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Nick James Pearce

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TheModernStoryteller

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  1. TheModernStoryteller
    TheModernStoryteller
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    I've moved on from modding to professional game development, but feel free to contact me via Facebook, Twitter or Youtube and visit my webpage for news!

    If you encounter any issues, remember to check the FAQ and the "KNOWN BUGS AND WORKAROUNDS" thread in the forums.
    If your bug is not reported there, please post it in the "BUG REPORTS" thread.

    Please don't post spoilers here without appropriate spoiler warnings.
  2. Rainux
    Rainux
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    I have a few questions about what I just played. I don't know what on earth just happened.

    I'm going to preface this by saying
    A) This will probably contain spoilers(?)
    B) I downloaded this mod after hearing much praise for it, so expectations were a little high.

    So I fell down the shaft into the city. Found Altrius' corpse and suicide note. I explored the entirety of the Citadel, then headed to the lakehouse to start things off. I picked up the Jarls' note from the table, which triggered the portal to spawn. All seems well and good.
    I exited into the past, when the city was still alive. I talked to a few NPC's and Ulrin, who wanted help finding his wife. I got a quest marker telling me to search his house, so I decided to do that before I'd head out to visit the Jarl. This is when things got weird.
    After I picked up his wife's note, I heard a voice saying something to the effect of "The many shall pay the price of the few". I left the house and was greeted by this Dwemer Centurion killing everyone, and a quest marker teling me to follow the Jarl to the lakehouse, which I did. In there, he sacrificed himself to open this portal and told me to stop the atrocity. I picked up the Jarls' note on the table, then left the lakehouse to find Altrius alive and well. He told me about this journal that said I had killed the Jarl and stopped the portal from being made (Which I did not). He then told me to smash the bathroom wall so we could escape. I did that, and we were put back at the top of the shaft. And that's it. Quest over.
    I'm still confused and a bit disappointed with what just happened. Did I do something wrong? Is this a bug?
    1. R0NlN
      R0NlN
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      This quest has multiple possible endings. I haven't played it yet, but it sounds like you got a quick ending. From what I've read, you can reload from before you went in, and play again, making different choices for different outcomes. Hope that helps. For more specifics, read the earlier posts.
    2. Rainux
      Rainux
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      Really? Thanks. Perhaps I'll go back and try it.
    3. edg4441
      edg4441
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      **SPOILERS**

      This might be a bit late, but as someone who has played this mod thoroughly multiple times, you stole that note (trust me, that and other notes are marked "Steal"; it's easy to accidentally take one). That means you set off the Dwarves' Law. It's a bummer that happened to you, because playing through the mod without committing a crime leads to you not knowing if the Law is even real until the very end, which is a neat part of the story.

      But you can still enjoy it! To get the more desired endings, just make sure not to steal anything or assault anyone at least until you choose who to blame while tattling to the Jarl. You got the quickest of the endings, of course, which is considered a "bad ending". There are more: there is another ending that is considered either "bad" or at least "okay" and involves solving a mystery you are given as part of a sidequest you've already touched on. Dooley the homeless man is involved in getting this ending; be sure to help him out. There is also the "perfect" ending, which usually requires the full set of Immaculate Dwarven Armor (you could also have a ton of health and/or be good at using the Become Ethereal shout). This is the best possible outcome.

      You cannot get both the "okay" and "perfect" endings. My tradition is to play through the mod, talking to everyone and completing every sidequest possible. I hit Dooley last and proceed from there to get the "okay" ending. Then I reload a prior save and get the "perfect" ending. It's a good enough mod to play through both endings IMO, and that may not be all of them, although they're certainly the most dramatic. You can get close to a half dozen hours of play time out of this mod if you're careful and actually follow the story entirely.

      Hope this helps!

      **END SPOILERS**
    4. Copymopy
      Copymopy
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      What is gaining entrance to the abandoned palace... associated with?
    5. edg4441
      edg4441
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      The Abandoned Palace is the location of the Immaculate Dwarven Gauntlets (you can see them through the gate that you can't open) as well as the location of an unmarked side quest that gives you more information on what previous occupants of the city thought of the Dwarves' Law. Be sure to explore the basement as well as the upper floors.
  3. enderstorm
    enderstorm
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    >download critically acclaimed mod
    >encounter rykas
    >attack him for his armour
    >see the jarl running like a pussy
    >kill him
    >win

    10/10 mod
  4. sjsj31
    sjsj31
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    Hi! first of all, I must say that this mod is a master-piece. my playtime is about 1,000 hours so it can't be helped for me to feel boring about everything in Skyrim but this mod kept me playing through. The best part I like most in this mod is that it makes me keep thinking about consequences. (Spoiler Warning!!!!!!!!!!!!!!! The first letter I found under the tree was the key. It helped me have a happy ending at the first try.)
    I tried to buy your stand-alone game on steam, but it says it's on sale in 2019. (and sadly too the requirement is beyond my old machine.)
    I strongly recommend this mod to anyone who seeks thrill, a little bit horror, reasoning and adventure. Thank you for this decent mod. I really had fun playing this. and it didn't break my skyrim at all.

