Was going to add this when I found that it was completely overwritten by SafeAutoSave. Not sure what the overlap there is, but SafeAutoSave was already part of my game so I'll just have to find another way around this bug. Bummer.
Albeit two year later, and mainly just for clarification for other users by now: qwertypol012 is right, both mods edit different scripts entirely. There should not be a conflict between the two. If in doubt simply install this mod after SafeAutoSave, but it should work fine either way.
I have a different problem with black books, but do you know anything about this? I get the hidden knowledge at the end of the book, and I try to return to Solstheim. It autosaves, and nothing happens. I try to read the book from my inventory, and it just closes. Nothing happens. I try to kill myself, and I just die like normal, returning to my last save. I have used the coc command to leave, but now, whenever I go into water, it acts like the waters of Apocrypha; I turn green, and I sizzle as I swim. Do you know how to fix this? Will this mod also help that?
FleshadictMC wrote: I have a different problem with black books, but do you know anything about this? I get the hidden knowledge at the end of the book, and I try to return to Solstheim. It autosaves, and nothing happens. I try to read the book from my inventory, and it just closes. Nothing happens. I try to kill myself, and I just die like normal, returning to my last save. I have used the coc command to leave, but now, whenever I go into water, it acts like the waters of Apocrypha; I turn green, and I sizzle as I swim. Do you know how to fix this? Will this mod also help that?
Hi, I am pretty positive that this mod will not help agsinst that bug, but feel free to give it a try.
If you are using Mod Organizer you may wish to take a look at which mods override dragonborn scripts. You locate these mods this way: Double click on each mod and open the "Conflicts" tab. You should see a menu like this: https://image.prntscr.com/image/CofLD6oBT-2mdJuLvZvAgQ.png
If it is empty, that's great, no conflict here. If you see that this mod overrides a dragonborn script(A .psc/psx file that starts with DLC2) then you may wish to try disabling said mod and try if it works without it. Keep in mind that this procedure will only work if you may create a "dummy mod" containing the dragonborn scripts(Extracted the scripts.zip, Zipped the DLC2 folder again and imported that as a mod in MO).
I'm aware that this explanation was a bit short, so feel free to ask questions if you are stuck. But I dind't want to write a book in case you are not using MO :smile:
when i read black books, nothing happens. I just stand there looking at the first page but im not getting teleported into the Apocrypha. Any help? Not from this mod but is there any fix for this issue? Please help.
I'm sorry, I haven't been active on the Nexus for a very long time - Does the issue still occur? Did you find a way around? I don't have a character in the Dragonborn area as of now so I wasn't able to test if my patch still works.
Regarding @Caxias's comment: I was using Frostfall at the time of making and even testing the mod. I probably also had fast travel disabled, cause I always do.
"Yes, I played through Dragonborn the first time in 2015, don't ask! :D"
Hey, I've never made it to High Hrothgar on any play through and I think I started playing in 2012. I blame modders; they're always coming up with new things to try so I'm constantly starting over. Never knew this would be a problem when using Frostfall. Will put in load order once Frostfall 3.0 comes out.
Haha, yeah pretty much the same for me. New mods coming out which you really want to try on a fresh character. At some point I just decided that my mod list was finished for this playthrough, otherwise I'd still be installing mods today :D You should give the main quest a shot once you started your playthrough, some parts of it are really fun to play. Though I have to admit if I was Dragonborn I couldn't be bothered to walk 7000 steps up a giant freezing cold mountain only to meet with some crazy people who shouted my name. Thanks for leaving a comment!
This is very interesting, however using another mod that edits the same scripts and can't use both of them together. The other mod makes it possible to travel to Apocrypha from any place, not just Solstheim. It will be cool if you can integrate that functionality in this one too. But definitely want to use this cause i want to disable fast travel with Frostfall. Thanks for this.
Thanks for the input! I released an optional file that removes the location restriction as well, allowing you to teleport to Apocrypha from anywhere. The optional file is "standalone" and does not require the main file as the mod only modifies one script anyways.
27 comments
Thank you Termor for this fix.
qwertypol012 is right, both mods edit different scripts entirely. There should not be a conflict between the two. If in doubt simply install this mod after SafeAutoSave, but it should work fine either way.
Hi,
I am pretty positive that this mod will not help agsinst that bug, but feel free to give it a try.
If you are using Mod Organizer you may wish to take a look at which mods override dragonborn scripts. You locate these mods this way: Double click on each mod and open the "Conflicts" tab. You should see a menu like this:
https://image.prntscr.com/image/CofLD6oBT-2mdJuLvZvAgQ.png
If it is empty, that's great, no conflict here.
If you see that this mod overrides a dragonborn script(A .psc/psx file that starts with DLC2) then you may wish to try disabling said mod and try if it works without it.
Keep in mind that this procedure will only work if you may create a "dummy mod" containing the dragonborn scripts(Extracted the scripts.zip, Zipped the DLC2 folder again and imported that as a mod in MO).
I'm aware that this explanation was a bit short, so feel free to ask questions if you are stuck. But I dind't want to write a book in case you are not using MO :smile:
I don't have a character in the Dragonborn area as of now so I wasn't able to test if my patch still works.
Regarding @Caxias's comment: I was using Frostfall at the time of making and even testing the mod. I probably also had fast travel disabled, cause I always do.
Hey, I've never made it to High Hrothgar on any play through and I think I started playing in 2012. I blame modders; they're always coming up with new things to try so I'm constantly starting over. Never knew this would be a problem when using Frostfall. Will put in load order once Frostfall 3.0 comes out.
You should give the main quest a shot once you started your playthrough, some parts of it are really fun to play. Though I have to admit if I was Dragonborn I couldn't be bothered to walk 7000 steps up a giant freezing cold mountain only to meet with some crazy people who shouted my name.
Thanks for leaving a comment!
I released an optional file that removes the location restriction as well, allowing you to teleport to Apocrypha from anywhere. The optional file is "standalone" and does not require the main file as the mod only modifies one script anyways.