Skyrim

File information

Last updated

Original upload

Created by

elr0y7

Uploaded by

elr0y7

Virus scan

Safe to use

About this mod

A simple vendor npc for Nature of the Beast II's Dwemer items.

Requirements
Permissions and credits
Changelogs
Warning! Please delete update version 1.2 if you have it, I didn't properly set Nature of the Beast as the master so duplicate items were created instead of modifying the originals, causing quite a mess. The newest updates are made correctly, but you may lose Dwemer items you've gotten while using version 1.2, sorry for any inconvenience.

Dwemer Merchant for Advanced Skyrim Overhaul: Nature of the Beast II v4.6
version 1.4
By elr0y7
Original mod by Gulogulo
Compatible with Nature of the Beast II version 4.6

I love the Nature of the Beast II mod, but one issue I had was how the Dwemer items are freely given to the player in item sacks.  I like being given a challenge when I get new equipment or else it doesn't feel like I've earned it. 

So I created Gulo!  Gulo will sell you the Dwemer artifacts, but only after you have proven your worth by defeating a certain foe that is stalling his and Calcelmo's research.


I've also added an updated esp which removes the free spell tomes from Farengar's office in Dragonsreach and adds them to his spell inventory to buy.  (May conflict with mods that directly add items to Farengar (not if they add spells to leveled lists))



Changes:
v1.4:
  • Adds the new spells from Nature of the Beast v4.6 to Farengar's inventory
  • Tweaks to spell tome costs

v1.3:
  • Added the new Dwemer items from Nature of the Beast version 4.5 to Gulo's inventory.

v1.2:
  • Added a new esp which removes the free spell tomes added by NotB in Dragonsreach, and adds them to Farengar's spell inventory at reasonable costs (May conflict with mods that directly add items to Farengar (not if they add spells to leveled lists))

v1.1:
  • Added Propulsion BackPack and its schematic, which was previously missing
  • Adjusted value of Propulsion BackPack
  • Changed Propulsion BackPack from jewelry category to armor, for better sorting at forge
  • Removed Dwarven Smithing requirement from schematics to make them  compatible with perk mods like Ordinator (still Dwarven material, so requires related perks)
  • Removed "no sale" status from generator, cloaking device and warp device so that Gulo can actually sell them!

v1.0:
  • Created new vendor, Gulo, for Dwemer items, who also presents their origin
  • Gulo won't sell items until the player has completed "Nimhe, the Poisoned One"
  • Removed bags and put full inventory in Gulo
  • Changed text of notes to match Gulo's "story", fixed grammar
  • Lowered values/costs to be more reasonable
  • Lowered enchantment costs on mechanical blade's enchantment, due to it ramping up the weapon's cost


(Minor) Issues:
  • Sometimes the option to ask Gulo where the items came from won't appear, this is a common dialogue bug, just save and reload.
  • Gulo may sell the items before you complete the quest for Calcelmo, this usually happens when you complete the quest then load a save from before you did.

Credits:
Gulogulo for creating Nature of the Beast II

ASO: NotB II:
http://www.nexusmods.com/skyrim/mods/20721/?