    (Spoiler warning!!!!!! but there's one that troubles. After breaking the law, the FPS in the Forgotten city goes down about a half. It doesn't occur indoors. I think the effect which happens with the alert keeps existing though I re-enter the city through the portal. I checked there's a person who stated the same like me. My machine's Graphic card is GTS450, and my memory is 6g. and my cpu is Phenom II x4.)
    1. Copymopy
      Copymopy
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      Haha, s*** I saw too late you have the same problem :)

      Let's see what the others answer.
  5. Copymopy
    Copymopy
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    I love it!
  6. MinigunKiller911
    MinigunKiller911
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    Does "Forgotten City" companion-friendly? Can I bring companions with my Dovah?
    1. R0NlN
      R0NlN
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      I haven't played it yet, but my understanding is that you cannot bring companions with you into "Forgotten City". It's meant to be played without them.
    2. MinigunKiller911
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      Damn shame... Oh well... Thx)))
  7. Zouel1
    Zouel1
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    LOOT found 13 itm records. Should I clean them in this case or not?
    1. klydeking
      klydeking
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      I just ran TES5Edit V 3.2 on the Mod, there are 6 actual ITMs, all navmeshes.
  8. freemanendelay
    freemanendelay
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    Hi, anyone, I just installed the mod, and after sorting my LO with LOOT, it" found 13 ITM records" in the mod. Should I clean it with Tes5edit, or do you think it's better not to?
    1. HayesBros1
      HayesBros1
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      I am also wondering if this needs cleaning, LOOT says it does?
    2. freemanendelay
      freemanendelay
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      Yeah normally (on a simple mod) you just do it, but since this is a huge system of files, i'm worried it might change something in a weird way.
    3. NeoH4x0r
      NeoH4x0r
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      Sometimes an author will put dirty-edits or include ITM records to carry such changes into the mod (ie some sort of corner-case, etc).

      So, I would not clean this plugin until TheModernStoryteller confirms that it wasn't meant to have ITM records....(it could also be a false positive)



  9. valvola
    valvola
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    This MOD is AMAZING!!!

    When I played this quest I forgot it was from a mod, I found myself saying "Wow, I missed this quest in my first play-through and it's amazing. Probably the best quest in Skyrim"

    then I found out it's from this mod... And I'm still in shock.

    The story writing, the voice acting, the atmosphere, the accurate variants of the time paradoxes ... it's all perfect.

    You deserve AT LEAST a 5 dollars donation.

    Thank you very much from my hearth.
  10. marob307
    marob307
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    one suggestion. a quest delayer ! at least level15-20 to get cassia letter.
    1. 123keelos
      123keelos
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      LAURELISM says:

      I also wanted it to start later. Not sure if you have figured this out already jessegtgt, but in case you haven't, or for others that would like to, I changed it this way:

      >Open mod in TES5Edit
      >Click on Story Manager Quest Node
      >Click on 000FCBeginQuest
      > Scroll down (not far) and find the Condition that has the Reference for Player[00000014] - it will have a value of 5.000000
      >Click the number, select 'Edit'
      >Change the number to whatever level you would like the courier to deliver Cassia's letter.

      You have to do this before you reach level 5 in game. If you've already triggered the courier at level 5, go back to a save where you are at level 4 or lower.

      Hope this helps others. I'm such a newbie to this, so if this is wrong (seems to work for me) or if there is a better way, those more knowlegable might like to correct me.
    2. marob307
      marob307
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      thank
    3. remorafish
      remorafish
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      Thank you!!
  11. Mohrlaen
    Mohrlaen
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    So... Wow...

    Thank you so much for this absolute masterpiece. I just finished it choosing to go with the 'Happy' ending (I tried multiple endings and the happy one suits my character best) and for the first time in a long time I felt like I was truly playing a RPG in Skyrim. This mod is the living proof that story-telling is almost EVERYTHING when it comes to final quality. So much depth for each NPC, choices, and the consequences... I was particularly touched by the characters of Dooley and Gulvar, great voice acting. This mod deserves all the praise it has received, and even more. Hats off, to all those who have participated in its creation. Can't believe it took me that long to play it.
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