causes these issues? because i get most u spoke of. i can remove hdt.esm probably without much work
also niohh fixes mod seems to always stop working after awhile. it never works for horses unless i change boots while on horse. but it usually works for praying, swimming ect. but eventually it'll stop, and i'll have to clean save and reinstall.
one thing i wanted to mention is this addon to help fix the nio sneak float...
https://www.loverslab.com/topic/101520-nioverride-high-heels-sneaking-crawl-patch/
this works very well for the floating sneak
NiOverride system, if any equipped item .nif has an "NPC" node, it will add a root node position transform accordingly. The base game essentially has no idea that an actor is shifted up. This mod, as well as its SE equivalent , detect situations when an actor in heels should not be shifted, and apply an effect that is an opposite of the internal node transform.
Thing is, this mod does not check for 'isRiding' (as in, attached to a vehicle). Vehicle can be a horse, a workstation, or about any random point that a script can treat as vehicle. The SE version (Racemenu HH Fix) does check for riding. Not for crawl sneak though...
A mod could definitely be created that would maintain an effect on any heel-wearing NPC telling the game that actor's head is actually higher. Likely would be quite expensive though.
Now for myself, I find that most disconcerting and noticeable is when an NPC is looking straight or a bit up, instead of looking down. That is, if my female follower in heels is next to my male player, she
1. towers over him
2. looks over his head, and that is really visible in both 1st and 3rd view.
The solution that works very well for me is Player Size Adjuster. I set my height to like 1.12 or 1.13, so that, legendary hero that I am, I am towering over just about anyone, so they all have to look up at me. When you expect an NPC to look a bit down, and instead they look level or up, it is jarring. If expected to look up, and they look a bit higher, it is a lot less noticeable.
if both hdt and nio are active on a pair of shoes, then u'll have the problems. so u'll need to remove the hdt spell effects from boots. it's easy, just open the esp in tesedit and remove the effect on the armor
Anybody find a soulution to stop NIO from rescaling player character every time when boots are changed ?
any methods beside turn to 0 bEnableEquippableTransforms=1.
Ok, i find a solution.For everybody using newest version of ECE. Dont scale Your character using Height(Skeleton) use second option just Height,so your scaled character dosent depend on sceleton and NIO works as it should.
cheers ;)